Rookie Boys (7-8)
1. Dixie League Youth Baseball Rulebook will govern play with the following exceptions.
2. A standard game may not exceed 6 innings in length; however, in case of a tie, the game will continue until a winner is determined. If a game is called due to inclement weather, 4 innings is considered a complete game. The first game will begin at 6:00pm, the second game at 8:00pm, or 10 minutes after the completion of the first game if it runs over. No new inning will begin after one hour and forty five minutes of play has elapsed. At this time the game will be determined as a complete game. Teams may start a game with a minimum of 8 players. Teams must finish a game with no less than 8 players. If starting with 8 players, an out does not have to be taken when the ninth spot comes up in the batting order. The only way an out shall be taken is when a team starts with 9 players and one is ejected or leaves the game for reasons other than illness or injury.
3. Suspended games will resume at the point it was postponed, and will continue in accordance with the amount of time and innings that are remaining for a standard game. If subs were used for the suspended game, they are not required to be present at the make-up game.
4. No designated hitters allowed.
5. No dropped third strike rule.
6. 6 run rule: if 6 runs are scored by a team in an inning, that half of the inning will end, and teams will switch positions on the field. If there are runners on base when the 6th run scores, runs can score until play has been stopped. A maximum of 9 runs could be scored, if the bases were to be loaded. In the 6th inning and after there will be no limit to the amount of runs scored.
7. To stop play, any player that has the ball in front of the lead runner may call “time”. Play may also be stopped if the pitcher’s helper has control of the ball with at least one foot in the circle.
8. The “10 Run Rule” is in effect after 5 innings of play, or 4 ½ if the home team is ahead. If the home team is behind, they must bat in the bottom half of the 5th.
9. Pitching mounds are set at 40 feet, and machine is to be set at 40 mph.
10. The pitching machine will be used for the first 3 innings of each game. Once the 4th inning is reached a live pitcher will be used for the remaining 3 innings. Teams must pitch a different pitchers in the 4th and 5th innings; however, either pitcher from the previous innings may re-enter to pitch in the 6th inning. One pitch constitutes an inning. In an extra inning game, any pitcher may pitch up to 3 innings. The starting pitcher may re-enter. Pitchers hitting 4 batters in a game shall be removed from the game as pitcher. Re-entry in the pitching position will be prohibited.
11. Every player will be in the batting order throughout the game. If a player becomes ill or injured and is removed from the game, his place in the batting order may be skipped with no penalty. Once removed for illness, or injury, they may not re-enter the game.
12. The speed of the pitching machine shall be 40 miles per hour. The speed must be set prior to the start of the game with the radar gun. The umpire shall get with both coaches to determine the speed. The offensive coach will feed the machine. This must be an adult. No coaching shall be done by said adult after the pitch has been made.
13. The batters will get 4 pitches or 3 strikes to hit the ball. If after 4 pitches they still have not hit the ball, they are out. If the 4th pitch is a foul, they will get another pitch. In the event of a wild pitch, the umpire shall declare “No Pitch.”
14. The pitcher’s helper must have at least one foot in the circle, and be positioned to the side of the machine at the time of the pitch. The pitcher’s helper must wear a fielder’s mask when on defense. Should the ball hit the pitching machine, it will immediately become a dead ball. The batter will receive 1st base, and all other runners advance one base.
15. Adjustments to the machine shall only be made at the top of an inning. If the need arises for mid-inning adjustments, they must be made by the umpire. This may be done only if something interferes with the machine, and pitches are consistently out of the strike zone.
16. There will be a 5 walk/hit batsman rule per inning. It does not matter if the walks accumulated are by one pitcher, or multiple. Once the walk total reaches 5, a coach from the team batting will pitch the remainder of the inning. Players cannot walk in coach pitch, but will be able to strike out. There will be a maximum of 5 pitches allowed in coach pitch. A foul ball will not count as the fifth pitch. If there is a foul ball on the fifth pitch, the player will get another pitch until they do not swing, swing and miss, or put the ball in play. Coaches do not have to pitch from the mound. The next inning the walk total resets.
17. A pitcher who has walked 5 persons will remain on the field as the pitcher’s helper, and may re-enter the game as pitcher at start of the following inning.
18. Any pitcher hitting 4 batters must be removed as pitcher. Re-entry as pitcher is prohibited if he is pulled because of the hit batter rule.
19. Hash marks will be drawn between the bases. If a defensive player has the ball with at least one foot in the circle, and the runner has passed the hash mark, they must advance to the next base. If the runner has not passed the hash mark, then they must return to the previous base.
20. One base will be awarded to all runners on an overthrow.
a. An overthrow will be defined as: if the ball being thrown to first base or pitcher’s helper goes past the intended player without making contact with said player, it will be ruled an overthrow. If the ball comes into contact with the first baseman/base covering player or pitcher’s helper at all, it will be considered a live ball.
b. If a ball is hit in the infield and the overthrow occurs on the play to first base or pitcher’s helper, all players on the bases will advance 1 base and play will be dead.
c. If the initial throw is to another base before going to first or pitcher’s helper, then play is live until “time” is called, or the ball is back in the circle.
d. If the ball is hit into the outfield, and the throw to the pitcher is overthrown; all players will advance one base. Hash marks will determine if they are entitled to move to the next base, or stay at the one they are at.
e. If a ball is hit to the outfield, and the fielder throws the ball to a base or cut-off; the play is live until the ball is back to the circle, or “time” is called.
f. The pitcher’s helper does not need to have whole body in circle. They only need to have one foot in circle with possession of ball to stop the play.
21. No stealing. Base runners may leave when the batter makes contact with the ball.
22. Both teams will receive the same warning from the umpire for a player leaving the base too early. If either team receives a second infraction, the player is out.
23. There is no bunting off of the pitching machine.
24. If desired, a team may play 10 players using 4 outfielders. The 4 outfielders must play in the grass.
25. Every player will be in the batting order throughout the game. If a player becomes ill or injured and is removed from the game, his place in the batting order may be skipped with no penalty. Once removed for illness or injury, they may not re-enter the game.
26. In a 6 inning game, each player must play at least 6 defensive outs or 2 full innings. Within these 2 innings, a player shall be allowed to play defensively in the field throughout; they must also bat at least 1 time. The only exceptions are games that are governed by the “10 Run Rule.” Violation of this rule is a forfeit.
27. Hats are a part of the uniform and must be worn by every player with the exception of the catcher.
28. If a player is not allowed to participate but sits in the dugout dressed to play, then a written explanation must be received by the umpire prior to the start of the game.
29. All players must stay in their respective dugouts when not participating on the field.
30. Steel spikes are not allowed.
31. Every player must wear protective headgear while batting and running the bases. If a helmet is taken off purposely, the runner is out. All players, or legal minors, that are used to coach the bases must wear protective headgear. Face masks are required on every batting helmet. No player shall be allowed to come to the plate without one. The pitcher’s helper is required to wear a fielder’s mask when playing defense, it is optional for all other infielders.
32. If a team is short players, the coach may call up a limit of 4 players from the T-ball division in their respective towns. Called up players may play any defensive position except pitcher. They must bat after regularly rostered players. A player may not be called up when the time of the game is in conflict with the players regularly scheduled game. Players that are called up may not start in the field before a regular rostered player. The called up players will play the minimum playing time, unless circumstances permit the need for more playing time. The consequences of an infraction of this paragraph are forfeiture. Teams may only pull players up if they have less than 11 players at game time.
33. A legal line up is 10 players. If one team has less than 10 players, the team with 10 can still play all 10 players.
34. Games will be cancelled due to weather related reasons only. If there is any sign of lightening by an umpire, coach, or league administrator, everyone will be pulled off the field for a waiting period of 15 minutes after the last sighting before play can resume. If the weather is still threatening, the game shall be cancelled. If weather breaks, and the grounds permit, the second game (if applicable) may be played. Games shall not be cancelled due to the lack of players, or upon “coach’s agreements.”
35. When rainouts occur, it is the responsibility of the home team’s board to reschedule the games. Games must be scheduled within 2 weeks of the rained out game.
36. If the game is not rescheduled, it is will be ruled as a forfeiture by the home team. If the game is rescheduled and both teams have been informed, any team failing to show will forfeit the game.
37. It is important that if you wish to file a protest that you follow the following rules:
1. The coach must notify the umpire at the time of the rule infraction that he/she is protesting the rule violation.
2. You have 24 hours to submit a written account of what has happened to a Tri-Conference board member along with a protest fee of $20.
38. No infield fly rule.
39. A courtesy runner may be used for the catcher. The person making the most recent out shall be used as the courtesy runner for the catcher, if they are on base with 2 outs. This will allow the catcher to be ready for the next inning without any delay.
40. These rules are intended for the benefit of the young athletes, and timely proceedings of the game. These rules are not in place to be manipulated for personal gain. Any protest will be handled with the intent of this rule.