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Rule Changes for 2012
Click Here To Download
Please see the attached document for a summary of rule changes in 2012.  The major change is dropped called 3rd strike which will be in effect for Minors and above.
 
DLL Baseball Rules Snapshot
February 14, 2010
Download Rules doc
Baseball:


T-Ball

Coach Pitch

Modified Kid Pitch

Minors

Majors

Juniors

Pitching Distance



  

46’

46’

46’

 60' 6"

Base Length

50’

50’

60’

60’

60’

 90'

Bunting

No

No

No

Yes

Yes

 Yes

Balk

n/a

n/a

n/a

n/a

n/a

n/a

Infield Fly

n/a

n/a

n/a

Yes

Yes

 Yes

Stealing

  • Bases

  • Home


No

No

No

No

No

No

Yes

Yes

Yes

Yes

Yes
Yes

Leadoff

Not

Until

Ball

Crosses

Plate…

 ...

Strike Zone

armpit/knees

armpit/knees

armpit/knees

armpit/knees

armpit/knees

 armpit/knees

Maximum Runs Per Inning

5

5

5

5

5

 5

Pitch Count Limits

n/a

n/a

50 pitches/day

 

Per Div Rules

Per Div Rules

 Per Div
Rules
 Pitcher Rest
 n/a n/a
66+     4 days
51-65  3 days
36-50  2 days
21-35  1 day
01-20  none
66+     4 days
51-65  3 days
36-50  2 days
21-35  1 day
01-20  none 
66+     4 days
51-65  3 days
36-50  2 days
21-35  1 day
01-20  none 
66+     4 days
51-65  3 days
36-50  2 days
21-35  1 day
01-20  none 

New Inning Start Time (hr:min) (1)

1hr

1hr 15min

1hr 30min

1hr 40min

1hr 50min

 1hr 50min

Innings Per Game

6

6

6

6

6

 6

Official Game (Innings)

3

3

3

4

4

 4

3rd Strike Rule

No

No

No

Yes


Yes


 Yes

Bat Size Restrictions (Maximum Allowed)

No

Big Barrel

Bats…

Must Have BPF 1.15

Must Have BPF 1.15

 Meet the Batted Ball Coefficient of Restitution (BBCOR) performance standard, and such bats shall be so labeled with a silkscreen or other permanent certification mark.

Batting Order

Roster

Roster

Roster

Roster

Roster

 Roster

Defensive Players Allowed

10 (2)

10 (2)

9

9

9

 9

Minimum Number of Players (3)

8

8

8

8

8

 8


Notes:

  1. Time shown is measured from the scheduled start time.

  2. The 10th player must play as an outfielder, and may play any location in the outfield. All outfielders must play at least 20’ behind the baseline.

  3. The minimum number of players required to start or continue a game

  4. All coaches will be given an official LL rules book prior to season.

Approved Bats 2012
The Little League website has a page for Approved Composite Bats for Minors and Major Leagues that can be found here. Majors and below use a 2 1/4" bat.  If you are NOT using a composite bat, here is the list for approved non-wood bats in PDF form which is updated regularly on Little League site, so download it again if it's been awhile since you last checked.  It's possible your bat may not be on this list and still be perfectly fine for league play as long as it meets the criteria of rule 1.10 which is copied below for reference.
 
As of 1/2/2012, there are approximately 30 composite bats that are approved for play this season.  Please check that list carefully if you're planning on using a composite bat in Minors or Majors this year.  Umpires WILL be checking for illegal bats.
 
For Juniors level, you can check the list here. Juniors use a 2 5/8" (or smaller) barrel bat.
 
Rule 1.10
The bat must be a baseball bat which meets Little League specifications and standards as notes in this rule.  It shall be a smooth, rounded stick and made of wood or of material and color tested and proved acceptable to Little League standards.
 
Little League (Majors) and below:
It shall not be more than thirty-three (33) inches in length nor more than two and one-quarter (2 1/4) inches in diameter.  Non-wood bats shall be printed with a BPF (bat performance factor) of 1.15 or less.
 
Junior League:
It shal not be more than 34 inches in length; nor more than 2 5/8 inches in diameter, and if wood, not less than fifteen-sixteenths (15/16) inches in diameter (7/8 inch for bats less than 30") at its smallest part.
 
In all divisions, wood bats may be taped or fitted with a sleeve for a distance not exceeding sixteen (16) inches (18 inches for Juniors) from the small end. A non-wood bat must have a grip of cork, tape or composition material, and must extend a minimum of 10 inches from the small end.  Slippery tape or similar material is prohibited.  An illegal bat must be removed. Any bat that has been altered shall be removed from play.
 
Note 1:
Junior League:  The 2 3/4 inch in diameter bat is not allowed in any division.
 
Note 2:
The traditional batting donut is not permissible.
 
Note 3:
The bat may carry the mark "Little League Tee Ball".
 
Note 4:
Non-wood bats may develop dents from time to time.  Bats that cannot pass through the approved Little League bat ring for the appropriate division must be removed from play. The 2 1/4 inch bat ring must be used for bats in the Tee Ball, Minor and Major league baseball divisions.  The 2 5/8 inch bat ring must be used for bats in the Junior division.
 
How League standings and tie-breakers are calculated
From the President at Quickscores, Tim Quilici, about how standings are determined.

The QuickScores website defines 16 different ways to compare teams, from Winning Percentage to Average Runs Against to Schedule Strength. I can tell you how the specific tie breakers work – in fact there already is a detailed document on QuickScores explaining exactly that (accessible by clicking any of the legend items below the standings). I can tell you how the standings are currently being calculated in your leagues.
 
     1 – Winning Percentage

     2 – Head-To-Head

     3 – Average Runs Allowed

     4 – Average Run Differential with a maximum of 10

     5 – Coin Flip


     ---  Total Runs For – Statistics Only

     ---  Total Runs Allowed – Statistics Only

If you look at the standings for any league, at the bottom is a yellow section with the legend for the various tie breakers. Click on any of the tie breakers in the legend and you will jump to a description of each of the various tie breakers.

Winning Percentage and Average Runs Allowed are pretty standard and don’t need any explanation. Head-To-Head is very standard as long as there are only two teams. When there are three or more teams, a lot of people get confused and too often use simple, but provably wrong, calculations. The documentation described above includes a long white paper (http://www.quickscores.com/Orgs/Head-To-Head_Tie-Breaker.pdf) about the Head-To-Head calculation. The Average Run Differential is pretty straightforward, except the Dallas Little League has elected to use a very common 10 run upper limit. The Run Differential is Runs Scored minus Runs Allowed, but with a max of 10 on any given game. So once a team finds itself ahead by at least 10 runs, it doesn’t gain any benefit in the tie breakers by increasing the lead to 15 or 20.

The Coin Flip criterion means that each team was assigned a unique random number when the schedule was created. If, on the exceedingly rare case that two teams are still tied after the first four criterion, the software ranks the teams according to that random number. I seriously doubt that you’ll ever see that situation, but it’s good for the software to have a guaranteed way to break any tie.

Your standings also include Total Runs For and Total Runs Allowed, but because they appear after the Coin Flip, they will never be needed to break a tie. Instead these two items are only displayed as statistics.

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