Western Suffolk Baseball Umpires Assoc. - (Suffolk County, NY) - powered by LeagueLineup.com
Last Updated: May 21, 2013

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2012 PreSeason Guide
Getting Ahead of the Game
Controlling Aggressive Behavior
Umpire Game Control
Do I Umpire with Amateur Behavior?
Handling Game Situations
Handling Hit Batsmen
Planning to Make Mistakes
Ten Rules for Good Umpiring
Game Management
Don't Make That Mistake
What's the zone?
The strike zone is probably the most difficult aspect of umpiring to master.
It takes a lot of games and a lot of practice. There are pitches that technically meet the definition of a strike that are balls and there are pitches that meet the definition of a ball that are strikes. You have to be able to know what's too high, what's too low, what's outside and what's inside.
There is an old saying, "perception is reality." The "perception" is not what you see, but rather what all of the players, coaches and fans see. Remember, only you and the catcher are behind the plate. Everyone else has a different angle. The pitcher can crank off a beautiful curve ball that breaks sharply, briefly enters the strike zone and goes down and out causing the catcher to go to his right and into the dirt to catch it. You call it a strike, which it is, and everyone starts screaming and yelling. The next pitch is a fast ball, mid thigh and two inches off the plate right into the catchers mitt. You call it a ball, which it is and everyone is screaming again. So, you learn to start adjusting. The secret is knowing how far to adjust and also keep it consistent throughout the game. The next game, depending on the pitchers, you may have to adjust again.


Fundamentals of Umpiring
Using your edge-Mechanics
JHS Modified Rules
Make sure you understand and play by listed rules.
 

MODIFIED BASEBALL

National Federation rules

Game Conditions

1.  Pitchers must participate in at least 15 practices before an interschool game. 

2.  The maximum number of games shall be 12.

3.  Doubleheaders: The following restrictions apply to the use of doubleheaders:

     a. The maximum number of doubleheaders allowed is two.

     b. A team may not play three games in two consecutive days. No more than three games a week may be played.

     c. Pitching limitations remain the same.

     d. Each game of the doubleheader is to be six innings. No team may play more than fourteen innings in one day. This allows a maximum total of two extra innings in the event of tie games. 

4.  Equipment:

     a. Catchers shall wear the full protective equipment of helmet, mask with throat protector, chest protector, shin guards, and cup.

     b. Batters and base runners shall wear protective headgear. 

     c. Any player warming up a pitcher, on or off the diamond, shall wear a mask. 

     d. Only sneakers or shoes with molded soles and molded cleats are permitted in the modified program. Shoes with metal posts or spikes are not permitted in any modified sport. 

     e. All bats must have a 2-5/8" bat barrel diameter and a minus three differential between the length and weight of the bat.   

Game Rules

1.  Regulation game shall be seven innings. 

2.  A pitcher may pitch no more than 12 full innings in any one calendar week and no more than seven innings in any one game. After pitching four or more full innings in any one game, there must be at least two nights rest before pitching again. When removed, he may play any other position. 

3.  Designated hitters will not be allowed.

4.  An extra player, referred to as an EP, is mandated and must be listed on the scoring sheet in the regular batting order. The EP must be used for the entire game. Failure to complete the game with the EP results in the forfeiture of the game (except in case of injury or ejection from game with no eligible players left to enter, the rules permit play with eight players).  All 10 players bat, but only nine can play defense each inning. The person designated as the EP (not a defensive player at the start of the game) may at a later time play a defensive position; the defensive player is now only a batter for that inning and not a fielder. There will always be one player in the lineup not on the field defensively. The EP may be substituted for at any time, either by a pinch-runner or pinch-hitter who then becomes the EP. The substitute must be a player who has not yet been in the game.  A starter may re-enter the game into his same batting order position.

Section XI Rules

No new inning may begin beyond two hours from the actual starting time of the contest. Examples:

     1. Game started at 4:10 PM, fifth inning ends at 6:15 PM. There will not be a sixth inning.

     2. Game started at 4:10 PM, fifth inning ends at 6:05 PM. There will be a sixth inning.

                                                                                                (3/27/01)

Mercy Rule Experiment (Beginning 2008-09 season)
   
A contest will end after a team at the short end of the 15-run rule has completed their fifth at bat.
(Approved 3/10/09)

 

WSBUA Summer Rules

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