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WRESTLING RULES
TAKEDOWN:
It is a takedown when, from a neutral position, a wrestler gains control over his opponent down on the mat while supporting points of either wrestler are in bounds. When the majority of the defensive wrestler's weight is on his hand or hands, they are considered supporting parts. A takedown should be awarded when one or both knees of the defensive man are touching the mat beyond reaction time or when the defensive man's legs or torso are controlled and his hands support the majority of his weight. In awarding a takedown at the edge of the mat, control must be established while the supporting points of either wrestler are in bounds or while at least the feet of the scoring contestant finish down on the mat in bounds.
When a takedown is secured, the wrestler shall be awarded two (2) points.
ESCAPE:
It is an escape when the defensive wrestler gains a neutral position and his opponent has lost control, while the supporting points of either wrestler are in bounds.
When the defensive wrestler earns an escape, he/she is awarded one (1) point.
REVERSAL:
There is a reversal when the defensive wrestler come from underneath and gains control of his opponent, either on the mat or in a rear standing position, while the supporting points of either wrestler are in bounds. In awarding a reversal at the edge of the mat, control must be established while the supporting points of either wrestler are in bounds or while at least the feet of the contestant finish down on the mat in bounds.
The defensive wrestler, who has earned a reversal, is awarded two (2) points.
NEAR FALL:
Near fall criteria is met when any part of both shoulders or both scapulae of the defensive wrestler are held within four inches of the mat or less, or when one shoulder or scapula of the defensive wrestler is touching the mat and the other shoulder or scapula is held at an angle of forty-five degrees or less with the mat or when the defensive wrestler is held in a high neck bridge or on both elbows. The wrestler in the advantage position is awarded two (2) points when near fall criteria is met for two seconds or if the defensive wrestler is injured or bleeding occurs just prior to near fall criteria being met. When the criteria is met for five seconds, or if the defensive wrestler is injured or bleeding occurs after near fall criteria has been met, a three (3) point near fall shall be awarded. If the defensive wrestler is injured or bleeding occurs after a three point near fall has been earned, a four (4) point near fall shall be awarded.
FALL (PIN):
A fall occurs when any part of both shoulders or both scapulae of either wrestler are in contact with the mat for two seconds. The two seconds (one-thousand-one, one-thousand-two) shall be a silent count by the referee and shall start only after he is in position to observe if a fall is imminent. The shoulders or scapulae must be held in continuous contact with the mat in bounds. A fall ends the match.
The offensive wrestler who earns a fall is the automatic winner of the contest.
TEAM POINTS
Decision by 7 points
3 Team points
Decision by more than 7 points
4 Team Points
Technical Fall (leading a match by 15 points)
5 Team Points
Pin
6 Team Points
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Elkins Mat Club
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