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Subject: Parents Guide to Wrestling
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      <CENTER><FONT size=3D+2><FONT color=3D#b22222><FONT =
face=3Dverdana><B>Parent=92s=20
      Guide To A Wrestling Match</CENTER><BR>
      <CENTER>NEW TO OUR SPORT?</B></CENTER><FONT size=3D3><BR>Starting =
the match=20
      wrestlers begin each match on their feet, facing each other in the =

      =93neutral position=94. The wrestler wearing a <FONT=20
      color=3D#228b22><B>GREEN</B></FONT> leg band is the HOME wrestler =
and the=20
      visiting wrestler is wearing <FONT color=3Dred><B>RED</B></FONT>. =
The=20
      wrestlers shake hands and the referee blows the whistle to begin=20
      wrestling.<BR><BR>
      <CENTER><B>Wrestling positions</B></CENTER><BR>While the first =
period=20
      begins with the wrestlers in the neutral position, a coin toss =
determines=20
      which wrestler gets his choice of starting positions of the second =
and=20
      third periods. If the home wrestler gets to choose his position =
for the=20
      second period (top, bottom, or neutral), the visiting wrestler =
gets his=20
      choice the third period. The wrestler that wins the coin toss, =
after the=20
      first period has been completed, has the opportunity to chose =
position or=20
      defer his choice to the third period.<BR><BR>Scoring points =
throughout the=20
      match, wrestlers are awarded points for the following moves: =
takedown,=20
      reversal, escape, and near fall. The referee can also award points =
for=20
      illegal holds or stalling.<BR><BR><B>TAKEDOWN (2 points)</B> A =
takedown=20
      occurs when either wrestler, starting from the neutral position, =
gains=20
      control of his opponent on the mat.<BR><BR><B>ESCAPE (1 point)</B> =
The=20
      defensive wrestler (on bottom) is awarded one point for an escape =
when he=20
      moves to a neutral position.<BR><BR><B>REVERSAL (2 points)</B> The =

      defensive wrestler (on bottom) is awarded 2 points for a reversal =
when he=20
      gains control of his opponent and becomes the offensive wrestler =
(on top).=20
      This may take place while the defensive wrestler is either on his =
feet or=20
      on the mat.<BR><BR><B>NEAR FALL (2 or 3 Points)</B> Points for a =
near fall=20
      are awarded when the nonoffensive wrestler has control of his =
opponent in=20
      a near pinning position. This occurs when the defensive =
wrestler=92s=20
      shoulders are restrained four or fewer inches from the mat, one =
shoulder=20
      is touching the mat and the other is held at a forty-five degree =
angle to=20
      the mat, or when the wrestler is in a high bridge or supported on =
both=20
      elbows. If the near fall criteria are met for a period of two =
consecutive=20
      seconds, a two-point near fall is awarded; if the near fall =
criteria is=20
      met for five consecutive seconds, a three-point near fall is =
earned. End=20
      of match A match ends when one of the following occurs: a pin =
(fall), a=20
      technical fall, or time expires.<BR><BR><B>PIN (FALL)</B> A pin is =
awarded=20
      when a wrestler holds any part of both of his opponent=92s =
shoulders to the=20
      mat for two continuous seconds.<BR><BR><B>TECHNICAL FALL</B> When =
a=20
      wrestler has earned a 15 point advantage over his opponent, the =
referee=20
      will end the match.<BR><BR><B>TIME EXPIRED</B> If there has not =
been a=20
      fall or a technical fall by the end of the third period, the =
winner of the=20
      match is determined by the number of individual points scored. The =

      wrestler with the most points wins the match by=20
      decision.<BR><BR><B>OVERTIME</B> A two minute overtime period =
begins=20
      immediately after the regulation match. Both wrestlers are in =
neutral=20
      position. The first wrestler to score is the=20
      winner.<BR><BR><B>INFRACTIONS, PENALTIES AND INJURY, TIME-OUTS, =
ILLEGAL=20
      HOLDS</B> Illegal holds are dangerous and can cause injury. =
Whenever a=20
      referee witnesses one of these holds being used, he awards one =
point to=20
      the offender=92s opponent. Illegal holds include, but are not =
limited=20
      to:<BR><BR><B>SLAM</B>=96 lifting and returning an opponent to the =
mat with=20
      excessive force<BR><BR><B>HAMMERLOCK</B>=96 pulling the =
opponent=92s arms too=20
      high on the back or pulling the arm away from the=20
      back.<BR><BR><B>HEADLOCK</B>=96 arms or hands are locked around =
the=20
      opponents head without encircling an arm.<BR><BR><B>FULL =
NELSON</B>=96 arms=20
      are under both arms of the opponent and behind the=20
      head.<BR><BR>Potentially Dangerous holds occur when a body part is =
forced=20
      to the limit of the normal range of movement. The referee will =
caution a=20
      wrestler against forcing a hold into an illegal position, however, =
he will=20
      not stop wrestling action unless it is necessary to prevent an=20
      injury.<BR><BR>Technical Violations may cause the offending =
wrestler to be=20
      penalized one point. The referee may give cautions or warnings =
about some=20
      violations but not all. Technical Violations include assuming an =
incorrect=20
      starting position, false start, grasping clothing or headgear,=20
      interlocking hands, and leaving the wrestling area without =
permission from=20
      the referee.<BR><BR><B><FONT size=3D+2>CONDUCT=20
      INFRACTIONS</FONT></B><BR><BR><B>UNNECESSARY ROUGHNESS</B>=96 =
Physical acts=20
      that exceed normal aggressiveness.<BR><BR><B>UNSPORTSMANLIKE =
CONDUCT</B>=96=20
      physical and non-physical acts that can occur before, during, or =
after a=20
      match. Examples: shoving, swearing, failing to follow referee=20
      instructions, baiting and taunting.<BR><BR><B>FLAGRANT =
MISCONDUCT</B>- any=20
      physical or non-physical act occurring before, during or after a =
match=20
      that the referee considers to be serious enough to disqualify a =
contestant=20
      from a match or tournament. Examples: biting, hitting, =
head-butting,=20
      elbowing etc.<BR><BR><B>STALLING</B>=96 Each wrestler is required =
to make an=20
      honest attempt to stay within the 10 foot circle and wrestle =
aggressively=20
      at all times. When a referee recognizes stalling, he will warn the =

      offender. Further violations will be penalized.<BR><BR>Penalties =
and=20
      warnings are cumulative throughout the match and overtime. Penalty =
points=20
      are awarded to the offender=92s opponent. He is awarded one point =
for the=20
      first and second offenses, and two points for the third offense. =
On the=20
      fourth offense, the offending wrestler is=20
      =
disqualified.<BR></FONT></FONT></FONT></FONT></TD></TR></TBODY></TABLE></=
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