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1) Please bring your wrestler to all practices and events

2) All wrestlers should be at the matches at least 45 MINUTES prior to starting time

3) Parents MUST remain in the stands at all times. Talking to or distracting your wrestler, or coaching from the bench area will not be tolerated. Cheer all you want, but please stay in the stands.

4) All wrestlers will remain seated with their team until all matches are finished

5) No food, toys, or electronics are allowed on the bench

6) If your wrestler is upset, throws head gear, or cries, please let the coaches handle it, and please stay in the stands. Remember a loss is not the end of the world, it should be the beginning

7) We hope to take our wrestlers to many tournaments in the future, please check on the website or talk to coaches and let us know if you are interested

8) Parents we love your support, cheers, etc., but remember when your wrestler is on the mat he belongs to the coaches
How to Score a Wrestling Match

Please click on the link...Thanks! -or read below...

Sanctioned high school wrestling matches consist of three 2-minute periods with no rest between periods. The wrestler with the most points at the end of the third period is the winner. If a wrestler pins his opponent at any time before the end of the third period, the match is over and the winning wrestler earns a win by fall (pin). If the match ends in a tie, overtime periods are added until a winner is determined.

The match can also end before the end of the six minute regulation time by technical fall (15 point advantage) or if one of the wrestlers is disqualified or can’t continue the match due to injury. In the case of an injury, the injured wrestler loses by injury default.

Even though wrestling entertainment is widely recognized as an individual sport because of the head to head competition, it’s also a team sport and uses a team scoring system to decide the winning team in a match. First, we will go through the individual scoring system and then the team scoring system.

Before we get started, you’ll need to know the basic positioning of the wrestlers during a match.

Neutral – Both wrestlers stand facing each other about 3 feet apart and ready to wrestle.

Referee’s Position – Start position where one wrestlers is perched down on his hands and knees (all fours), while the other wrestler is positioned on top, alongside the bottom wrestler, kneeling on his nearside knee. The top wrestler also places his far-side arm around his opponent’s waist with the hand of the other arm on the nearside elbow of his opponent. The far-side leg of the top
man is placed behind the bottom wrestler.

Top Position (advantage) – The person on top in the referee’s position

Bottom Position (disadvantage) – The person on bottom in the referee’s position.

Takedown = 2 Pts. From the neutral position, when one wrestler takes the other wrestler down to the mat and controls him from the top, a takedown is scored – 2 Pts.

Reversal = 2 Pts. When a wrestler is on the bottom in the referee’s position and reverses his opponent to the top in the referees position, a reversal is scored – 2 Pts.

Escape = 1 Pt. When a wrestler is on the bottom in the referee’s position and escapes to the neutral position without reversing the top man, an escape is scored – 1 Pt.

Near Fall (back points/exposure) = 2 Pts. When the bottom wrestler has his back exposed to the mat on an angle of 45 degrees or less for a count of at least 2 seconds, but less than 5 seconds, a 2 Pt. near fall is scored.

Near Fall (back points/exposure) = 3 Pts. When the bottom wrestler has his back exposed to the mat on an angle of 45 degrees or less for a count of 5 seconds or more a 3 Pt. near fall is scored.

Penalty Points can be awarded to the opponent of the wrestler in violation of certain rules and conduct. The following is a list of commonly awarded penalty points.

Stalling (one or both wrestlers not initiating action or one wrestler being totally defensive and backing away from opponent) – Initially a warning, followed by penalty of 1 Pt., with each additional incident incurring penalties of 1 Pt. – 2 Pts. – 2 Pts. – Disqualification.

False Start/Illegal Start Position (starting before the whistle blows, top or bottom wrestler not aligned in the proper referee's position) – 2 warnings, followed by 1 Pt. penalties for each additional incident – No Disqualification.

Clasping (top wrestler clasping hands together without having the bottom wrestler on his back) – Immediate 1 Pt. penalty. Each additional incident is followed by incurring penalties of 1 Pt. – 2 Pts. – 2 Pts. – Disqualification.

Illegal Holds (full nelson, figure 4 the body, scissor the head, headlock without the opponent's arm, etc.) – Immediate 1 Pt. penalty. Each additional incident is followed by incurring penalties of 1 Pt. – 2 Pts. – 2 Pts. – Disqualification.

Technical Violations (grasping uniform/headgear, improper equipment (i.e. no headgear), fleeing the mat, unsportsmanlike conduct, unnecessary roughness) – Immediate 1 Pt. penalty. Each additional incident is followed by incurring penalties of 1 Pt. – 2 Pts. – 2 Pts. – Disqualification.

Cause for Ejection Penalties – Gross misconduct, slamming or any illegal wrestling moves that can injure an opponent. That injury defaults the match.

Overtime Scoring – A winner must be declared in all individual matches. If a match is tied at the end of regulation, the following overtime scoring system is used in order, until a winner is declared.

1 minute sudden death period (first person to score wins).

Two 30 second tie breakers (wrestlers swap referee’s positions). If match is still tied, it goes to a ride-out.

30 second ride-out (wrestler who scored first has the choice in referee’s position). If wrestler escapes from bottom position, he wins. If he is ridden-out for the 30 seconds, he loses.
Team Scoring System – A wrestling team scores points via the results of individual wrestler’s matches.

6 Pts. – Wrestler wins by pin or forfeit, injury default, disqualification of the opponent.
5 Pts. – Wrestler wins by technical fall (lead of 15 Pts. during the match)
4 Pts. – Wrestler wins by major decision (point spread of between 8 and 14 pts.).
3 Pts. – Wrestler wins by regular decision (7 points or less)
Teams can also be penalized team points for unsportsmanlike conduct and other violations of the individual wrestlers or the coaching staff.
BANTAM
Born 2002-2003
40, 45, 50, 55, 60, 65, 70, 75, 75+ (15 lbs. maximum difference)

INTERMEDIATE
Born 2000-2001
50, 55, 60, 65, 70, 75, 80, 87, 95, 103, 112, 120, 120+ (20 lbs.max difference)

NOVICE
Born 1998-1999
60, 65, 70, 75, 80, 85, 90, 95, 100, 105, 112, 120, 130, 140, 140+ (25 lbs. maximum difference)

SCHOOLBOY/ SCHOOLGIRL
Born 1996-1997
70, 77, 84, 91, 98, 105, 112, 120, 128, 136, 144, 152, 160, 175, 190, 210, 265
The TOURNAMENTS Section has been updated - see TOURNAMENTS in the menu to the left of the screen. Make sure you choose the A Team or B Team appropriate Tournaments by clicking the drop down box at the top of the Tournament Page.

Tournaments: Many Tournaments require that your wrestler has a USA Card. To see how to acquire one for about $30 - go to the LINKS section of our website.

Tournament participation is NOT mandatory - this is separate from league matches. Your wrestler's Coach may or may not be present at the Tournament. Make sure you talk with your wrestler's coach before signing up for a tournament.

Affiliated with GORC? GORC Wrestling Registration
Ten Good Reasons for Football Players to Wrestle
by Bill Burlingame, former assistant football and wrestling coach
East Liverpool High School, OH

1. Agility - The ability of one to change the position of his body efficiently and easily.

2. Quickness - The ability to make a series of movements in a very short period of time.

3. Balance - The maintenance of body equilibrium through muscular control.

4. Flexibility - The ability to make a wide range of muscular movements.

5. Coordination - The ability to put together a combination of movements in a flowing rhythm.

6. Endurance - The development of muscular and cardiovascular-respiratory stamina.

7. Muscular Power (explosiveness) - The ability to use strength and speed simultaneously.

8. Aggressiveness -The willingness to keep on trying or pushing your adversary at all times.

9. Discipline - The desire to make the sacrifices necessary to become a better athlete and person.

10. A Winning Attitude - The inner knowledge that you will do your best - win or lose.


Arundel Jr. Wrestling