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Local Governing Rules

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LOCAL T BALL RULES

 

TIME/DURATION

 

  • Sixty (60) minutes or three (3) complete innings from start time. No Drop dead rule applies.  
  • If a new inning starts at fifty-nine (59) minutes, it is to be played to its completion.
  • A Diamond DPL 5 or T ball Flexi ball will be used.
  • All players present will play, no player will sit out.

 

SCOREKEEPING

 

  • We will not keep score 

OFFENSE

 

  • Entire lineup will bat each inning
  • If a batter will not come to the plate for his/her at bat, skip batter and move to next batter
  • Coach pitch will be used for all games
  • Three (3) pitches max from coach, if a player does not put the ball in play, the player will get three (3) tee swings max.
  • When hitting off the tee, player must stand traditionally and not at angle within the batters box. 
  • No base stealing.
  • Runners are allowed to advance once base at a time.
  • Coaches cannot physically assist a batter or runner - verbal instructions ONLY  

 

DEFENSE

 

  • (5) infielders max
  • Pitcher, 1st, 2nd, 3rd, SS
  • All other players will be in the outfield, they must be placed in the outfield grass.
  • Ball is DEAD if it hits the coach. Batter is awarded 1st base.
  • All players must alternate positions every inning.

 

 

COACHING

 

  • Coaches are directly responsible for the conduct of the fans and parents.

Manager and 2 assistant coaches ONLY are allowed on field and team mom/parent in the dugout.

 

 

 

PARENTS

  • Only coaches and team parent are allowed in the dugout. All others must be OUTSIDE of the dugout. 
  • Mid Valley’s ZERO TOLERANCE policy is in full effect before, during and after the game. Any profanity and/or unsportsmanlike conduct WILL result in removal from Mid Valley Complex for fist offense.  For second offense you will be no longer allowed inside the Mid Valley Complex.  
  • If parents have an issue with a coaching decision or anything else, they must be discussed AFTER the game with their coach, and/or division coordinator.

 

PONY BASEBALL 2018

Rules and Regulations for

SHETLAND LEAGUE

West Zone
Tournament Rules
In addition to the rules stated herein, all games are subject to the 2018 PONY Baseball Rules & Regulations and/or Official

Rules of Major League Baseball Revised 10/27/2017

  1. Pitching Distance: 38 feet (Machine Pitch)

  2. Distance between bases: 50 Feet

  3. The recommended homerun fence distances:

    1) Foul Line: 125 ft minimum to 150 ft maximum

    2) Centerfield: 125 ft minimum to 150 ft maximum

  4. A 2-foot vertical line will be drawn halfway between each base to assist the umpire in determining where to place the

    runner when a batted ball is dead.

  5. Ten foot horizontal lines will be drawn 15 feet from the base lines and second base to determine where the outfield begins

    and the infield ends.

  1. EQUIPMENT:

    1. The Louisville Slugger UPM 45 and the UPM 50 Pitching Machines are the Official PONY Baseball Pitching Machine for

      Shetland Tournaments and is the only pitching machine approved for Shetland Tournament Play.

    2. Safety baseballs, both leather and vinyl are the baseballs required. PONY Officials shall have the final approval on all game balls. MANDATORY: Flexi Ball-Level 5.

    3. PONY Recommends: That an extended safety base be used at first base.

    4. PONY Recommends: That players in the pitching position wear a protective product designed to protect the heart.

  2. TOURNAMENT PITCHING:

    1. Pitching Machine ONLY. See Equipment 2A above.
      (Recommended settings for the machine: Power Lever = 2: Micro Adjust = 3: Release Block = 4).
      Settings may be adjusted by the Tournament Director to achieve a good strike pitch.

    2. The player fielding the pitcher’s position shall take a position five (5) feet to the rear of the pitching machine and 3 feet to the left or right. A two (2) foot line will be drawn at this position. The player must keep at least one foot on this line until the start of the pitch. If the other foot is free it will be on the side of the line extending away from the pitching machine.

    3. If a batted ball strikes the coach pitcher, the ball is dead, the pitch counts as a strike and no runners shall advance. If the batted ball is also the 6th pitch the batter is out.

    4. If a batted ball strikes the pitching machine and remains in fair territory, the ball is in play. If the deflected ball hits a runner in fair territory he/she is not out, and the ball is live and in play.

    5. If a batted ball strikes the pitching machine and goes into foul territory, the ball is dead, the batter is awarded first base and all runners advance one base.

    6. The coach who is feeding the pitching machine may not in any way interfere with the defensive players. The coach pitcher must operate the machine in accordance with the operation manual. (PENALTY): The coach pitcher shall be warned once and if a second infraction occurs the coach pitcher must be removed for the remainder of the game as the pitcher and a new coach pitcher put in his/her place.

    7. If a live ball hits the coach operating the pitching machine, or in the umpire’s judgment the coach interferes in the fielders attempt to make a play, the ball is dead and the lead runner is out. If in the umpire’s judgment the ball is intentionally thrown at the coach, the ball is dead and all runners advance one base.

 

  1. PLAYING RULES:

    1. Game length shall be five (5) innings, unless the score is tied. In this event the game will be played to its conclusion.

    2. All players present will bat. Once the batting order is submitted to the scorekeeper it will not be changed, except for injury,

      illness or ejection. When a player is removed from the lineup due to injury, sickness, ejection, or other reason, the lineup will be collapsed. No automatic out will be used. The player that was removed from the lineup shall not return to that game in any capacity.

    3. A batted ball becomes dead when an infielder has possession and control of the ball in the infield (see 1-E for where the infield begins) or at a base and holds the ball over their head.

    4. Defensive and Offensive Substitutions:

      1. 1)  Minimum of nine players shall be used defensively with a maximum of ten. There will be free defensive

        substitutions.
        Teams must have a player at the pitcher and catchers position. Catchers are allowed to defensively field the position.

      2. 2)  There shall be a maximum of four outfielders, stationed not less than 15 feet behind the baseline when the coach pitches the ball.

    5. Offensive coaches will be stationed in the coach’s boxes and as a coach feeding the pitching machine. The fourth coach will be in the dugout or designated area. One defensive coach will be behind the catcher or designated area as directed by the umpire in consultation with the Tournament Director. The other defensive coaches must remain in the dugout or designated area (not along the fair/foul lines).

    6. If a live ball hits the coach operating the pitching machine, or in the umpire’s judgment the coach interferes in the fielders attempt to make a play, the ball is dead and the lead runner is out. If in the umpire’s judgment the ball is intentionally thrown at the coach, the ball is dead and all runners advance one base.

  2. BATTERS:

    1. Are not permitted to bunt. (Penalty: The batter shall be called back to the plate, the swing is a foul-strike, the ball is dead and no runners may advance).

    2. The batter is out if failing to hit a fair ball after a maximum of six (6) pitches or after 3 strikes from the coach pitcher feeding the machine.

    3. The batter is out on a foul tip (SEE MLB DEFINITION OF TERMS FOR FOUL TIP) if it is also the 3rd strike regardless of the pitch number.

  3. RUNNERS:

A. B.

Runners are not permitted to steal or lead-off, and shall remain in contact with the base until the ball crosses the plate. (Penalty: PONY Rule Book 9G).

On a batted ball runners may advance until an infielder has control of the ball in the infield (see 1-E for where the infield begins) or at a base and holds the ball up. Once the ball becomes dead and in the judgment of the umpire the runner has not gone entirely beyond the halfway point between the bases, the runner will be required to return to the base in which they are coming from.

7. MERCY RULES:

  1. If the visiting team is leading by at least 10 runs at the end of 4 or more complete innings, the game shall be declared complete and the visiting team shall be declared the winner. If the home team is leading by at least 10 runs after the visiting team has completed batting in the 4th inning or later, the game shall be declared complete and the home team shall be declared the winner.

  2. Maximum five (5) runs per half inning.

(1) No maximum runs apply in the 5th and all subsequent innings.