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Western Suffolk Basketball Officials Assoc.

  www.leaguelineup.com/iaabo127 Last Updated: November 27, 2009  

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NFHS Basketball Videos
Take a look at the different videos from the National Federation. They can be found in the left hand menu under LINKS or click on videos.


JHS Modified Rules

MODIFIED BOYS  BASKETBALL

BOYS:  National Federation rules       

Game Conditions

1.   A minimum of two nights rest between contests.
2.   The maximum number of contests shall be 12. 
3.   Nine practices are required before the first scrimmage.
4.   Eleven practices are required before the first interschool contest. 
5.   Contests may be played with only one night of rest three times per season for rescheduling purposes only. 
6.   A team may never play three days in a row. 
7.   There shall not be more than three contests played per calendar week. 

Game Rules

1.  The maximum length of the quarter shall be seven minutes.

2.  If a game is tied at the end of regulation play, there will be an overtime period of three minutes. If it is still tied, additional overtime sudden victory periods will be played until at least one point is scored. Overtime periods have a maximum length of three minutes. 

3.  Free substitution is facilitated by permitting substitutions on: 
     a.  any dead ball except after awarded goal
     b.  any violation.

4.  The three point shot is not allowed.

Section XI Rules

1.  The standard size basketball is mandated. 
2.  BOYS:  The 35-second rule will NOT be used.     
3.  Only a player-to-player defense may be used at the B level. The officials will be responsible for the enforcement of the regulation. 
     a.  A warning will be given for the first violation and a technical foul for each thereafter. 
     b.  Clarification:
          (1)  It is an infraction if a player without the ball is double-teamed.
          (2)  There can be only as many defensive players in the backcourt as offensive players in the backcourt. EXCEPTION- Defensive players may go into the backcourt to stop a penetrating dribbler (a player who has beat his/her player or a double-team trap) or a player about to receive a pass in a penetrating position.
          (3)  In the frontcourt, when an offensive player cuts toward the basket and through the defense, he/she must be followed or picked up; but when he/she goes out to the side, the defensive player does not have to follow.

4.  When there is a 20 point differential, no defensive player is allowed in the backcourt.

B Level Program - Five Period Format
The five period format is MANDATED for all B level teams in basketball except for the teams which have opted to be scheduled in regulation contest devices. The extra quarter format for extra participation is NOT AN OPTION for the B level in Section XI.  The following are conditions of this program: 

1.  Only B level teams may participate.
2.  Teams shall be divided into two squads of equal numbers and equal ability. 
3.  Coaches must exchange rosters prior to every contest. 
4.  One squad will play the first and third periods and the other squad will play the second and fourth periods. All players are eligible for the fifth period and overtime periods.
5.  All points scored count.
6.  Teams having the minimum numbers of 12 players are obligated to play five periods (unless on austerity) provided their opponents also meet the minimum numbers.
7.  If teams have fewer than 12 players but still can field two full teams, those teams may opt to play five periods. (If substitutes are used, note #8.)
8.  NO PLAYER MAY PLAY IN MORE THAN THREE PERIODS IN A FIVE PERIOD CONTEST. (OVERTIME as in #4 is the exception.)
9.   There is no half-time when five periods are played.
10.  Teams shall change baskets after the second period.
11.  A bonus free throw is awarded beginning with each teams' seventh foul during periods one and two.
12.  A bonus free throw is awarded beginning with each teams' seventh foul in periods three and four.
13.  a.  At the beginning of the 5th period of a 5-period contest, each team starts the period with zero team fouls.
        b.  Bonus free throw during the 5th period:
             For the 4th and 5th team foul in the 5th period, if the 1st free throw is successful. (one and one)
             Beginning with the 6th team foul. (two shots)      (Approved 5/24/05)
14.  In the fifth period:
       a.  play shall continue without a change of baskets,
       b.  possession at the beginning of the 5th period shall be determined by the alternate possession arrow,
       c.  each team is entitled to one additional time-out.
15.  Extra compensation forms presented by the officials must be signed by the home coach. 


B Level Program - Four Quarters/Regulation Contest
When austerity or insufficient numbers of players dictate that five periods cannot be played at the B level, the following conditions are applicable:
1.  The five period format must be utilized.
2.  There is a half-time.
3.  Extra quarters may NOT be played.



Calling Traveling, Palming, and Three Seconds by Dave Libbey

"Don’t split hairs on these calls but call the obvious violations that give a player an unfair advantage." --Dave Libbey
 
It never fails; when you start to relax as an official with regard to some of the more “fundamental” violations, they begin to become a problem. Violations which seem elementary – and rare because the players are supposed to be “beyond” them and no one likes to see them called – begin to sneak back into the limelight. I’d specifically like to discuss three of these: traveling, palming, and three seconds.

 

In regard to these three areas, I think it is important to remember that the purpose of good officiating is to keep the game fair and not let a team or player gain an unfair advantage by using illegal moves with or without the ball. Common sense must always be employed. Don’t split hairs on these calls but call the obvious violations that give a player an unfair advantage.

Here are some guidelines for properly officiating the traveling rule:

1. To call traveling properly you must see the entire play from the beginning.

2. Just because a move looks “funny” or “strange” it is not necessarily a traveling violation.

3. As in all good officiating: “Don’t guess!”

4. When in doubt, don’t call traveling. It is better to fail to call a violation that was traveling, than to call traveling when there was not a violation.

5. Don’t split hairs on foot movement, such as when judging whether the ball left the dribbler’s hand before the pivot foot was moved, or whether both feet hit the floor at the same time during a jump stop. Call the obvious violations.

6. To see the entire play and make the correct call, you must focus on the feet and find the pivot foot as soon as the dribbler established one. Without positively knowing what is going on with the pivot foot, a proper ruling on traveling is not possible. Refer herein to #4 above.

7. Look at the movement of the ball handler’s feet first. Once you have deemed the movement legal, immediately look up and watch for contact and other violations.

8. If you watch for contact first and ignore the ball handler’s feet, it will be too late for you to recognize a traveling violation.

9. Proper mechanics and court position are of utmost importance. You must be in the proper position to see the entire play and give yourself the best chance of a correct call.

10. Many times the lead official has the worst look at a travel call, especially with the big players down in the post area. In most cases it is best that the center and trail officials watch the foot movement in the post. Also, during movements across the key – such as curl plays or crossover moves by the big players – it is easier for the center and trail officials to see traveling violations. This being said, it is important to note that officials must not reach too far out of their primary coverage areas. If you must go out of your area to get a call, you better be 100% sure of your call. Refer again to #3 and #4.

11. If the big post player gains an unfair advantage by a shuffle or hop – no matter how small it might seem – you must call the traveling. The defense is put at a disadvantage if this type of movement is allowed when the defensive player(s) are playing legally. Again, don’t guess and take away a good offensive move on a questionable call or just because it looks unusual.

12. Traveling calls will in most cases cause negative responses in one form or another. That is part of the reason the traveling rule is so important and officials must work hard to get it right. Have courage and know what you are looking for and then call traveling with authority when you see it.

13. Don’t try to explain your traveling call. Make the call with strong mechanics and voice and then move on.

14. Be ready to help your partner(s) when traveling and a foul occur close together. If you are absolutely positive that you had traveling before your partner called a foul, come in immediately and communicate that to your partner.

Now for some guidance on working illegal dribbles or “carrying” or “palming” the ball:

1. This is a point of emphasis this year precisely because officials have largely lapsed into not calling the violation.

2. Because of the failure to call this violation, it has become out of control and a major issue. This has evolved largely because officials see the illegal movement and decide not to call it.

3. Palming may not be a popular call but it must be called to nullify the very unfair advantage gained by the ball handler over his defender(s).

4. Playground or “street” play and the NBA influence are causing more and more players to perfect and use this illegal move.

5. These must be called illegal dribbles:

a. The high crossover move.

b. The freezing of a defender when the dribbler’s hand slides down to the side of the ball.

c. The hesitation or hop dribble when the ball comes to rest in the hand of the dribbler.

6. Palming is in many ways easier to see than a common traveling violation yet is not being called in a fair and consistent manner.

7. Call the illegal dribble when it allows a dribbler to gain a real advantage over the defender, not when a dribbler is just bringing the ball up court with no defensive pressure on him.

8. Have courage. The fans and media don’t like the palming call, but make it anyway. Work as a crew and talk about these things in your pregame conference. Don’t let one or two members of the crew carry the load in straightening out this situation. All officials must buy into the enforcement of the rule in order to clean it up.

9. We have seen that such problems can be resolved. A few years ago hand checking and verticality issues were cleaned up. We can clean up the palming situation as well.

10. Enforce the rule early in the game and the teams will adjust. Don’t wait until the end of the game to start enforcing the rule; you will only confuse and frustrate the players and coaches.

Lastly let’s look at some advice regarding three-second violations:

1. Three seconds in the lane has been an overlooked violation for many years. Thus, it was a point of emphasis a few years ago.

2. When a shooter starts a shooting motion, the count stops. Never call three seconds when a shot is in the air. Before blowing your whistle for a three-second violation, find the ball. If the ball is in the air on a shot, pass on the call. If the offense still has the ball, call the violation.

3. When you blow your whistle for three seconds, make sure the guilty player is still hanging out in the lane. Do not blow your whistle while he or she is trying to escape the lane. If the player is trying to exit the lane there is no advantage being gained and you should allow play to continue. You’ll look bad if you call three seconds on a player who is not in the lane after you blow your whistle.

4. A great rule of thumb: call the violation when a player gains an unfair advantage over opponents.

5. If a post player is camping in the key and not making an attempt to leave, call the violation.

6. Sometimes three seconds is what I call a “feeling call.” Say a player in the lane is pushing the rule and the ball is being passed between his teammates out on the wing. Just when you think a shot is going to go up, they make another pass up top. Call the three seconds, even if you think you might be calling it a little late. One pass too many heightens the unfair advantage gained by the player in the lane and you should call the violation.

7. One common way this call is missed is when a player tries to get out of the key to avoid the violation by running out of bounds under the basket. By rule the three second count continues and the violation should be called if you get to “three.”


To sum up:
In regard to all three of these violations, when they are not called in a consistent manner throughout the entire game by all members of the officiating crew, the coaches and players will become increasingly confused, frustrated, and angry. At the same time, if you have not called these violations in a consistent manner throughout a game, don’t start calling them in the last two minutes. Of course, common sense and the principle of advantage/disadvantage must be considered during any given play.

The problem over the years is that many officials have come up with too many varying philosophies about how to enforce these violations. They go according to their own judgment of what is an advantage and what is not. Call the violations early and consistently and the players and coaches will adjust. The experience that comes with seeing these plays many times over will help you make the right calls. Looking at game tape is also a valuable tool. The more you can see the play the better chance you will have of getting it right. And getting them right – even the most fundamental of violations – will help us all achieve our ultimate goal of keeping the game fair.



Season Prep

ADMINISTRATIVE TECHNICALS – maximum one for infractions at the 10-minute mark and maximum one after that.  Counts towards the team total.  Once a roster is ready in accordance with all requirements at the 10-minute mark, there can be a maximum of only one technical for a roster related infraction, which counts only towards the team total.  If a starter does not start the game, he can only be penalized before the game starts, otherwise it is too late.  It is a technical to change a number in the book.  If a player changes his number without notifying the scorer and officials, it is a flagrant technical if discovered while it is being violated  

BACKCOURT – exception for airborne player in 3 instances: jump ball, throw-in, and a steal by a defensive player.  Landing in frontcourt first followed by a foot in backcourt is permitted.  Airborne player from the front court may not pass to a teammate in backcourt

BONUS – all technical fouls count towards the team totals

CLOSELY GUARDED – defensive player in a guarding position, within 6 feet, in front court, holding or dribbling.  The count will continue on a legal defensive switch.  If the dribbler gets his head and shoulders past the defender, towards the basket, the count ends.

DELAY – a warning is recorded in the scorebook and reported to the coach for: throw-in plane violation, team huddle or contact with the free thrower, interfering with the ball following a goal, or water on the court.  After being warned a violation of any one of these will result in a technical foul, charged to the team total. The individual player will be charged with a technical foul for reaching across the boundary line and making contact with the ball.  If after intermission, both teams are on the court, resuming play may be invoked. After a time out, if all players do not return at the same time, a technical is charged.  This is charged to the team and not the individual player. If a warning has not been issued, any of the following infractions will result in a technical and no warning for delayed required-fouling thrower-in, dislodging the ball from the hands of the thrower-in.

DISQUALIFIED PLAYER- any combinations of personal or technical fouls totaling 5 or 2 technicals.  The coach has 20 seconds to replace the player.  A warning horn will sound with 15 seconds remaining.  A second horn will occur at 20 seconds at which time the substitute is required to have reported to the table.  If a disqualified player participates a direct technical is charged to the coach (PENALIZED IF DISCOVERED WHILE BEING VIOLATED).

DUNKING – pregame or halftime, technical charged directly to the player and indirectly to the coach.  One team foul is charged.  A player may grasp the rim only to prevent injury to himself or another player.

FIGHTING – the head coach may not enter the court during a fight unless beckoned by the official.  If he does it is a direct technical and disqualification. Bench personnel who leave the bench but do not participate in the fight are given a flagrant technical and disqualified.  An indirect technical is charged to the coach and a maximum of 2 free throws are awarded, unless offset by the opposing team.  Bench personnel who participate in a fight are given flagrant technicals and disqualified.  An indirect technical is charged to the coach for each participant.  Free throws  are administered for each technical, unless offset by the opposing team. PLAYERS ON COURT –SEE RULE 10-6, PAGE 67 OF RULE BOOK.

FREE THROWS – maximum six players allowed on line, 4 defensive and 2 offensive.  The lane areas from the end line up to, and including the neutral-zone marks(blocks), shall remain vacant. The first marked lane spaces on each side of the lane, above and adjacent to the neutral-zone marks (blocks)  must be occupied by the opponents of the free thrower. No teammate of the free thrower shall occupy either of these marked lane spaces.  The second marked space may be occupied by teammates of the free thrower (offense). The opponents of the free thrower may occupy the marked lane spaces on each side , nearest the free thrower. Players shall be permitted to move along and across the lane to occupy a vacant marked lane space within the limits of this rule. Players cannot enter the lane until the ball touches the ring, backboard, or the free throw ends.

HEADBANDS/WRISTBANDS – single color not worn above the elbow.  All must be the same color, either white or the predominant color of the uniform.  All team members must match. DEFINED HEADBAND AS ANY ITEM THAT GOES AROUND THE ENTIRE HEAD. BLACK AND BEIGE WERE ADDED TO THE COLORS A TEAM IS PERMITTED TO WEAR.  

INJURED PLAYER – a team can use a 30 second timeout to keep a player in the game.  An opposing player may not remain in the game if the opponents calls a timeout.  If opposing players are injured or bleeding each team may call a timeout to keep their player in the game.  The timeouts will run concurrently. 

JURISDICTION- begins when the officials are present on the court. THE OFFICIAL’S ARRIVAL ON THE FLOOR SHALL BE AT LEAST 15 MINUTES BEFORE THE SCHEDULED STARTING TIME OF THE GAME. THE JURISDICTION OF THE OFFICIALS’ IS TERMINATED AND THE FINAL SCORE HAS BEEN APPROVED WHEN ALL OFFICIALS LEAVE THE VISUAL CONFINES OF THE PLAYING AREA.

KNEE BRACES- all exposed hinges must be covered by a sleeve.  An ace bandage is not acceptable. 

OUT OF BOUNDS – a violation shall be called as soon as the player purposely leaves the court for any unauthorized reason.

PREGAME – the head coach and captains meet with the officials to verify that the team is properly equipped.  Contract states that the sportsmanship card should be read.

RESUMPTION OF PLAY- resumption of play procedures is used after timeout and each quarter, including after halftime if both teams are on the court.

TEAM CONTROL – there is no team control on a throw-in.  Any foul committed by the throw in team, will result in free throws, if the opponents are in the bonus. Another point-there is no team control or player control during a dead ball, throw-in, a jump ball or when the ball is in flight during a try or tap for goal unless that try is that of an air borne shooter (A FOUL BY THE AIR BORNE SHOOTER IS A PLAYER CONTROL FOUL). 

THROW-IN – defensive player may immediately reach through the boundary line once the throw-in is released. The defensive player may legally touch or grasp the ball when any part of the ball is over inbounds territory.  If an opponent reaches through the boundary plane and makes contact with the ball, during a throw in, the result will be a technical charged to the player. Contacting the thrower-in will result in an intentional personal foul. 

TIME OUTS – 4 sixty-second time outs, 2 thirty-second time outs, one per half, use it or lose it (THIS IS A SECTION 11 RULE).  When a time out is erroneously granted, it cannot be revoked.  A granted time out cannot be reduced unless both teams are ready to play.  An excessive time out is charged to the team total.  An excessive time out is penalized when discovered, even if play has already resumed.  A time out may be granted to an airborne player in possession of the ball.

TIMING – 35-second shot clock.  Overtime is 4 minutes. In the case of an obvious timing error a correction can be made. 10 seconds to bring the ball into frontcourt.  In the case of an illegal kicking of the ball when the clock is stopped, it is possible for the clock to be started and stopped immediately.  The clock is not reset.

TRAVELING – may not touch the floor with a knee or any other part of the body other than the hand or foot.  Falling to the ground is traveling.

UNIFORMS – the first time they are not tucked in the pants, the player must leave and may return at the next legal opportunity to sub.  A uniform may not be removed in the visible confines of the playing area.  The penalty is a technical foul charged to the player and team total.  Shirts worn under the uniform must be similar in color to the torso of the jersey.  Sleeves must be the same length, but team members do not have to match the sleeve lengths.  Compression shorts must be worn above the knee and be similar to the color of the pants.  Home team must wear white uniforms 

WARNING HORNS –all warning horns will sound with 15 second remaining. 60-second time out, first horn at 45 seconds. 30 second time out, first horn at 15 seconds.  20-second replacement of injured player or one who has been directed to leave, first horn at 5 seconds.

MECHANICS

JUMP BALL – referee will designate who will toss the jump ball

OUT OF BOUNDS – use stop clock signal, then give color and direction.  Use one hand for the visible count and the other to chop in time.  Official handing ball in chops time.

FOULS –Official reports player’s number using one hand.  Reporting procedure is to be done in the reporting area (pg. 57, foul procedures).  Official then moves opposite the table.  Player control signal is behind the head.

FREE THROWS – subdued visible, silent, 10 second count.  Use the same hand to chop in time on a miss.

THROW INS- sideline below the free throw line, the lead bounce the ball to the thrower and remains the lead.  Above the free throw line, the lead becomes the new trail and administers the throw in.   

TIME OUT POSITIONS – SIXTY SECOND TIME-OUT, one official at center, at backside of circle.  Partner will be at the spot of ball.  30 second, one official at center and at front side of circle; Partner at spot of ball. FREE THROW- one official backside of circle, and one official at backside of foul circle. Review manual-very will done.

DISQUALIFIED PLAYER- the NON calling official HAS THE OPTION TO notify the coach first, then has the timer begin the 20-second timepiece, then he notifies the player.( I believe this should be the method used.)The player becomes bench personnel when the coach is notified. 

3 POINT ATTEMPT- the lead official does not mirror the trail on a successful 3 point basket that was in the trail’s area of responsibility. If an official sees his partner signal a 3 point goal, BUT saw the shooter step on the three point arc, he blows his whistle and signals two points. He then gets ball back into play at point of interruption. No discussion is necessary. That official will have to live by his RULING. 

NOT CLOSELY GUARDED- the new signal when a player is not closely guarded is similar to the full time out signal (arms straight out at shoulder height, open hands, palms facing table).



Rule Changes 08-09

2008-09 NFHS Basketball Rules Changes

3-5-3

Any item that goes around the entire head (elastic strips/bands, pre-wrap, headbands, etc.) shall meet the rule requirements regarding color, maximum size, logo restrictions and team uniformity. Black and beige have also been added to the colors a team is permitted to wear.

Rationale: This change makes the rule more consistent in application and enforcement. The additional colors will provide student-athletes with the same low-cost options, while maintaining team uniformity.

8-1-4b, c, d

During a free throw, all players will move up one marked lane space, leaving the two spaces closest to the end line vacant. A new mark (2 inches by 8 inches) must be reapplied to the lane line near the free-throw line to designate the last 3-foot marked lane space.

Rationale: This rules change may reduce rough play during free-throw situations while maintaining defensive rebounding percentages within an acceptable range.

10-5-5 NEW

A maximum of one technical foul shall be charged directly to the head coach when a participant wears an illegal jersey, illegal pants/skirt or an illegal number.

Rationale: This rules change reduces the penalty from one technical foul assessed to each starter and each substitute to a maximum of one technical foul assessed directly to the head coach. There has been a proliferation of illegal uniforms worn by teams within the last several years. This change reduces the penalty, but puts the responsibility for illegal uniforms where it ultimately belongs – with the head coach – not the participant.

2008-09 NFHS Basketball Editorial Changes

3-4

The uniform section will be reorganized to separate the topics by articles and adjust the language to reflect current industry standards/terminology.

4-27-2

A portion of the first sentence of the ‘incidental contact’ definition will be removed to clarify that a foul should be called when displacement occurs while opponents attempt to secure a loose ball.

4-42-5

The article will be reorganized into sub-articles for clarity.

10-5

The section will be reorganized for better understanding and clarity.

2008-09 Points of Emphasis

  1. 1. Legal Uniforms
  2. 2. Rough Play
  3. 3. Time-outs
  4. 4. Slapping the Backboard
  5. 5. Officials’ Mechanics and Signals


NFHS 08-09 Rules Comments

BASKETBALL

COMMENTS ON THE 2008-09 RULES REVISIONS

HEADBANDS DEFINED AND COLORS ADDED (3-5-3): Any item that goes around the entire head (elastic strips/bands, pre-wrap, headbands, etc.) shall meet the rule requirements regarding color, maximum size, logo restrictions and team uniformity. The colors of black and beige were also added to the list of permissible colors a team may wear. This change makes the rule more consistent in application and enforcement. The additional colors will provide student-athletes with the same low-cost options previously available, while maintaining team uniformity.

FREE-THROW LANE SPACES CHANGED (8-1-4b, c and d): During a free throw, all players will move up one lane space, leaving the two marked lane spaces closest to the end line vacant. A new mark (2 inches by 8 inches) must be applied to the lane line near the free-throw line to designate the last 3-foot marked lane space. This rules change may reduce rough play during free-throw situations while maintaining defensive rebounding percentages within an acceptable range.

PENALTY FOR ILLEGAL UNIFORMS CHANGED (10-5-5 New): A maximum of one technical foul shall be charged directly to the head coach when a participant wears an illegal jersey, illegal pants/skirt or an illegal number. This rules change reduces the penalty from one technical foul assessed to each starter and each substitute to a maximum of one technical foul assessed directly to the head coach. There has been a proliferation of illegal uniforms worn by teams within the past several years. This change reduces the penalty, but puts the responsibility for illegal uniforms where it ultimately belongs – with the head coach, not the participant.

2008-09 POINTS OF EMPHASIS

1. LEGAL UNIFORMS. Improvement has been made in the ordering and purchasing of legal uniforms, including the mandatory white home uniform. The NFHS is also working with manufacturers to improve compliance with NFHS uniform design specifications (3-4). Schools/teams are encouraged to review these design specifications prior to ordering and purchasing new uniforms. In part because of last year’s emphasis on legal uniforms, the penalty for wearing an illegal uniform has been changed for 2008-09 (see Comments on the Rules Revisions). Officials should also continue to enforce proper wearing of the uniform and direct players to leave the game when a uniform is not being worn properly. Team members are also prohibited from playing if wearing items such as jewelry, illegal undershirts (including a visible manufacturer’s logo) or undergarments that extend below the pants/skirt. Players in violation of those rules may not enter or shall be directed to leave the game.
2. ROUGH PLAY. For the fifth time in the past eight years, rough play is a point of emphasis. The committee continues to be concerned with the increasing level of physical play being permitted. Officials and coaches are charged with promoting good sportsmanship, encouraging fair play and minimizing the risk of injury to student-athletes. Rough play creates conflict between players and increases the opportunity for injuries.

A. Post play. The key word is displacement. If a player is displaced, it is a foul! Offensive players creating space by "backing down" a defender, or a defender moving an offensive player off his/her spot on the floor, are examples of post-play fouls that must be called.

B. Hand-checking. Defenders are not permitted to have hands on the dribbler or offensive players away from the ball. Hand-checking is not incidental contact; it gives a tremendous advantage to the person using illegal hands/tactics. An offensive player who uses his/her hands or body to push off in order to create a more favorable position has committed a foul. Regardless of where it happens on the floor, when a player:

1) Continuously places a hand on the opposing player – it is a foul.
2) Places both hands on a player – it is a foul.
3) Continuously jabs a hand or forearm on an opponent – it is a foul.

C. Loose balls. Rough play and excessive contact while attempting to secure a loose ball continue to be a concern. Coaches, players and officials must understand that a loose-ball situation is not consent for a player to "jump on" an opponent on the floor in an attempt to create a held ball. Likewise, merely because a player is "going for the ball" does not give that player permission to "take out" an opponent who is in a more advantageous position. Incidental contact (4-27) allows for contact when players are in equally favorable positions.

3. TIME-OUTS.
The proper granting of time-outs continues to be of great concern. During live-ball situations, it is imperative that officials ensure player control before granting a time-out. Additionally, officials must ensure that the time-out request is coming from a player or the head coach of the team in control. Coaches must realize that officials have other responsibilities to the game that require their immediate attention. As a result, coaches must understand that just because a time-out was requested does not mean that a time-out will be granted. During loose-ball situations, when there is doubt as to which player has obtained control, officials should not grant a time-out, but rather rule a held ball.
4. SLAPPING THE BACKBOARD.
The incidents of players slapping the backboard are increasing throughout the country. The rules specify that "intentionally slapping or striking the backboard" is a technical foul (10-3-5). The spirit and intent of that rule is to penalize a player for drawing attention to him/herself or as a means of venting frustration. A player who strikes the backboard in a legitimate attempt to block a try for goal should not be penalized. Basket interference cannot be ruled in either of the above situations. Basket interference only occurs if the ball is interfered with while in the cylinder above the basket ring or by touching either the ball or any part of the basket while the ball is on or within the basket (4-6).
5. OFFICIALS’ MECHANICS AND SIGNALS.
Communication and consistency remain the most important elements of good officiating. It is essential for officials to be familiar and comfortable with proper NFHS officiating mechanics and signals. The primary reasons for utilizing only approved NFHS mechanics and signals are:
 
Effective court coverage related to Primary Coverage Areas.
Effective communication between officiating partner(s).
Provide immediate information and feedback to coaches, players, scorers, timers and fans.

Signals are used to communicate and should never be used to call attention to the official. The majority of signals are used to indicate what has or is happening. Approved NFHS signals are dignified, informative and meaningful. The use of unauthorized signals frequently confuses, because the meaning is unknown. Problems are also created when officials engage in "hit and run" officiating. This occurs when an official blows the whistle and immediately leaves the area without taking the time to follow the proper procedures for calling the foul or violation. Signals should be given in a manner that is calm, under control, unhurried and professional.



Shot Clock Overview

SHOT CLOCK PROCEDURES

*Shot clock used entire game including overtimes
*Shot clock duration 35 seconds
*No shot clock in Modified (JHS) games

Start Shot Clock
*Throw-In – when in-bounds player touches or is touched by ball (exception is kicked ball)
*Jump Ball – when player gains control of ball
*Missed Try - when player gains control of ball
*Missed Free Throw – when player gains control of ball
*Loose Ball - when player gains control of ball

Officials Signals
*Reset – whirling motion of a pointed index finger above head
*Violation – Official taps top of head with open palm

When To Reset
*Floor violations except kicking
*Intentionally kicked ball – reset to 15 if under 15; otherwise leave what is on clock
*Ball hits ring on try or tap – reset when team control secured
*Opponent secures control of ball
*Personal foul
*Try or tap fails to hit ring and is recovered by opponent
*Held ball – if defensive team has AP arrow
*Technical Foul

When Not To Reset
*Defensive team touches ball but does not gain control
*Defensive team causes ball to go out-of-bounds
*Defensive team cause held ball but offensive team has AP arrow
*Blocked try or tap is recovered by offensive team
*Try or tap fails to hit ring and is recovered by offensive team
*Held ball during throw-in and offensive team has AP arrow
*Time-out is granted
*Game stopped due to injury, blood rule or loss of glasses/lens
*Any shot at wrong basket



Shot Clock Responsibility

It should be a primary responsibility of the TRAIL official to be aware of the shot clock. The Trail should try to look at the shot clock occasionally during the entire offensive possession, especially as the possession continues for an extended period of time. This will allow the official to be prepared to rule on a possible violation, incorrect reset or the horn goes off during or before a shot is taken.

It would be efficient game management if the lead also makes themself aware of the shot clock during a possession. 



Time Out Procedures

Four (4) -sixty (60) second time outs.
 
TEAMS to avoid a delay of action warning must be ready to play at the sounding of the 60 sixty second horn.( Remember only one warning per team per game is necessary for any one of the four warning delays. ONE WARNING FOR ANY OF THE FOUR COVERS ALL OF THEM.  NEXT INFRACTION OF ANY OF THE FOUR RESULTS IN A TECHNICAL).  Rule 4 Section 47 (all).
 
Two thirty (30) second time outs BUT they are ONE and ONE.  If you do not use the one in the first half, you lose it. The second can only be used in the second half.
The teams must be ready by the 30 second horn. Otherwise a warning can be given.
The same enforcement as above .
 
Officials must remember to tell the timer to start the clock when both teams have arrived at their respective benches. The clock for the time out does not start until you tell the timer.
 
Some other mechanics that need to be followed:
 
The lead official need not mirror the trail official's signal on a successful 3-point goal.
 
PRIOR TO THE START OF THE SECOND, THIRD AND FOURTH QUARTERS, THE OFFICIAL SHALL SOUND THE WHISTLE, STATE THE JERSEY COLOR AND SIGNAL THE DIRECTION OF PLAY.
 
During 30-and 60-second timeouts one official must be at the throw-in spot that follows the timeout.
 
The "freeze" mechanic requires that the non-calling official freeze eyes and observes all players while moving to new position.
 
Note:
You must have player control or the ball is dead to grant a TO.


 



08-09 Rule Interpretations

2008-09 NFHS Basketball Rules Interpretations

Publisher's Note: The National Federation of State High School Associations is the only source of official high school interpretations. They do not set aside nor modify any rule. They are made and published by the NFHS in response to situations presented.


SITUATION 1: The officials go to their designated positions to observe the pregame warm-ups. They discover that the new free-throw lane-space marking lines have not been put on the court. RULING: The officials shall direct game management to put two temporary 2 inch by 8 inch markings in the appropriate locations. Based on individual state guidelines, the officials may also need to submit a special report to the state association to report that the court is not in compliance with NFHS court specifications. (1-5-2; 8-1-4)

SITUATION 2: A team has members with No. 0 and No. 00 listed in the scorebook and it is discovered (a) with 14 minutes on the clock prior to the game, (b) with 8 minutes on the clock prior to the game or (c) after the game starts. RULING: In (a), changes can be made without penalty. In (b), if a number is changed in the scorebook, a team technical is charged.  The offended team is awarded two free throws and a throw-in at the division line to begin the game. The arrow is toward the offending team. If no changes are made to the scorebook, no infraction has occurred. In (c), after the game starts, there is no infraction if only one of the team members (No. 0 or No. 00) participates. If the second team member wishes to participate, the result is an illegal number when "discovered." The penalty is a direct technical foul on the head coach for an illegal uniform. Two free throws and a division line throw-in for the offended team and loss of coaching box privileges for the offending coach. The second team member (with the illegal uniform number) may participate without further penalty and is NOT required to change his/her number. Another possibility exists after the game starts when one of the team members wants to change his/her number prior to participating. The result is a team technical foul (no loss of coaching box) for changing the scorebook. COMMENT: No team should have both No. 0 and No. 00 on its regular roster. The infraction is likely due to bringing a player up or down a level. Therefore, it is possible the team has access to other legal uniforms to replace a uniform with an illegal number. (3-4-3d; 10-1-2; 10-5-4)

SITUATION 3: The home team wishes to honor a teammate by putting his/her initials on the headbands and wristbands worn by the team. RULING: Illegal; headbands and wristbands must be unadorned. The only permissible adornment is either one manufacturer's logo or the school mascot/logo. The illegal items must be removed or made legal in order for a team member to participate. The initials may be put in the side insert or above the neckline of the team jersey. (3-5-3b, c; 3-4-2c)

SITUATION 4: A1 is using black pre-wrap around the entire head to keep his/her hair in place. In addition, A1 is wearing a black, moisture-absorbing headband above the pre-wrap, around the entire head. RULING: Illegal; only one headband is permitted to be worn. One of the headbands must be removed in order for A1 to participate. (3-5-3b)

SITUATION 5: A1 is wearing a red headband and one red wristband on each wrist below the elbow. Red is the torso color of the team jersey. A1 is also wearing a multicolored "scrunchie" to secure the hair in a ponytail. RULING: Legal; devices used to control the hair and that do not go around the entire head, are not considered headbands and, therefore, are not required to meet the same restrictions. (3-5-3d)

SITUATION 6: Team A is trailing by three points when A2 attempts a three-point try at the end of the game. A2 releases the try and is fouled in the act of shooting. The whistle for the foul is followed immediately by the horn sounding and the clock at 0:00. The try is unsuccessful. RULING: The officials are permitted to put time back on the game clock if there is definite knowledge of the correct time or information relative to the time that elapsed after the whistle blew and before the final horn sounded. If time is put back on the game clock, A2 will attempt three free throws with the lane spaces occupied. If the officials cannot determine the amount of time remaining or determine that there is no time remaining, A2 will attempt three free throws with the lane spaces cleared. (5-10-1; 8-1-3)
 
SITUATION 7: While the ball is at the disposal of A1 for a free throw, B1, along the lane line, steps out of the lane space. The official displays the appropriate delay signal. Five seconds later, A2, along the lane line, steps into the lane followed by A1 releasing the free throw. The ball enters the basket. RULING: A2's violation followed B1's; therefore, the second violation is ignored and the try is successful. COMMENT: The penalty only addresses one violation being followed by the other. There is no timeframe associated with "followed by" in the rule; therefore, the second violation is ignored. (9-1-3d Penalty 4a)

SITUATION 8: A1 is dribbling in his/her frontcourt when B1 deflects the ball into A's backcourt. The ball is bouncing toward the end line in A's backcourt while A1 and B1 give chase. B1 and A1 each contact the ball, but neither gains control. Finally, after numerous attempts by each player, A1 gains possession deep in A's backcourt. When does the 10-second count begin anew for Team A? RULING: The count starts as soon as the ball goes into the backcourt since team control has not ended.  (4-12-3; 9-8)

SITUATION 9: Team members are leaving for the locker room at halftime when a fan taunts a member of the visiting team. The visiting team member immediately reacts, goes toward the fan and gets in a fight with him/her. RULING: The referee rules a flagrant technical foul on the visiting team member for fighting and he/she is ejected. Since he/she is a team member during intermission, an indirect technical foul is also charged to the head coach (loss of coaching box). The referee is also within his/her authority to assess a team technical foul for unsporting behavior on the spectator. If this occurs, the technical fouls are offsetting since they occur at the same time. The penalties are the same with the exception of bench personnel being ejected. If both technical fouls are assessed, each team begins the second half with one foul toward the team-foul count and play begins at the point of interruption, which is an alternating-possession throw-in to begin the third quarter. (10-1-8; 10-4-1g)



08-09 Technical Foul Summary
Technical Foul Chart


State Interpreter - Team Control
 

Notes From Our State Interpreter


Gentlemen:
Hope all is well.
 
Just a couple of reminders regarding some situations. Because we use the shot clock, there are those that work college and women's games (use NCAA rules) we have to be aware of team control issues. Please remember that in federation, high school, there is NO TEAM CONTROL during a throw in, therefore therefore a foul by the offense cannot be team control. We shoot if we are in the Bonus.
  • A1 has the ball out of bounds for a throw in, A2 fouls, B is in the bonus, B shoots.
  • A1 has the ball out of bounds for a throw in, Ball is released, A2 fouls, B is in the Bonus, B shoots.
  • A1 has the ball out of bounds for a throw in, Ball is released, tipped by either an A or B player,A2 fouls, B is in the Bonus, B shoots.
  • A1 has the ball out of bounds for a throw in, Ball is released and controlled by A3, A2 fouls, B is in the Bonus, NO SHOTS because we now have team control.
  • Lets not get confused, with the NCAA rules, that by definition, says there is team control when A has the ball for a throw in.
Also, lets look at this.
 
A1 has the ball out of bounds for a throw in, A2 and B2 push each other or A2 and B2 taunt each other, We have a Double Personal in the first, a Double Technical in the second, we shoot No free throws and go to the point of interruption which was the throw in by A1 with no reset of the shot clock.
  • Please review point of interruption on page 38 of the rule book.
  • Also, it is a good idea to review the team control.
  • When to reset the shot clock or to leave it and what the point of interruption is, becomes a lot easier if officials know when there is team control or not.
     



Western Suffolk Basketball Officials Assoc.
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