Playing Rules for Intramural Divisions
April 30, 2009
1.
PURPOSE. These rules shall be used to
play games for all in-house divisions of the Intramural Program. All divisions shall follow American League Baseball
rules except where modified by these rules herein.
2.
SPORTSMANSHIP. The Club
organizes games for the purpose of CHILDREN to learn and play baseball. All ADULTS involved in Club activities shall
remember our child-oriented mission at all times before, during, and after
games. All players, coaches, managers,
umpires, officials, and spectators shall adhere to and promote the Club’s
policies on sportsmanship. The umpire shall
have the authority to make ejections from the field area and/or stop play (temporarily
or end a game) in order to control un-sportsmanlike conduct. Both managers shall assist the umpire in
controlling situations.
3.
GENERAL RULES.
3.1. Parking. All cars
must be parked in designated areas.
There shall be no parking on the field or field area.
3.2. Trash. Both
teams are responsible for cleaning the field, benches, and field area of trash
and debris.
3.3. Smoking
and Alcohol. Smoking, smokeless tobacco, and alcohol are
prohibited on all fields.
3.4. Concessions. The home
team shall provide a volunteer for the concession stand for each game played at
a Club field with a concession stand that is open, or forfeit the game.
3.5. Player’s
Attire. Players shall wear their complete uniform
(hat, shirt, pants) in order to play in a game.
Shorts are not permitted. Plastic
cleats are recommended for all age groups; tennis shoes are acceptable. Sandals, open-toed shoes, and metal spikes
are not permitted. All male players must
wear a protective athletic cup. All
fielders must wear a fielding glove. The
batter, all runners, and on-deck batter must be wearing a batting helmet. Players may not wear any unsafe or
distractive clothing or articles (wristbands, necklaces, etc.).
3.6. Bench
Area. Only players, coaches, and managers are
allowed in the bench area. Bat boys or
girls are not permitted.
4.
UMPIRES.
4.1. Plate
Umpire. The VP-Intramural and/or Dir-Umpires shall
schedule one plate umpire for each game.
The home team shall pay the plate umpire, or forfeit the game. The plate umpire shall have exclusive
authority to interpret these rules and apply ad hoc rules as necessary.
4.2. Base
Umpire. A base umpire is not necessary, and may be
used only if both managers and the plate umpire agree. If used, a base umpire shall not be paid.
4.3. No
Umpire. If an umpire does not show, both teams shall
provide a volunteer to umpire the game, alternating at the plate each
inning. The home team shall pay the
volunteers a combined total equal to what the scheduled umpire would have
received.
4.4. Questioning
an Umpire. Only a manager may question an umpire about a
rule interpretation. There shall be no
questioning an umpire’s judgment call (ball/strike, safe/out). After a game, the VP-Intramural may review
rule interpretations primarily for the purpose of preventing future
misinterpretations.
5.
FIELD SETUP.
|
Division |
Bases |
Pitching Rubber |
Pitching Circle |
Fair Ball Arc |
Base Path Marks |
Batter’s Box |
|
8U |
50 feet |
38 feet |
7 feet |
8 feet |
Yes |
3x6 feet |
|
10U |
60 feet |
44 feet* |
No |
No |
No |
3x6 feet |
|
12U |
70 feet |
48 feet* |
No |
No |
No |
3x6 feet |
|
14U |
80 feet |
54 feet |
No |
No |
No |
4x6 feet |
5.1. Pitching
Rubber. For the 10U and 12U divisions, the rubber may
be set at 46 feet and 50 feet, respectively, to accommodate fields set up for
the Travel Program.
5.2. Fair Ball
Arc. The arcs shall be centered on the back of
home plate.
5.3. Base
Path Marks. One base path mark each shall be made halfway
between the 1st and 2nd bases, 2nd and 3rd
bases, and 3rd base and home plate.
These marks shall be at least 2 feet in length.
6.
PRE-GAME.
|
Time |
Activity |
|
30-20 minutes prior |
Home team prepares the field. |
|
20-10 minutes prior |
Home team takes infield practice. |
|
10-0 minutes prior |
Visiting team takes infield practice. |
|
5-0 minutes prior |
Manager Meeting. |
6.1. Home
Team Responsibilities. The home team shall prepare the field for
play (rake, set bases, line the field, etc.).
The home team shall sit on the 3rd base side of the field and
provide a new ball for each game. The
home team shall ensure all field equipment is returned to storage areas when
the game is over.
6.2. Visiting
Team Responsibilities. The visiting team shall assist the home team
when field conditions require significant work (wet field, etc.). The visiting team shall sit on the 1st
base side of the field and provide a good back-up ball for each game.
7.
GAME LENGTH.
|
Division |
Regular Innings |
Minimum Innings |
Extra Innings |
Time Limit |
Slaughter Rule |
|
8U |
6 |
3 |
No |
|
No |
|
10U |
6 |
4 |
Yes |
1:45 hours |
12 runs |
|
12U |
7 |
4 |
Yes |
2:00 hours |
12 runs |
|
14U |
7 |
4 |
Yes |
|
12 runs |
7.1. Complete
Games. Teams shall always attempt to play the
regular number of innings, except where other limits apply. A game shall be called complete when the minimum
number of complete innings has been played.
A complete game shall always end in a win, loss, or a tie. An incomplete game shall always be made up in
its entirety.
7.2. Complete
Innings. If play stops in the middle of an inning
(weather, darkness, etc.), the inning shall be called complete if the visiting
team has finished batting and the home team is in the lead. If play stops in the middle of the Minimum
Inning with the visiting team having finished batting and the score tied, the
home team may (but is not required to) accept the game as complete. In all other cases, an incomplete inning
shall not be considered in determining if the game is complete. Runs scored in an incomplete inning are
ignored when determining the score of a completed game.
7.3. Time
Limits. No inning shall be allowed to start after the
time limit has passed, regardless of the score.
Innings already underway shall be completed, except for weather,
darkness, etc.
7.4. Slaughter
Rule. The slaughter rule shall be checked each
inning after the minimum number of innings has passed.
7.5. Forfeit. A team
shall forfeit a game when it does not have at least 8 players present at the
field within 15 minutes of a scheduled start time, or at any point during a
game. If both teams cannot field at
least 8 players, the game shall be cancelled and not made-up.
8.
INNING LENGTH. A half
inning shall end when the fielding team puts three out, or when the batting
team scores the limit of runs allowed per inning. No runs scoring on a play after the run limit
has been reached shall count toward the score of the game. The umpire may declare any inning to be the
last inning due to impending darkness, etc.
All extra innings shall be treated as a last inning.
|
Division |
Run Limit |
Last Inning Limit |
|
8U |
5 |
Unlimited |
|
10U |
6 |
Unlimited |
|
12U |
7 |
Unlimited |
|
14U |
7 |
Unlimited |
9.
PITCHING.
9.1. 8U
Division. All pitches shall be thrown by a coach
pitcher who shall stand completely within the pitching circle during the entire
pitch. The coach pitcher must avoid contact
with a hit or thrown ball. The coach
pitcher shall not speak to any player (offense or defense) or deceive players
in any way.
9.2. Balks. There
are no balks in the 10U and below divisions.
In the 12U and 14U divisions, each pitcher shall receive a warning for
his first balk of the game. Runners
shall advance on all other balks.
9.3. Pitching
Limits.
|
Division |
Per Day Limit |
Per Week Limit |
30-hour Rest |
|
10U |
3 innings |
7 innings |
3 innings |
|
12U |
4 innings |
10 innings |
4 innings |
|
14U |
4 innings |
10 innings |
4 innings |
9.3.1. Innings
Pitched. A single (or more) pitch thrown in any inning
shall equal one inning pitched. All
innings pitched by a player in a single game must be consecutive.
9.3.2. Per Day
Limit. If a team is playing two games in one day, a
player may pitch in both games as long as the total number of innings pitched
in all games is 3 innings or less.
9.3.3. Per
Week Limit. The per-week limit shall be measured from
Sunday morning through Saturday night.
9.3.4. 30-hour
Rest. The 30-hour rest period shall be measured
between scheduled start times.
9.3.5. 14U
Division. For each team, 15 year olds may combine for
no more than two innings per game. A single
(or more) pitch thrown in an inning by any 15 year old shall count as one
inning by a 15 year old. Examples: one
15 year old could pitch up to two innings; three 15 year olds could combine for
two innings as long as they are all contained within those two innings.
10. BATTING
AND RUNNING.
10.1. Batting
Order. All teams in 8U, 10U, and 12U shall Bat
the Roster. Teams in 14U may Bat
the Roster or Bat Nine. Teams in 14U may use an Extra Hitter if they
are Batting Nine.
10.1.1.
Bat the Roster. All players are in the batting
order whether they play in the field or not.
If a player reports late to a game but prior to the start of the 3rd
inning, the player may be inserted at the end of the order. If a player reports after the start of the3rd
inning, that player shall not play in the game.
If a player leaves the game early who has not yet batted, that player
may be removed from the order without penalty.
If a player leaves who has already batted at least once, that player
shall be out the first time he would otherwise have batted, unless the umpire
verifies he left due to an injury on the field of play. Illness, or any other reason, shall not be a
valid reason for removal without an out.
10.1.2.
Bat Nine. Only the players playing in the
field are in the batting order. Substitutions
in the order must be announced to the opposing team prior to their entry in the
game. All players must get at least one
at bat during the game. Starters may
re-enter the batting order, but only in their original spot. A substitute removed from the game shall not
re-enter the game. An out shall be
recorded for any spot in the lineup for which that team cannot bat a legal
batter, whether for injury, illness, or other reason.
10.1.3.
Extra Hitter. Prior to the start of a game, a
team Batting Nine may add one player to the batting order as an Extra Hitter
(EH). The EH shall be considered a
fielding position for the purposes of moving fielders in the game. An out shall be recorded for the EH if that
team cannot bat a legal EH, whether for injury, illness, or other reason.
10.2. Eight
Batters. Any time a team has only 8 batters in a game,
that team shall receive an out for the missing ninth batter every time,
regardless of the batting order type.
10.3. 8U
Division.
10.3.1.
Pitches. Each batter shall receive up to 6 pitches. Strikes are recorded for missed swings, and
foul balls with less than 2 strikes. The
batter shall be out if he strikes out within 6 pitches, or he has not hit a
fair ball within 6 pitches. A foul ball
on the last pitch shall allow another pitch.
10.3.2.
Fair Ball Arc. A ball hit in fair territory that
does not completely pass the Fair Ball Arc shall be a foul ball.
10.4. Division
Rules.
|
Division |
Bunting |
Sliding |
Leading Off |
Stealing |
Dropped Third Strike |
Pinch Runners |
|
8U |
No |
No |
No |
No |
No |
Yes |
|
10U |
Yes |
Yes |
No |
Yes |
No |
Yes |
|
12U |
Yes |
Yes |
Yes |
Yes |
Yes |
Yes |
|
14U |
Yes |
Yes |
Yes |
Yes |
Yes |
Yes |
10.4.1.
Bunting. In the 8U division, a
deliberately attempted bunt shall be a foul ball.
10.4.2.
Sliding. In the 8U division, the umpire
may after warning call a runner out for sliding. In the 10U and above divisions, sliding is
not required; however, a runner who does not slide and makes play-altering
contact with a fielder in the act of making a play shall be called out. Any runner, sliding or not, who makes
malicious contact with a fielder shall be called out and may be ejected from
the game.
10.4.3.
Leading Off. Leading off shall be defined as
a runner not on a base when the pitcher is standing on the rubber with the
ball. In the 8U and 10U divisions, the
umpire may after warning call a runner out for leading off.
10.4.4.
Stealing. In the 10U division, a runner
may not leave a base until the ball has crossed the plate. The umpire shall send a runner back who is
judged to have left early. The umpire
may call a runner out who leaves early on a hit ball. A runner on third may not steal home on a
clean exchange between pitcher and catcher (i.e. no passed ball and catcher’s
throw-back to pitcher)
10.4.5.
Dropped Third Strike. In the
12U and 14U divisions, the runner may attempt to reach first base when the
catcher drops a third strike, unless first base is occupied with less than two
outs.
10.4.6.
Pinch Runners. A pinch runner may be used, without altering
the batting order, for a catcher who is on base with two outs. If a team is Batting the Roster, the pinch
runner must be the player who made the second out of that inning. If a team is Batting Nine, the pinch runner
may be any player not in the batting order.
If a team is Batting Nine and has no players on the bench, the pinch
runner must be the player who made the second out of that inning.
11. FIELDING.
11.1. Positions. In the
8U division, a team shall normally field 10 players (4 outfielders). All other divisions field 9 players. If a team has only 8 players, it must field
at least a pitcher and catcher.
11.2. Rotations. Each
player must play at least three innings in the field (do not have to be
consecutive) during a game. In the 8U
division, no player may play more than 2 innings at any one position in a game,
and each player must play every position by the end of the season. In the 10U and above divisions, each player
must play in the infield at least 8 innings by the end of the season.
11.3. Stopping
Play. In the 8U division, play is automatically
stopped when any infielder, within the infield (umpire’s
judgment), receives or carries a ball from the outfield and holds the ball up
in the air. An outfielder must throw the
ball to an infielder. At that point,
runners who have completely passed the halfway mark shall advance to the next
base; runners who have not shall be sent back.
For infield throws, see 11.4 Overthrows.
11.4. Overthrows. In order
to encourage throwing to a base: on a batted ball that stays within the infield – whether it touches a fielder or not
– base runners shall not advance more than one base from the beginning of the
play, regardless of whether the ball is overthrown or not. NOTE: If an infielder has effectively stopped
play, his overthrow to a coach pitcher shall not result in extra bases.
12. COACHES. Coaches
must be 18 years or older.
12.1. Pitching
Coach. In the 8U division, the pitching coach shall
not speak or gesture to aid the batter or runners once a ball has been hit (the
1st and 3rd base coaches must do all the coaching). The umpire may after warning call a batter or
runner out who has been coached by the pitcher.
12.2. Defensive
Coach. In the 8U division, one defensive coach is
permitted on the field with the players during the first half of the
season. The defensive coach may only
speak to the defensive players.
12.3. Ball
Contact with Coach. If an offensive coach deliberately makes
contact with a fair ball (except in self defense) or attempts to deceive a
fielder, the ball shall be dead and the lead runner shall be out. If it was in self defense, the ball shall be
dead and ruled a no pitch. If a defensive
coach deliberately touches a ball or attempts to deceive a runner, the ball
shall be dead and all runners shall advance at least one base. In all other cases (incidental contact), the
ball shall remain in play and play continues.
13. OFFICIAL
SCORE. Each team shall have a scorekeeper keep score
in a book supplied by the Club. Prior to
the start of each game, the two scorekeepers shall exchange lineups. During and after the game, the scorekeepers
shall verify the score. The winning team
shall record a win on the Club’s website (www.leaguelineup.com/pasadenabaseball)
– contact the VP-Intramural for login and password. Either tied teams may record a tie. The home team shall record a postponement or
incomplete game. A team forfeiting in
advance shall advise both the opposing manager and the VP-Intramural.
14. POSTPONEMENTS.
14.1. Field
Conditions. Prior to the scheduled start of a game, both
managers shall meet at the field to determine playability. If both managers do not agree to postpone a
game (or if one team does not show up), then the umpire shall make the
determination. The VP-Intramural may
also make this determination. Once a
game has begun, the plate umpire may stop a game due to weather, darkness,
etc. The recommended wait time for rain,
lightning, etc. is 15 minutes.
14.2. School
or Church Functions. If a manager knows he cannot field at least 9
players due to a school or church function, he must contact the VP-Intramural
at least 48 hours prior to the scheduled start time in order to have the game
postponed. For any other reason, both
the VP-Intramural and the opposing manager must agree to postpone or the game
shall remain as scheduled.
14.3. Makeup
Games. The VP-Intramural (not the managers) shall
reschedule games based on field availability and team schedules. Games postponed in the final week of the
season may not be made up if they are determined to be not obviously
significant in the final determination for first place.
15. TOURNAMENT
RULES. The following rules are modified for the
in-house Intramural tournaments.
15.1. Complete
Games (7.1). A game shall be called complete when the minimum
number of complete innings has been played and a winner can be determined. An incomplete game (due to not enough innings
or a tie game) shall be suspended, and made-up starting from
the point at which the game was stopped.
A made-up game from a suspended game continues with the same batting
order as if it had not been suspended. A
continued game shall be played as if it were on the same day it was suspended,
to include the batting order, players in the game, and Per-Day pitching limits.
Pitchers not allowed to pitch in the
suspended game shall not be permitted to pitch in the continuation of the game.
This rule shall not be interpreted to
mean that a player can ever pitch more than the real Per-Day limit, or ignore
other Required Rest Periods, in a real calendar day.
15.2. Time
Limits (7.3). The time limit shall be ignored only if the
game is tied.
15.3. Forfeit
(7.5). If both teams cannot field at least 8
players, the game shall be made-up.
15.4. Pitching
Limits (9.3.3 and 9.3.4). The Per-Week limit shall not be in effect,
but the Required Rest Period shall be.
Required rest periods shall be reset at the start of the tournament and
at the start of the Championship game of the tournament.
15.5. Postponements
(14.3). The VP-Intramural shall have the authority to
reschedule games in order to complete the tournament schedule, without regard
to individual team commitments outside of the tournament.