




|
 |
 |



Team building
September 9, 2007 --
Team Building 101
Introduction to Team Building
By following these time-proven strategies, you will more likely reap
the benefits that often result from a more unified and cohesive unit.
This article describes what team building is and what factors you
should consider before embarking on a team building session. Whether on
athletic teams, in corporate America, therapeutic populations, for or
at-risk youth, the inclusion of a team building and adventure-based
approach to learning and to performance enhancement has gathered
increased adoption because of its desirable effects in the workplace,
team environment, and in individual development. Adventure programming
and team-building activities embrace and encourage adaptation,
creativity, risk-taking, the development of problem solving skills and
helps individuals of all ages to trust, cooperate, risk, achieve and
grow. There are several national curricula throughout the United
States; one of the most popular and well known is operated by Project
Adventure”. Their projects and activities have been successfully
implemented by hundreds of schools, community, therapeutic, corporate
and athletic groups both nationally and internationally.
I have personally used team building
activities with boys and girls and men and women from ages 6 to 65.
These types of activities provide a holistic strategy, and action-based
learning environment for cultivating specific performance enhancements,
including: goal-setting, communication, "in the moment" problem
solving, emotional control and intelligence, anxiety management
strategies, etc. I try to challenge people's assumption that team
chemistry is a noun, a thing, something you have and that simply
exists. Rather, I ask them to envision "team chemistry" as a verb,
something you Do, something that is fluid, kinetic and action-based.
Team chemistry is fundamentally a problem of action, of individuals and
groups doing and being active in developing the intricate web of
connections that exist among any group composed of diverse people,
talents, roles and abilities.
Factors to Consider If you want
to include team building activities into your practices you should
consider several key variables and tailor the initiatives to your
particular group, level and activity. These variables include:
- The age and maturity of the group (age, gender, level, goals,
etc.)
- The readiness of the group (safety, conflict tolerance, guidance required, etc.)
- The length of time available for the program (per session and number of sessions per year and over what period of time)
- The
specific goals of the program for your particular team at a particular
point in the season (trust building, communication, cooperation,
competition, fun, problem solving, leadership, etc.)
Once you've made the decision that
team-building activities will be part of your season and you've
thoughtfully answered the four questions listed above, then it's time
to begin to actually plan the types of activities you'll be including
for your team.
© Dr. Colleen Hacker
Team Building - Article 1
Planning
It is best to plan an entire team building session in a progressive
manner with each challenge building on the next and organized around
key themes for your team. For example, if you want to foster better
communication among group members, then your activities should include
initiatives that call for various combinations of players taking a
leadership role in giving directions, commands or ideas in both verbal
and non-verbal mediums. If you want to develop team trust, then
initiatives should include activities that ask teammates to relinquish
control and power to another teammate in a safe, non-threatening
manner.
Beyond the thematic focus of the event, your team building
session should also include progressions from individual and partner
challenges to small group and eventually to full-team initiatives. The
complexity should also vary on a continuum from simple (fewer rules,
less demanding challenges or shorter times to complete tasks) to more
complex (more rules or restrictions, greater demands on the individuals
or the group based on length of time to be successful or level of
difficulty).
Getting started with the "Ice Breaker"
Like any good practice session, team building should also begin with a
proper "warm up" to prepare athletes for the day's events. Warm up
activities can be thought of as simple "ice breaker" type experiences
that encourage athletes to transition from physical training,
competitive mode to a more relaxed and open spirit of engagement.
Laying the "Ground Rules" At that point, the ground rules
should be given to your team including the goals for the activity, any
team rules you want to encourage (for example, "only positive verbal
comments are to be shared," "let's all respect individual differences,"
or "let‚s foster a safe environment both physically and emotionally").
Let players know that there is a purpose to these games and while they
may be having a great time laughing, having fun and enjoying
themselves, there is a deeper meaning, if you will, that will be
explored and that is embedded in the activities. Let them know that
these messages will be addressed at the end of the day.
It's not over until the "Debriefing"
One error that many team leaders often commit is to focus almost
exclusively on the initiatives themselves and neglect the debriefing
session at the end of training with the entire group. At the final
debriefing, lessons extracted from the day's activities should be
explored. Players' opinions should be drawn out and they should be
asked to explain what they saw, heard, learned and felt during the team
building actives and what potential applications could be derived for
the team or for the season. In many ways, the debriefing sessions are
as important, if not more so, than the activities themselves. With
experience, team leaders will increase their skills in both the art and
science of leading activities and in discussing their use, value and
application for the team in the weeks and months ahead.
Ongoing Follow-up
Finally, it is essential that coaches follow up the event by
highlighting the themes unveiled and revealed in the team building
sessions in subsequent practice sessions e.g. on the court, field,
pool, arena, etc. as part of a traditional practice). In other words,
the lessons should be revisited throughout the year and not simply left
at the site of the team building activities.
© Dr. Colleen Hacker
Team Building - Article 2
Icebreakers
Games in which inhibitions are lessened, or
activities for individuals to get to know one another, have fun, and
take some risks would be called ice-breakers. As the saying goes, "you
never get a second chance to make a first impression". This is
certainly applicable to successful team building. Start with a bang.
Make the activity an attention grabber that leads and motivates the
group into the rest of the day's activities. Begin with a high-energy
initiative that immediately captures the attention of the participants.
An exciting beginning can serve as a bridge from the current to the
next level of involvement and sets the tone for future challenges. Here
is one example for a simple icebreaker. It incorporates competition,
problem solving and communication.
Title: Bean Bag Shuffle
Equipment:
One stop watch for each team
Space:
An open field or gym
Teams:
Divide your group into two or three teams of 6-8 individuals
Set up:
- Provide each team with one small bean bag (you can buy them in a store or make your own).
- Have the teams stand in a circle, any size they choose.
- Set
the challenge: the goal of this activity is to see how fast you can
pass the bean bag from person to person so that everyone in the group
has to have completely handled the bean bag and individually passed it
on to another team member (in other words, simply "touching" the bean
bag does not count as "holding and passing individually").
- Assign a stop watch coach (make sure it is a trust worthy, competent timekeeper) to each group.
- On
the signal, "ready, set, go," teams begin to pass the bean bag around
the circle as fast as they think they can but still following all of
the rules
Implementation:
- Establish a winner based on time. Record that time.
- Now ask, "Can they do it faster?" Let them try. Continue to record the times for each team.
- Can you do it faster still?
Learning: Eventually teams will
learn that they can move very close together and make an even smaller
circle so that it almost looks like a big mob of people. Then, they
will learn that they can hand and pass the beanbag much faster, more
efficiently, and all in one motion if they change their distance from
one another and alter their team's configuration.
Debriefing Lessons: At first,
they'll think that winning is the only goal or that winning is when
they simply "beat" another team. Ultimately, you want them to come to
see, that what they initially thought was good enough, fast enough and
successful enough can actually be made better and faster. It is the
same principle we learn in sport. With planning, motivation and
ingenuity, they can learn skills and strategies to keep lowering their
previous best time and therefore improve overall "team" performance.
That debriefing message can have season-long implications no matter what the age, level or sport you play.
Have fun!
© Dr. Colleen Hacker
Team Building - Article 3
More Icebreakers
This is the second team-building icebreaker
that you can consider using with your team. Remember that these
initiatives should simply serve as guides or recipes for you to follow.
Feel free to adapt, modify, create and improvise both the rules and the
difficulty of the challenge in order to accommodate the qualities of
your particular team.
As you will recall from last month's
article, the activity must be age-appropriate as well as
level-appropriate. Games that seem too "silly" for your particular
athletes or challenges that are too easy to complete will not be met
with enthusiasm or positive motivation. You should know your group well
enough to construct challenges that are attractive to them, interesting
and compelling.
You may want to start the session with a
joke related to the situation, or even share a game-related need that
this activity addresses. You may begin with a series of short questions
that elicit a series of loud group responses or a meaningful team cheer
just to get the activity started.
This next icebreaker can serve as an
excellent warm-up activity not only for the team building session but
also for the cardiovascular system and musculoskeletal structure
depending how active and competitive your athletes are.
Title: Human Dragon
Equipment:
None needed
Space:
An open field or gym, free from obstacles
Teams: Divide your team into 4
teams of 6-8 individuals. You can have odd numbers or vary the length
of the "dragon" depending on the skill, size and ability of your
athletes.
Set-Up:
- Each team designates the "head" person and the "tail " section of the Human Dragon
- All other team members fill in behind the head of the dragon by holding on to the person in front of them at the waist
- At
this point, your four dragon teams should form one long line with all
team members connected by holding onto each other's waist in a
single-file, one-in-front-of-the-other line
The Challenge:
- The goal of the activity is to have the head of each dragon attempt to tag the tail of any other dragon team
- Only heads of the dragon can do the tagging as all other team members must remain connected (with two hands) to their teammates
- Players
attempt to avoid having their team's tail be tagged and skillfully (did
I mention, humorously?) attempt to shield their tail from other dragons
on the prowl
Implementation:
- Each time a tag occurs, the tagging
team receives one point and the tail of the team that was tagged
becomes the new dragon head, therefore creating a new tail
- If one person is a tail for too long, switch the tail and periodic time intervals
- The game continues on for a specified time (as competitiveness and interest allows)
- If
the any of the dragon people in the middle release their grip on the
person in front of them, teams are asked to "self-report", count a
point against themselves and switch the tail of the dragon. In other
words, releasing your grip results in a loss of one point for your team
- Dragons should call out their score every time they gain or lose a point
Learning:
This game is great for communication,
competition, honesty, cooperation and protection of teammates. By
moving as a team to "protect" their tail, the team's success is more
likely enhanced.
Good luck and have fun!
© Dr. Colleen Hacker
Team Building - Article 4
This is another activity for you to consider when designing your next
team building session. In this simple but fun initiative, the following
concepts can be emphasized and developed:
- Collective effort
- Competition between groups
- Cooperation within groups
- Speed of performance
This challenge is a great small group
activity whose difficulty can be altered to achieve desired results.
For example, groups can be prodded to "beat the other team(s)" or to
"beat their own group's personal record," depending on (a) the desire
to emphasize either intrinsically motivated standards of excellence or
(b) an extrinsically-oriented focus on outcome and result. Decide
what's best for your particular group at this particular point in your
training cycle and alter the activity to meet those demands.
Title: The Hula Circle
Equipment:
- One hula hoop for each team (if you
can't find hula hoops, any building supply store will have plastic
tubing that can be shaped into a circle and secured with duct tape)
- A stopwatch
Teams:
Divide your group into the number of teams you desire with 8-15 individuals per team.
Set-Up:
Each team is asked to stand in a circle by clasping hands with the person on either side of them. That grip cannot be broken.
Place a hula-hoop on the forearm of the
"Team Captain" and have him/her re-grasp the hands of his/her teammate
to complete the hand-in-hand closed circle.
The Challenge:
On a "ready, set, go" command, teams begin to "pass" the hula-hoop around the circle without breaking the handgrips.
Players bend and twist their bodies through
the hoop by climbing through the hoop, ultimately getting it over their
head to the other side of their body.
The entire process repeats itself as the
hoop travels from teammate to teammate around the circle as fast as
possible. Keep in mind the handgrip can never be broken.
If the handgrip is broken the hula-hoop must start back at the beginning again.
Variations:
How fast can you pass the hoop? Who finished first? Can you do it even faster?
Have players stand with their back toward the center circle and try it again.
Learning:
There are so many lessons to be gleaned
from this fun and exciting initiative. Players will discover that just
because their team may be far in the lead at one point in the contest
(or behind), a few small errors (or quick recoveries) on anyone's part
can lead to disaster (or can bring them quickly back into the game).
The point is that whether you are winning or losing at any given point
in the contest, it is no guarantee of final outcome. Truly, anything is
possible. Often in sport, teams get the lead and relax. That loss of
focus and competitive fire can be costly.
Secondly, players also learn the importance
of not only competing against someone else (as in beating the other
team) but also learn the real value of competing against their previous
best performance (as in "can we lower our team's best time?").
© Dr. Colleen Hacker
|
Mental skills
September 9, 2007 --
Introduction to Psychological Skills
Introduction
Whether you are an athlete or a coach, mastering
the mental game of sport will allow you to reach greater heights as a competitor
than you could otherwise achieve by focusing exclusively on the physical side
of sport. You can use these tips in a variety of ways including incorporating
them completely, sequentially and additively into your own game plan or selectively
choosing from among a variety of techniques -- the ones that most interest you
at a particular time.
The Importance of Mental Skills
The best pace to start is to outline why mental skills are so important
to performance and why they are often neglected by coaches and
athletes. Yogi Bera has been quoted as saying, "sport is 90% mental and
50% physical." You can question his mathematical savvy, but if you're
an athlete, coach or fan, you can't question his wisdom. Most of us
realize that it is often deficits in our psychological game rather than
errors in our physical performance that keep us from performing at
optimum levels in practice, games or matches. Both research and
anecdotal evidence support the notion that it is not the physical
talents or abilities that separate athletes and teams, or successful
versus less successful performance. Rather, the psychological dimension
in sport is the most frequently cited variable explaining a given sport
outcome or individual performance. In fact, when over 600 United States
Olympic Athletes were interviewed after the 1996 Olympic Games and
asked to list the top ten factors essential for success at the higher
levels of competition, mental skills were listed in the to five spots.
Not surprising, the single most important quality cited was mental
toughness. In sixth place, athletes listed physical talent.
What do these elite performers know that
the rest of us can utilize to supplement our traditional training
methods? They understand and develop the psychological dimension of
their game. No matter what sport you play or the level of competition
you face, recognizing and developing your mental game plan should be a
significant priority.
The Fundamentals
Every sport is comprised of four fundamental components, namely: the
technical, tactical, physiological and psychological. Briefly, the
technical components represent the actual skill necessary to play a
given sport. Examples include dribbling in soccer, shooting in
basketball, passing in football, etc. The tactical aspect refers to the
strategies and concepts employed to showcase those techniques in
competition. Examples include what system to play in soccer, what
offense to run in basketball, or what offensive schemes to utilize in
football. The physiological components refer to the physical demands of
a given sport. Examples include the cardio-respiratory demands,
strength, flexibility, anaerobic needs, etc. The fourth component is
the focus of "Colleen's Psychological Skills,": the psychological
dimension. Examples include: motivation to compete, mental toughness,
self-confidence, imagery, goal setting, etc. These are the topics that
will be addressed each month.
Mental Skills - Article 1
If you're like most sport enthusiasts,
you're convinced that a commitment to the psychological dimension of
your game will not only enhance your performance but also bring you
closer to reaching your potential no matter what your current level of
competition.
If you are also like most people, you may
begin a mental skills program highly enthused and motivated for the
first couple of weeks but if you don't see dramatic results
"immediately" you may be tempted to revert back to practice that only
includes three of the four pillars of peak performance. In some ways,
mental skills training is like the familiar New Years Resolution to
"get in shape." Unfortunately, data indicates that 50% of the people
who start an exercise and fitness program drop out within the first six
months. Our culture has sold us on the idea of quick fixes and
immediate change. Instead of thinking of mental preparation as a "magic
pill" think of it as a "steady diet." You will see results only if you
commit to it in the same way you do the technical, tactical and
physiological aspects, namely consistent and prolonged effort over
time.
If so many top level athletes and coaches
extol the benefits of mental training for peak performance, then why do
a relatively small percentage of teams and individuals commit to
practicing and refining this critical part of performance? Listed are
the top four reasons for discontinuation. Check to see if any of your
reasons are included:
- I don't have enough time
- I'd like to do psychological skills training (PST) but I don't know how
- You're either mentally tough and motivated or you're not. It can't
be taught or acquired, so why try
- People
need to "pull themselves up by the bootstraps" and not look for
improvements from this new fad. We never did any of that stuff when I
was an athlete.
Let's look at each reason, beginning with
"lack of time." To be most effective, PST should be part of your
regular daily practice and/or game routine, not necessarily separate
from or in addition to your normal sport activities. Start applying
goal setting to your daily training schedule, or practice positive
self-talk as you play. In this way, rather than an adding another team
meeting into an already hectic day, you can incorporate mental practice
into the arena where you will need to use it most...on the court,
field, pool, arena, etc. As you become more proficient in practice,
gradually you will begin to apply and utilize these same performance
enhancement techniques into games, matches and actual competition. Just
as physical skills are first practiced in a controlled environment in
order to sharpen and automate performance, the same principle should be
followed for PST: simple to complex, less demanding to more demanding.
The second concern people have is acquiring
the proper knowledge base. Well, if you're reading this article then
you are already on your way in developing the requisite knowledge and
skill. There are excellent books and journal articles available
concerning mental training for sport. Whether you compete in golf,
soccer, baseball, basketball or any other, much has been written on how
to get the competitive edge and how to use it to your best advantage.
Attend clinics, listen to respected athletes and coaches discuss their
techniques at conferences or workshops and by all means, keep reading
the eteamz site!
The final two excuses could best be
explained by reminding yourself that mental skills are just like
physical skills, they respond best to practice and repetition. All of
us are born with varying levels of a host of qualities from mental
toughness, to competitive drive to perseverance after failure. No
matter how much or little you possess of any one characteristic, almost
all psychological skills respond positively to sustained and
appropriately focused efforts at improvement. Years ago, few athletes
sought professional advice on personal training and fitness and yet
today, that practice is commonplace. Years ago, few people understood
the role that diet played in enhancing peak performance in sport.
Science, research and technology have made incredible advances in our
understanding of what psychological skills are best targeted to enhance
performance and what principles to utilize to see those positive
results.
Mental Skills - Article 2
Goal Setting
Goal setting is one of the foundational
building blocks of a successful psychological skills training program.
In fact, coaches and athletes can utilize the goal setting principles
that I'll discuss in the next two months of eteamz articles, with each
of the four pillars of sport we have previously discussed: namely, the
technical, tactical, psychological and physiological areas. To
understand goal setting better, and more specifically, how you can
utilize its powerful effects to your competitive advantage, it's
important to define what goals are.
Definition
Goals are a specific standard of
proficiency achieved in a specific area of performance within a
specified time. For example, an athlete could set a goal to improve
their free throw shooting ability by taking 30 extra shots every day
immediately after practice. All of the criteria listed in that
definition must be met (along with several other important standards)
in order for behavior to be considered a goal. The two key questions to
determine if goal setting is successfully being implemented are: Can I
measure it? Can I see it? Goals are more than wishes, hopes and dreams.
Dreaming is important in sport and in life, but dreams lack an
essential ingredient inherent in effective goal setting, and that is
the observable, measurable behaviors required for achieving the end
result. For example, I might wish that I was an Olympic performer and I
might dream about making an Olympic team, but when I goal set, much
more is required of me in order to reach my goal standard.
Types of goals
There are three types of goals. Each will be defined and a sport-related example will be provided for clarification.
1. Performance Goals: Performance
goals are goals in which participants focus on process-oriented
standards relative to ones own best performance capabilities. They
emphasize the PROCESS by which a given outcome is achieved. Another key
component of process goals is that the participant has much more
control on the achievement potential and successful outcome of these
types of goals.
Examples of process goals are increasing
the number of tennis serves taken in order to improve ones' first
service percentage, committing to a consistent pattern of three
strength training sessions per week in order to increase the amount of
weight lifted for a one-rep max, and engaging in first person imagery
training two days per week for the next month of practice.
2. Outcome Goals: Outcome goals are
goals in which participants focus on the end result, the outcome, or a
PRODUCT-type measurement as the standard of comparison. These are the
most often recited and typically utilized types of goals among coaches
and athletes. While participants "think" they have control over outcome
goals, the facts indicate that athletes and coaches have only partial
control (at best), or little to no control over the ultimate successful
achievement of outcome goals.
Examples of outcome goals are: to become a
starting member of the team this season, to win the league
championship, or to achieve the school scoring record before
graduating.
3. Do Your Best Goals: Do your best
goals are obvious from the title itself. The focus is not on specific
standards of proficiency, process or outcome other than asking the
participants to "give it their best shot", try hard and "do your best".
Examples of this third type of goal would
be saying, "I'll try my best to play well in today's game," "We'll try
our best to play good defense," or "I'll try to be a better coach this
season." What is clear in these examples, is that do your best goals
lack the specificity and detail that are so apparent in the first two
types.
While it may be easier and more convenient
to set outcome goals in sport, experts recommend and the sport
psychology literature clearly indicates, that the most favorable
results in performance occur when athletes and coaches set performance
goals. In fact, process goals will allow you to achieve greater
success, if they are correctly and consistently utilized, than either
outcome or do your best goals.
Mental Skills - Article 3
GOAL SETTING PRINCIPLES
Goal setting helps direct an athlete's
attention to appropriate behaviors necessary for athletic success, it
helps increase an athlete's persistence in the face of adversity and
difficulty, and, it increases effort and output in both practice and
competition.
There are three types of goals: Performance
goals, Outcome goals and Do Your Best goals. The preferred type of
goals to set are performance goals that specify both the observable
behavior and the time frame for when these changes will occur. I
generally recommend that for every outcome goal that a coach or athlete
sets, it should be accompanied by at least four process goals. For
example, if you set a goal to become a starter on next year's team (an
outcome goal) you should set four process goals that will increase the
likelihood of you achieving that goal. These performance goals would be
behavior or activities over which you have complete control and your
participation and ultimate success is virtually guaranteed.
Examples
An example of four process goals to accompany the outcome goal of starting might be:
- I will complete my strength training program three days per week all year long
- I will stay after practice on Wednesdays and Fridays to take
50 extra shots with my right foot and 50 extra shots with my left foot
- I will watch game film at least two hours every week and write down three key tactical points for each video session
- I will complete five, five-minute imagery sessions each week all season long
Lessons
What should be clear from these examples is that:
- Athletes can completely control
whether or not they engage in these activities (whether or not the
coach ultimately selects them to be a starter)
- Engaging in these activities will lead to improvements in
each of the specified areas of performance and these improvements will
increase the likelihood of achieving the outcome of becoming a starter
- Each of these goals provides a specific standard of proficiency and a specified time for achievement
Guidelines
In order for goal setting to work for you and your team, the following guidelines should be followed:
- Goals should be difficult but realistic to achieve (Unrealistic goals create anxiety and disbelief)
- Goals should be specific, observable and measurable
- Set proximal (short term) as well as distal (long term) goals
- Set performance or techniques goals rather than outcome or do your best goals
- Write your goals down ("ink what you think")!
- Discuss your goals with at least one other person
- Set the goals yourself rather than simply adopt someone else's goals for you
- Provide and get goal support through interactions with coaches, teammates and other important people in your life
- Evaluate
your goal effectiveness and adjust the goal difficulty in the future so
those goals are optimally challenging for your current abilities and
your future potential
- Set goals in each of the four pillars of sport: technical, tactical, psychological and physiological
© Dr. Colleen Hacker
Mental Skills - Article 4
COMMON ERRORS IN GOAL SETTING
The focus of this discussion will be on
anticipating and safeguarding against the most common errors in goal
setting. As you may recall, previous articles have distinguished goals
from "wishes, hopes and dreams" by their specific, behavioral and
observable nature, and the fact that they must include a specified time
period for their completion.
Further, we described three basic types of
goals, namely: product goals (where the focus is on the outcome; like
"becoming a starting player"), process goals (where the focus is on
one's own performance and on factors directly under the athletes
control; like "running four 60 yard wind sprints after practice three
days per week"), and "do your best" goals (which sound altruistic and
positive but invariably lack specificity and detail; like "I'm just
going to try my best when I lift weights this week").
You were encouraged to consider setting
goals for each of the four pillars of your sport: the technical skills,
the tactical requirements, the physiological demands and the
psychological components. Once athletes (and coaches, for that matter)
begin to set observable, measurable goals and specify the date for
completion, it is not uncommon to experience increased motivation and
excitement as goals are successfully accomplished. This exuberance
leads to two of the most common goal setting problems:
- Setting too many goals too quickly
- Setting unrealistic goals based on one's current level of performance
While there is no magic formula for how
many goals to set in a particular time frame, I generally encourage
athletes to focus on a maximum of three to four goals per week: a "goal
set." The challenge is to keep the goals meaningful, relevant and
motivating. Goals should not control your athletic life or become
burdensome to the training regimen. Rather, they should serve as
guideposts and standards of excellence that are individually
significant. They should be difficult but realistic and only you can
determine what that may be.
For example, if you are currently
bench-pressing 100 pounds, it would be an unrealistic goal to
bench-press 125 pounds (a 25-pound increase from your previous best) in
one week's time. Let's say your long-term goal is to be able to
bench-press 125 pounds, however. Perhaps the best way to utilize
effective goal setting is to make a commitment to "complete three sets
of 10-12 repetitions three days per week at 100 pounds for the next
four weeks, using perfect form." The process of bench-pressing
consistently each week, following proper strength training guidelines
will be behavior completely under the athlete's control (barring injury
or illness) and bring a person closer to reaching their ultimate goal.
Likewise, if your goal is to improve your
free throw shooting percentage over the last season, then establish a
realistic long term goal of say, a 10% improvement in nine months and
then devise a "goal set" plan to achieve that outcome. Specifically,
you may commit to shooting an extra 100 free throws each week for three
months, or you may "goal set" to shoot however many free throws are
required to make 50 after practice two days each week. Both of these
goals would be excellent means to bring you closer to achieving your
long-term goal of improved free-throw shooting percentage.
The key point to emphasize is that it is
better to design fewer, high quality goals and commit to their
successful accomplishment than to set too many goals and hope that
several will be accomplished. Decide what aspects of your performance
are most important to you and which skills you want to focus on for a
particular week. Once you've made that determination, you are then
ready to create your weekly "goal sets."
© Dr. Colleen Hacker
|
|
The slider
September 9, 2007 --
The slider is an effecitive
pitch in three ways. First it is going at about the same speed as the fastball...a
bit slower but not a lot. Secondly, there is a slight break to the pitch
of about 4 to 8 inches. Third, it is not a difficult pitch to throw.
The grip of the ball is almost identical to your fastball. Notice that my
middle finger is on a seam as well as my thumb. The major difference in
throwing a slider is what you do right before you release. I tell my kids
that you must think you are throwing a fastball up until this point. Let
me explain...
An instant before you release the baseball you will snap your wrist on the
side and your pointer and middle fingers will come over the top of the ball,
This will give it just enough necessary spin to create the small break yet
keep the ball speed up. This sequence is shown in the last four figures
to the right.
In talking about when to throw the slider, we need to understand what it
does. As discusses above we now know that. So a pitcher will want to throw
a slider after a good fastball inside. He will throw a slider away. This
is done because the batter has just seen something straight and hard, and
now he is going to see something hard and breaking a bit. The slider can
also be used as a set up pitch on top of what we just described...an out
pitch.
We can think in the opposite way...a pitcher throws a hard slider away off
the plate that the batter swings at it and misses. Well what can he come
with next...a hard fastball in on the hands or on the corner. That pitch
will freeze up the batter or at best he may fist it into the infield if
his hands are quick enough.
The slider then can be a deadly pitch if used correctly. It is however very
easy to hit if you leave it out over the plate. That is because it is about
the same speed as a fastball therefore the hitter does not have to worry
about dumping his wieght on it like a curve or other offspeed pitch. You
don¹t want to throw sliders to hitters who go the other way. That is because
they will slap singles to the oppositve field consistently. Most of those
hitters are said to be contact hitters.
Now this is all good for the same side hitter as pitcher...ie LH hitter
and LH pitcher. So what good does the slider do if I am a LH pitcher and
the hitter is RH? In this case the slider slides into the batter and not
away from him. Good question...A slider in on the hands can be very effective
because the batter is usually not prepared for the little extra break at
the end. Therefore his swing is not going to be adjusted to that...more
often then not the batter will be jammed.
This pitch is a lot like the cut fastball which I have discusses also. Take
a look at that and see which best fits your needs.
Submitted by: Coach B
|
|




 |
|
Pitching change up
September 9, 2007 --
THE CHANGEUP
In my opinion, the changeup
is the most deadly pitch in the game. For example, look at Maddux...he dominates
the game with it. Reason being, he can place it wherever he wants to and
can throw it whenever he wants to. He proves you don¹t have to be overpowering
to be successful at any level.
With the most effective pitch in baseball comes some difficult aspects in
throwing it. The way that I teach it may be different then you. The most
important thing to realize is that the grip of the changeup is meant for
you wrist to be able to break and not to be straight or stiff. (FIG 3) The
reason it does this is because there is no pressure under the ball.
The concept then of the changeup is to let the ball come off your fingers.
Your wrist then should be in the lead when you begin to release the baseball.
As your hand comes through behind your wrist, the ball is forced away from
your body by your fingers. The key here is to make sure you have a down
and away motion with your arm. This causes the ball to have a heavy backspin
as well as to break away from a RH batter assuming the pitcher is LH.
This backspin on the ball creates a force and slows it down as it cuts through
the air. Remember to keep your arm speed the same as your fastball. You
DO NOT want to slow your arm speed down to slow the ball down.
The grip, shown to the right can be tricky and is important for accuracy
and effecitveness. The ball must lie or rest on the balls of your fingers
(meaning where your fingers are attached to your palm). You don¹t want to
have the ball jammed up in your hand because that makes the pitch harder
to control. Keeping your pinky finger on the side of the ball helps immensely.
Kids want to put that finger under the ball...remember we don¹t want to
have pressure under the ball.
Always concentrate on letting and feeling the ball come off the fingers
in a down and away motion. I show that you throw the ball with the seams...you
can throw it against the seams if you wish by just rotating the ball 90
degrees.
|
|




 |
|
Coaching T-ball
September 9, 2007 --
1. Unfortunately, a late start in a game like tee ball or baseball typically
means players won't make up the difference until the following season when he
can get a better start. Get organized, develop a plan, and prepare to work
hard. Learn as much about tee ball and baseball as you can. Prepare to learn
enough about baseball to be able to present the material in "kid terms."
2. Kids don't know what it means to "step in the bucket" or "take an extra
base" or "turn two" until you teach them and show them. Successful coaches
know their audience and use analogies and common visual imagery to establish
an intellectual and cognitive connection with their players. For tee ball
players, these images are best when they are a bit dramatic: point the belly
button toward the part of the field where you want to hit the ball (get your
hips rotated), make your arm like an elephant's trunk when throwing (don't
launch the ball like a catapult, THROW it), and point the button on your cap
in the direction the ball came from when fielding a ground ball (keep your
head down), for instance.
3. Whether your league keeps score or not, or whether you have a team that
can win games or not, don't ever fail to take your responsibilities as a coach
seriously. Being a serious coach means that you'll try to teach them
something about baseball, basic skills, and sportsmanship, it means that
you're attentive to player safety, and it means that while you're asking your
players to put their best foot forward, so are you.
4. Having been a good player is no assurance that you will be a good coach
any more than being a good student necessarily means you will be a good
teacher. A coach must possess certain qualities – many coaches are satisfied
with merely having characteristics. A coach has to be a good teacher, he has
to be patient, he has to be confident and decisive, he has to be nurturing
when his players get hurt or make mistakes, and he has to be able to get as
much as he can out of his players without going too far.
5. Tell players' parents not to assume that the game of tee ball is just like
the game of baseball; try to tell them the difference because it might spare
you an untimely laugh and them the humiliation of asking a silly question
later.
6. The most difficult thing a coach has to do is see the twelve players on
the field who are not related to him. If you can do it, try to be a coachon
the field and a parent off the field, and get your fellow coaches to do the
same. Impartiality (and avoiding excessive impartiality) is essential to
success.
7. Coaches need the assistance of their players' parents. I found that
parents are normally willing to help out if they aren't too busy and they tend
to learn that the more they participate in the operation of the team, the more
they also stay in touch with the challenges coaches encounter as they try to
build the team. (Getting parents' assistance does not mean losing controlof
the team to them.)
8. There can be three hundred people in the stands and three coaches shouting
during a game, but the one voice a player hears is his own mother's. This
isn't a problem until the coach tells the player to stop and she yells forhim
to go. The only thing a coach can do about this is tell the parents how tough
it is to communicate with the players when there are conflicting instructions
on the field. At times, it can be a safety issue.
9. Parents bring their own expectations into the season and it's safe to
assume that coaches and managers do the same. The best way to ensure there
are no surprises as the season develops is for the manager to hold a meeting
and set the tone early. He should let the parents know that he knows whathe
is doing and help them develop confidence in him during this first team
meeting.
10. The only way to build a good team out of a group of individuals is
through effective practice. On the field, you have to be a teacher as well as
a coach. Teach them what they need to know, show them what you taught them,
practice the things you taught them over and over, then be prepared to do it
all over again.
11. Practice, by definition, presumes repetition. Repetition is the keystone
of successful game preparation. However, repetition soon turns into monotony
with players, particularly tee ball players, unless you: (1) PLAN every aspect
of every practice right down to the minute, (2) Maintain a distinct sense of
MOTION to your practices and a coherent FLOW to them, and (3) Make a GAME out
of as many things as you can.
| |
|