Cal Ripken Rookie Division Summary of Rules - 2009
Rookie League. Ages 7-8
Purpose: Provide a safe,
fun, interesting, and faster paced game. Hitting, fielding, and running the
bases are the primary objectives of this league. Standard baseball rules apply
where practical and not superseded by the rules below. For example, three
swinging strikes for a strike out, 3 outs to end a half inning.
Batting
- This league is a machine pitched to increase the repeatability and the number of hittable pitches.
- Each batter receives a maximum of 5 pitches, unless they foul off the 5th pitch. If they foul off the 5th pitch, the hitter continues to receive pitches until they put the ball in play or strikeout. If the hitter takes the fifth pitch they are called out regardless of the number of strikes, unless declared a NO PITCH.
- The pitching machine operator may declare a NO
PITCH if and only if the ball is absurdly un-hittable. The intent of
this rule is to give 5 reasonably hittable pitches. In the event that ball does
not reach the plate, or is well outside the strike zone, this can be declared a
NO PITCH. Coaches are strongly encouraged NOT to abuse this; both coaches need
to watch the pitch so there will likely be no disagreement on the NO PITCH call.
- There are no wins or losses in this league and no
stats will be kept, as such the "home" team will always bat last.
- As balls are not counted, there will be NO WALKS issued.
- A batted ball striking the pitching machine or
pitching machine operator will be declared a dead ball. The batter is awarded
first base. Each runner that would be forced to advance, will advance one
base.
- No bunting is permitted.
Field Setup
- Base lengths will be 55 feet, or 60 if the infield
allows.
- Pitching machine shall be approximately 43’ from
the back of home plate and set at 38 mph
- 4 outfielders: Left, Left Center, Right Center,
Right.
- 6 infielders: Pitcher, Catcher, 1st, 2nd, 3rd, and
Shortstop
Base Running
- Runners should be encouraged to take an additional
base on an overthrow. This will teach them to turn towards the advanced base
and for the fielder to pursue the overthrown ball. Only a single base
advancement, at the runners risk, per over throw, if the fielder does not
throw the ball after retrieving and bringing back to the field of play, the
runner may not advance another base. If the fielder retrieves the ball and over
throws the fielder at the base where the runner is headed, another base may be
taken.
- Ball must be controlled by an infielder:
(Catcher counts) to stop the play and advancement of the runners. It is
encouraged that the infielder in control be the one where an out could be
made. For, example if the ball is hit towards third and no out could be made
at third, the third baseman should be throwing to first and the first basemen needs to control the ball the stop the runner.
- No stealing or leading off base is permitted.
- No infield fly rule - as such multiple outs can be
recorded on a caught infield fly.
- There is a maximum of 5 runs per inning, therefore,
coaches should attempt to keep the 5th run at third to allow another batter to
come up to the plate.
Game Limit
- There will be a maximum of 6 innings per game, so
long as the game can be completed in 2 hours or slightly over. In other words
you should not start the sixth (or other last) inning 1 hr and 50 minutes into
a game, as it is not reasonable to believe you will complete a whole inning in
10 minutes.
- As we are using a lighted field daylight should not
be an issue with the weekday games, but the lights are on timers and will turn
off automatically. And remember for most weeknight games, there is school the
next day. Attempt to finish a complete inning with the "home" team getting its
final at bat.