The Coastal Carolina Adult Baseball League is an adult men's league for players 25 years and older. Teams are also permitted 3 players who are 21 years and older (these players may not pitch). A players eligibility is determined by their age as of April 1st of the current season. The CCABL services teams in the coastal regions of North & South Carolina, and is proud to be an affiliate of U.S Adult Baseball.
Coastal Carolina Adult Baseball League
Rules & Regulations
The Official Rules of Baseball, with American League designated-hitter specifications, serves as the official guide for governing play for any CCABL game. The exceptions are included in these rules alterations.
1.01 Age minimums: To be eligible to play in a Coastal Carolina Adult Baseball League (CCABL) game, a player must be 25 years of age or older. Teams may have 3 players who are 21 years of age or older; these players will not pitch under any circumstances. Age determination is based on the players age as of April 1st of the current season.
a) All players must have completed the online registration and insurance waiver, provided age identification (photocopy of drivers license or birth certificate), and paid required fees prior to competing.
1.02 In good standing: Players must be in good standing with the league in order to be eligible to compete. In good standing includes but is not limited to having served suspensions for ejections, having paid all outstanding debts to former teams and/or the league itself, having not been sanctioned by the league for behavior infractions, etc.
1.03 Professional Experience: A player may not have participated in a professional baseball game within the previous calendar year. Teams are limited to three (3) former professionals who have been out of paid, professional baseball for less than five (5) years. Professional baseball refers to Major League Baseball, its minor league affiliates and any league where players are paid to perform.
1.04 Penalties: A player found in violation of CCABL eligibility regulations is subject to expulsion from CCABL for five (5) years. Any manager found to have used an ineligible player also is subject to expulsion from CCABL for five (5) years. All games in which the ineligible player participated will be forfeited. An expelled player or manager has the right of appeal to the Governing Board or may petition the League President for reinstatement after one (1) year.
1.05 League Playoff Eligibility: To participate in a CCABL leagues playoffs, a player must:
a) Have appeared in four (4) regular-season games.
b) A player, who fails to meet the 4-game requirement due to injury, may petition the Governing Board or League President for a waiver. The appeal must be in writing and include date of injury and documentation of treatment, etc. The appeal must be submitted at least one week (7 days) before playoffs are to begin.
c) Teams qualifying for the playoffs are required to provide to the league a certified eligibility list one week (7 days) prior to the start of the playoffs. List must include player’s name, uniform number and the number of games played.
d) Use of ineligible players will lead to forfeiture of playoff games in which the ineligible player participated. Proof of participation must be noted in the player’s team’s scorebook.
2.01 Good Sportsmanship and adult attitudes must prevail no matter what the level of competition. Umpires will eject players/managers before, during or after games for any of the following behaviors, which the league considers to be unsportsmanlike behavior:
a) Consumption of alcoholic beverages during a game. (While the league cannot make judgments on sobriety, managers are requested to prohibit players who arrive at games and appear intoxicated or smell of alcohol from playing. Umpires will eject players who smell of alcohol.) (See Rule 2.04 regarding alcohol.)
b) Threats of physical intimidation of umpires, players or spectators, including any threatening physical contact. (In case of no ejection or where umpires are unaware of such an incident, managers need to report incident to a member of the Governing Board or League President for further action.)
c) Verbal abuse of umpires, players or spectators, such as profanity, name-calling, belittlement or excessive harassment. (Ball & Strike calls and judgment decisions are not debatable.)
d) Excessive profanity, defined as profanity that, in the umpire’s judgment, is audible in the stands, dugouts and area surrounding the field of play. This is regardless of intent.
e) Throwing of equipment (bats, helmets, gloves, etc).
f) Fighting (see 2.03).
2.02 Ejection: Any first time ejection will carry an automatic 1-game suspension.
a) Field conduct: Ejected players/managers are required to gather their belongings and vacate the dugout within a reasonable amount of time. Players may stay on the field site, but may have no further contact whatsoever with umpires and game participants. Further contact by the ejected player/manager will make that player/manager subject to additional sanctions, including, but not limited to, removal from the field site.
b) Appeals: All suspensions may be appealed in writing to the Governing Board or League President. Appeals must be submitted in writing within 48 hours.
c) Carry over: Sanctions will carry over from season to season.
d) Two ejections: Any player ejected twice within a season will be suspended for 2 games. A third ejection during will result in an indefinite suspension. The suspended player will be required to meet with the team manager and League President before he can be reinstated.
e) Reporting: Umpires and managers are required to report ejections and file a game report to the League office by phone or email within 24 hours of the completion of the game.
2.03 Fighting: Players involved in fights (regardless of who may have been the instigator) will be suspended for the remainder of the season and must petition the Governing Board or League President for reinstatement the following season. Sanctioned players may appeal their suspension to the Governing Board or League President, and, if denied, may petition for reinstatement before the following season.
2.04 Alcohol: Alcoholic beverages are prohibited at the playing sites – before, during and after all league activities. Playing sites are defined as the playing site itself plus the property owned by the same entity surrounding the playing site. This includes parking lots. Player(s)/teams found in violation of open-container ordinances at playing sites are subject to game forfeiture by the umpires and subject to discipline up to and including permanent league suspension as decided by the leagues Governing Board or League President.
2.05 Tobacco: Smoking is prohibited on the field of play or in the dugouts and their immediate area, before, during or after games. Players who wish to smoke must go to the stands or the parking lot—however, players are subject to the field owner’s rules. Player(s) found in violation of tobacco regulations at playing sites will be ejected and subject to subsequent penalties.
2.06 Property responsibility: Player(s) responsible for damage or vandalism to facilities and/or property used by the league will be suspended from play, pending an automatic review of his actions by the Governing Board or League President, and be assessed the cost of the damages. Players will not be allowed to return to play until damage assessments are paid and league sanctions met.
2.07 Right of Appeal: A player may appeal an ejection suspension to the Governing Board or League President but must do so within 48 hours in writing. Players may also appeal any sanction suspension to the Governing Board or League President but must do so in writing within 5 working days from the time of notification of the suspension.
3.01 Size: Minimum 13 players; Maximum 20 players. Teams must begin the season with at least 13 players and can not drop below the minimum at any point during the season.
4.00 Player Transfers
4.01 Any player who wants to transfer from one existing team to another must submit a written request to the Governing Board or League President. The request must include documentation of approval by vacated team manager.
5.00 Pre-Game & Starting Rules
5.01 Where possible, home team has the field until 15 minutes before the game. Visiting team has the field 15 minutes prior to the game. Be gentlemanly and help each other out.
5.02 When multiple games are scheduled at the same site on the same day, there will be a minimum of 15 minutes between games (unless games are running behind and both managers agree to start early).
5.03 A team must have at least 8 (eight) of its players to start an official game. The deficient team has a 10-minute grace period to get enough players before the game is declared a forfeit. A team may start a game with 8 players; however, the ninth slot in the mandatory 9-man batting order will be declared an out until such time as it is filled. Exception to the out: A team’s final at-bat may not end on an automatic out via the missing hitter.
5.04 If a game is declared a forfeit, the deficient team may pick up players from the opposing team or other teams at the site; umpires are NOT committed to calling a game under these conditions.
5.05 Team at bat is responsible for retrieving foul balls.
5.06 Managers are required to submit the official line-up, including last name, first initial, and jersey number of all players expected to participate in the game, to the home plate umpire and opposing manager. Players arriving after the start of the game then may be inserted into the game, but that player must be listed on the lineup card to be eligible to play. (Penalty: Follow existing baseball rules for batting out of turn.)
5.07 Both teams are required to keep scorebooks and to communicate changes in the offensive line-up, and pitching to the opponent’s scorekeeper.
6.00 Games: Complete & Length
6.01 Length: Games are nine (9) innings, unless otherwise determined within a division. Exceptions to the 9-inning format:
a) In a circumstance where a team is playing a double-header (back-to-back games), both games will be seven (7) innings, unless otherwise noted.
6.02 Time Limit / 9-inning scheduled: No new inning may start after 3:00 of playing time, subject to local curfew. If the time limit is reached during an inning, that inning will be completed and the game will end.
a) EXCEPTION: On games where the score is tied but the game has not reached its scheduled length, 1 more inning will be played. If still tied, see 6.07 Tie Score resolution below.
b) DEFINITION: A new inning begins at the time the third out of the previous inning is recorded; therefore, time limit must be reached before the final out of an inning is recorded or simultaneously.
6.03 Time Limits / 7-inning scheduled: No new inning may start after 2:30 of playing time, subject to local curfew. If the time limit is reached during an inning, that inning will be completed and the game will end.
a) EXCEPTION: On games where the score is tied but the game has not reached its scheduled length, 1 more inning will be played. If still tied after than 1 inning, see 6.07 Tie Score resolution below.
b) DEFINITION: A new inning begins at the time the third out of the previous inning is recorded; therefore, time limit must be reached before the final out of an inning is recorded or simultaneously.
6.04 Rainouts: Can occur only prior to the start of a game. Prior to the start of a game – field owner, commissioner or home team manager (in that order) determines status of field. Once game is under way, rain decision is in the hands of the umpire.
6.05 Complete games: Five (5) innings (4 1⁄2 if the home team is ahead) – for both 9- and 7-inning games.
6.06 Suspended games: If a game has played more than 2 full innings but is not a legally complete game when stopped by weather, darkness or power failure, it will be a suspended game. It will be resumed at the point it stopped at a date set by the Commissioner. A game of fewer than 2 complete innings will be started over and be subject to rainout rescheduling guidelines.
6.07 Tie score resolution at end of scheduled innings: If the score is tied when the time-limit rule is enforced in a game that has reached its scheduled length (9 or 7 innings), the game will be completed in the Shootout format.
a) Play 1 inning at a time, with the last batted out from the previous inning starting the new inning as a runner at second base.
b) Each hitter starts with a 1-1 count.
c) Each team gets 3 outs. If the score remains tied after each team has batted, repeat the process with full innings until one team has scored more runs to win.
d) For games having reached time limit but not scheduled length of play, see 6.02a and 6.03b.
6.08 Time between innings: Teams should expect that the first pitch of each inning will come within 2 minutes of the final out of the previous half inning. Umpires are instructed that at 1:45 after the third out of the previous inning to end infield and warmup pitches, calling for the throw to second and a batter to the plate.
6.09 Mercy rule: 15 runs after 5 innings or 10 runs after 7 innings in a 9-inning game; 10 runs after 5 innings in a 7-inning game.
7.01 Teams will forfeit under the following conditions:
a) Fewer than 8 players are available at the start of game after 10-minute grace period.
b) Fewer than 8 players are available after the start of (or during) the game because players being lost due to ejectionʼs or injuries. This is case regardless of the inning the game is in.
c) Use of an ineligible player.
d) Failure of an ejected player to leave the park.
e) Lack of uniforms (all players on the field must be in uniform – this includes base coaches and managers). (See 9.02.)
7.02 If a game has been declared a forfeit and both managers agree to share players, the teams may still play a game; however, umpires are not obligated to work the game.
8.00 Protests / Suspension appeals
8.01 Protests: Allowed only on rules interpretations or violations. Protests on a judgment call by an umpire will not be accepted. Retroactive protests will not be accepted.
8.02 Process: Protests must be made at the point at which a rule has been broken or miss-applied. To protest a game, a manager must:
a) Stop the game before the next pitch is thrown.
b) Notify the umpire and the opposing manager that the game is being played under protest and why.
c) Write in the HOME teamʼs scorebook the situation and on what grounds the game is being protested. The manager must sign it.
d) The umpire must sign the HOME teamʼs scorebook, noting the situation of the game (including the count on the hitter) when the protest was lodged.
e) Complete protest form, submit it within 24 hours of the game.
8.03 Disciplinary / Protest Committee: The Committee will rule on all game protests that occur during the course of the baseball season including playoffs. Additionally, they will rule on all matters that arise from player ejections and other disciplinary matters as directed by the league office. Members of the Committee include but are not limited to members of the Governing Board/League President and any other person(s) deemed appropriate, i.e., umpires required for rules interpretation, etc.
8.04 Rulings: The decision of the Committee is effective immediately.
9.01 Uniforms: All teams must have uniforms of a baseball quality not unlike those worn by professional teams and be in accordance with the rules of baseball.
a) No T-shirts allowed (2- or 3-button jerseys must be a Henley style, a polyester blend or a pro mesh); polyester, etc., V-neck jerseys meet specifications.
b) All players on team must be dressed alike, at least with jerseys and hats. Teams are encouraged to wear same style/color pants and accessories, such as belts and socks.
c) Uniform jerseys must be logo-ed on the front and have at least a 6-inch number on the back.
d) Team logos, if not adapted from Major League or Minor League teams, must be in good taste and must be approved by league officials.
e) Non-uniformed players will not be allowed to play or appear on the field as coaches.
9.02 Equipment: All teams are required to have the following equipment: Five helmets with at least one ear-flap and full catching gear.
9.03 Helmets: All batters (earflap toward pitcher) and runners must wear helmets
9.04 Bats: Wood bats only in all divisions (Includes: wood, composite, laminated, metal/wood combo). If a bat is challenged, Official Rules of Baseball bat specification/alteration rules apply.
9.05 Cleats: Metal cleats are allowed.
9.06 Baseballs: The League supplies baseballs to each team. The home team and the visiting team will each supply 3 baseballs – 2 new and 1 good used – for each game.
9.07 Catchers Equipment: Catchers required to wear a skull-cap, a protective cup & throat guard (can be part of mask).
10.00 Playoff Tiebreakers
10.01 For post-season playoff seeding, the following tiebreakers will be used:
a) Head-to-Head (all teams tied must have the same number of head-to-head games and must have played each other)
b) Fewest runs allowed, head-to-head
c) Fewest runs allowed in games won
d) Fewest runs allowed in all games
11.00 Safety Rules
11.01 To prevent injuries, all runners should avoid collisions with fielders.
11.02 Any player – offensive or defensive – who initiates intentional and/or malicious contact with an opponent shall be called out, if applicable, and ejected from the game.
11.03 Illegal slides will result in the sliding player being called out and ejected.
a) A legal slide is directly to the base (defined as player being within an armʼs length of the bag) on a straight line from the previous base. A slide may go past the base as long as it is NOT in the direction of (or makes contact with) the defensive player handling the baseball; any runner who deliberately slides into a defensive player away from a base will be ejected. In general, the players should slide at all bases where there is an apparent play.
b) An illegal slide is described as:
II. body blocking
III. sliding with such momentum that it takes the sliding player into a fielder beyond the base.
IV. sliding out of the baseline.
V. sliding with spikes above the fielderʼs knee
c) Offensive players may not hurdle a defensive player attempting to make a play or to avoid a tag.
11.04 The rules committee is concerned about unnecessary and violent collisions with the catcher at home plate, and with infielders at all bases. The intent of this rule is for base-runners and defensive players to avoid such collisions.
a) When there is a collision between a runner and a fielder who clearly has possession of the ball, the umpire shall judge:
I. Whether the collision by the runner was avoidable (could the runner have reached the base without colliding) or unavoidable (the runnerʼs path to the base was blocked) or
II. Whether the runner actually was attempting to reach the base or attempting to dislodge the ball from the fielder.
III. PENALTY: If the runner, a) could have avoided the collision and reach the base, or b) attempted to dislodge the ball, the runner shall be declared out even if the fielder loses possession of the ball. The ball is dead and all other base runners shall return to the last base touched at the time of the interference.
IV. If a collision initiated by a runner is malicious, the runner shall be declared out and also ejected from the game. The ball shall be declared dead.
b) A defensive player may NOT deny an offensive player access to a base (or plate) without possession of the ball. Obstruction is the ruling: The runner is safe and a delayed dead ball shall be called. I. To wit, catchers, in particular, may NOT block home plate without possession of the ball. (Straddling home plate is considered ʻblockingʼ the plate.)
II. If an umpire rules obstruction for blocking a base without the ball, the defensive player will be warned; a second warning could result in ejection.
III. If, in the case of a defensive player denying access to a base without the ball, and the runner collides maliciously, the runner shall be declared safe on the obstruction, but will be ejected from the game. The ball is dead.
11.05 Any fielder who forces a runner to slide by faking a tag will be ejected. The runner advances one base.
11.06 Same ejection, suspension and expulsion rules (and appeals) apply as described in Section 2.00.
Philosophy: CCABL encourages participation of all players. One method to ensure participation would be to include all players in the batting order at the start of the game. Another method would be to place a player in the starting defensive line-up if he is not in the initial batting order. Offensive and defensive teams are considered separate – a defensive player not in the offensive line-up may be added to the batting order or inserted in a shared batting position at any time. Each player at each game should have an opportunity to play some defense as well as bat at least once.
12.01 Defensive: There are unlimited defensive substitutions for players who are physically capable and willing to play.
12.02 Offensive: All players who are capable and willing to bat must bat at least once every game.
12.03 The starting offensive line-up must have at least 9 batters (all can be DHʼs if itʼs the managerʼs choice). The maximum number of batters is limited only by a teamʼs roster.
a) The batting order may be expanded at any time.
b) The batting order may NOT be decreased, except for injury when player leaves the game. (See 13.05 for penalties.)
c) If a game begins with 8 players, all must hit; players who arrive late must be added to the bottom of the order.
12.04 Managers are required to submit the official line-up, including last name, first initial, and jersey number of all players expected to participate in the game, to the home plate umpire and opposing manager. Players arriving after the start of the game then may be inserted into the game, but that player must be listed on the lineup card to be eligible to play. (Penalty: Follow existing baseball rules for batting out of turn.)
13.01 Defense: Free substitution at all times. (Exception: See 13.02.)
13.02 Pitchers: Pitchers may re-enter as pitchers as long as they remain in the game defensively. A re-entered pitcher is limited to 4 warm-up pitches.
13.03 Offense: Those players not in the initial offensive line-up can be inserted in the batting order by adding them to the end of the line-up or by having them pinch-hit or pinch-run for another player. Anytime a player is added or inserted to share a battling slot, the manager must notify the umpires and the opposing manager. In any situation where a player is announced as a pinch-hitter or a pinch runner, baseball batting-order rules apply (any player who is pinch-hit or pinch-run for cannot bat or run again – but may remain in the game defensively).
13.04 Offensive sharing: Two (or more) players may share a position (batting or running) in the offensive lineup; the sharing may be initiated by the manager at any time and is not limited to one batting position.
a) Neither player may appear anywhere else in the offensive lineup.
b) If one of the players is incapacitated (cannot play) for any reason, the remaining players in the shared position continue as before.
c) If all players in the shared position are incapacitated (cannot play) for any reason, and no substitute, who has not appeared in the offensive line-up is available, the batting position is an automatic out.
13.05 If a player in the offensive line-up has to leave the game due to injury, other commitment or ejection, he must be replaced in the line-up by another player.
a) If there is no reserve player available, the position is declared vacant and it will be an automatic out whenever the position comes to bat for the remainder of the game (including a resumed suspended game if there still is no replacement – the original player may not re-enter if he had been ejected). If an ejected player is at bat when ejected, his replacement will assume the ball-strike count. If there is no replacement, it is an automatic out.
b) Exception 1: Injured player leaving the game completely, no out recorded. If player continues defensively and no substitute is available offensively, an out will be declared
c) Exception 2: If a team bats everyone available and the offensive order is at least 12 batters long, the batting position of players forced to leave for injury or other commitment will be bypassed (players leaving the batting order due to injury may not continue to play defense); an automatic out will only be enforced in case of an ejection.
14.00 Courtesy runners
14.01 There are no courtesy runners (use line share) except for the following: A courtesy runner must be used for the pitcher and catcher with 2 outs as a speed-up rule. The courtesy runner will be the last batted out unless a line share is already in place.
15.01 While pitching, a pitcher may not wear white or gray undershirt sleeves or wear batting gloves on either hand or wristbands on his pitching arm. Pitcherʼs glove must conform to baseball standards and cannot be in color combinations that include grays or white.
15.02 If a pitcher hits 4 batters in a game, he must be removed.