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| FOLKSTYLE WRESTLING RULES |
The objective of the sport of wrestling is to put you opponent on his back, to pin your opponent. A pin, also called a fall, occurs when any part of both shoulders or both shoulderblades (scapula) of either wrestler are in contact with mat for two (2) continuous seconds. A pin ends the match immediately, however, if neither wrestlers gets pinned, the winner is the wrestler with the most points at the end of the match.
There are five ways to score points in a folkstyle wrestling match: Takedown, Escape, Reversal, Near-Fall, and Penalty
| MATCH SCORING |
| Move |
Points |
Description |
| Takedown |
2 Points |
from a netural position (both standing with neither wrestler having control) a wrestler gains control over his opponent down on the mat while the supporting parts of either wrestler are inbounds. |
| Escape |
1 Point |
when a defensive (bottom) wrestler gains a neutral position and his opponent has lost control while at least one wrestler is inbounds. |
| Reversal |
2 Points |
when the defensive wrestler come from the bottom position and gains control of his opponent, either on the mat or in a rear standing position, while the supporting points of either wrestler are inbounds. |
| Near Fall |
2 or 3 Points |
When near fall criteria is met for 2 seconds. Near fall criteria is:
- when any part of both shoulders or scapula of the defensive wrestler are held for a least 2 seconds within four inches of the mat and the other shoulder or less;
- or when the other shoulder or scapula is touching the mat with the a shoulder or scapula held at an angle of 45 degrees or less.
If near fall criteria is met for two continuous seconds, 2 points are awarded when the defensive wrestler is out of the predicament. If near fall criteria is met for five continuous seconds a 3 point near fall is awarded when the defensive wrestler is out of the near fall situation. |
| Penalty |
1 Point typically, See Chart |
A wrestler is awarded point(s) for technical violations or infractions of the rules committed by his opponent. These points are awarded according to the penalty chart. |
| PENALTY CHART |
| Infraction |
Warning |
First |
Second |
Third |
Fourth |
| Illegal Holds |
No |
1pt |
1pt |
2pt |
Disqualify |
| Unnecessary Roughness |
No |
1pt |
1pt |
2pt |
Disqualify |
| Unsportsmanlike conduct |
No |
1pt |
1pt |
2pt |
Disqualify |
| Stalling |
Yes |
1pt |
1pt |
2pt |
Disqualify |
| Technical Violations |
No |
1pt |
1pt |
2pt |
Disqualify |
| Technical violations include avoiding wrestling by leaving mat, grabbing clothing or headgear, incorrect staring position. locked hands.
Technical violations for false start or incorrect starting position are 1 piont penalty for each infraction following two cautions. This infraction does not count toward disqualifcation.
Unsportsmanlike conduct- No warning, deduct 1 team point of first offense. On 2nd penalty deduct 1 team point, disqualify, and remove from premises. Includes coaches and nonparticipants.
Flagrant Misconduct- No Warning. Disqualify and deduct 2 team points. Remove from premises. Includes contestants, coaches, and non-participants. |
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