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Warriors Softball

With 2 players out with season ending injuries, the Sliders were down to 11 players including Rolfe. However. Hamlett forgot his daughter was graduating on Thursday [he thought it was Friday] so he bowed out of our 1st playoff game forcing Rolfe to play catcher injured. He couldn't run at all and would have preferred to sit it out but filled in admirably. The idea was for him to take walks or even strike out if that happened however, instead of following the plan, he went 3-3 with 1 BB. He didn't even have to walk to 1st base at all. Thanks Rolfe. Plus, he's taking next season off to recuperate.
The first 2 innings we kept pace with the Grey Ones Cristain had informed me that he was ready to play the outfield again, so he went out to LF. The 2nd inning was where it all went bad for us. Rounding 2nd with a runner in front of me, the ball got past the 3rd baseman so that runner took off for home and I took off for 3rd. Unfortunately, my gluteus did not like the stop and go and yelled at me to stop doing that and to make its point, it strained itself and I had to hobble into 3rd. The pain went away quickly so I figured I was alright and went out to play 3rd. A double play ball was hit to me and I ranged to my left only to have my glute yell at me again. I was unable to orient my body for a throw to 2nd so I tried a glove feed that went well over Bob Nagle's head at 2nd and continued on into the outfield while the runners rounded the bases. What should have been an easy out turned into a triple with a run scoring. Also, later that inning, after chasing a fly that was well over his head, Christian suddenly crumbled into a heap and signaled he was finished playing outfield. He had strained his hammy again. So we went from1 injured player to 3 just like that.
I had Dave pitching the even innings again however, after that, I had to pitch the rest of the game because I couldn't move side to side at all. Then, I discovered I couldn't throw my backspin pitch because the glute would whine so I was forced to use only my forehand pitch. The 3rd-7th innings, we could only manage 7 more runs while the Dudes pounded me for 14 runs in 4 innings. It's surprising we even came that close.
Notable Slider Bats- Perfect for the Evening: Nick James [4-4] and Rolfe [3-3 w/ a BB] Almost perfect: Dave Davison [ 4-5] and Mike Howder [2-3] The remainder of the Sliders batting order all got at least 2 hits with Steve Tripe and Jeff Callahan going 3-5 and Rocket going 2-4 w/ a BB and Cristian, Bob and myself going 2-4.
Good luck to the Dudes next week as they take on the Grim Reapers who battered the lawyers to move onto the Semis against The Dudes. Oh, and good luck to the Reapers as well.
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TEAMS
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
TOTAL |
| # 8 SLIDERS | 5 | 4 | 1 | 2 | 0 | 3 | 1 | 16 |
| #1 GREY DUDES | 5 | 4 | 5 | 3 | 5 | 1 | XX | 23 |
First week of the playoffs brought Scully’s vs. REDRUM 🥎.
Scully’s came in a man down, running with just three outfielders, and to their credit, they made it work. Tony Ambre was a difference-maker out there, taking away three would-be home runs with big-time catches against Brian Cox, Jorge, and Byron.
But REDRUM’s bats were alive, and Scully’s found themselves playing catch-up most of the night. Every time they started to put something together, we answered. It made for a tough spot for them to climb out of.
Defensively, we had our moments too. One near disaster turned into a highlight—on a deep fly ball, I nearly sent Roger and Trevor into each other, but Trevor took control, called Roger off, and made a clean catch. Both guys handled it exactly right. Byron made another strong catch in the outfield, and Jason Dreas held it down at short, making several tough plays look routine.
At the plate, Brian led the way with six RBIs, Coach drove in five, and Byron added four. Up and down the lineup, we hit the ball well. Dave squared up a few line drives, Jesse had a couple of solid knocks, Scott chipped in with a couple of hits, and Clint came through both at the plate and with a big stop down the first base line late in the game.
Not perfect—we had a few defensive miscues, myself included—but overall, it was a strong, complete game.
Final score: REDRUM 21, Scully’s 16.
We move on to face Green Machine next week.
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TEAMS
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
TOTAL |
| #7 SCULLYS | 1 | 0 | 5 | 4 | 0 | 2 | 4 | 16 |
| #2 REDЯUM | 5 | 5 | 2 | 4 | 0 | 5 | XX | 21 |
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TEAMS
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
TOTAL |
| #6 RETURN OF THE SLIME | 2 | 5 | 0 | 3 | 1 | 2 | 3 | 16 |
| #3 MEAN GREEN MACHINE | 5 | 5 | 5 | 0 | 3 | 5 | XX | 23 |
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TEAMS
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
TOTAL |
| #5 GRIM REAPERS | 4 | 5 | 5 | 5 | 0 | 3 | FF | 22 |
| #4 THE MUDCATS | 1 | 0 | 4 | 1 | 4 | 2 | 0 | 12 |
The Warriors League is grateful to Rich McLaughlin and his company, RMAC Medical Management Inc., for the sponsorship of our league and for making it possible for us to give each player a brand new shirt each and every season and not having to collect, launder and re-issue shrunken and used shirts.
Reiteration of our "flip flop" rule

The Warriors' League's "flip flop" rule has been on the books for well over a decade. Our rule is that when the VISITING team has a lead of eight (8) runs or more after 5 1/2 innings of play, then the home team bats twice and the visitors then come up (if necessary) in the bottom of the seventh inning to finish the game.
The Warriors League does not permit side arangements between managers/umpires to contravene our rules regardless of the situation and regardless of the score. So, for example, if after 5 1/2 innings, the score is a worst-case scenario of 25-0 in favor of the home team, then that home team will indeed come to bat in the bottom of the 6th, with an opportunity to make it 30-0 if they can.
The visiting team batting last is the "flip-flop". Any scenario where the visiting team does not get the opportunity to bat last (if needed) is not a "flip-flop". We hope this clarifies our long-standing "flip flop" rule for everyone.
To anyone age 69 or turning 69 in 2026
If you are already age 69, or will have your 69th birthday anytime during 2026, and your name does not already appear on our list in the "Headlines" link, please contact the league with this information.
A salute to our longest tenured Warriors
Since 1997: Manager Gabe Delgado
Since 1998: Manager Ron Yardley
Since 2001: Tracy McAtee
Since 2002: Dale Olson & Scott Johnston
Since 2003: League President Kelly Wheeler
Since 2004: Robert Berkstresser
Warriors Resource Guide available at PAGES link above
Basepath safety issues

Our league would like to reiterate our rules regarding player safety on the basepaths. If everyone always followed these three simple rules we would have fewer basepath safety issues:
1. When running to first base, if a play is potentially going to be made on you (you hit a ground ball) you MUST run to the base that sits in FOUL territory while the first baseman uses the bag that sits in FAIR territory.
If you run to the wrong bag when a throw to first base is coming, you will be called OUT even if you beat the throw or even if the first baseman doesn't catch the throw. This rule has been listed in our rules for years. Our rules are available at "Warriors Specific Rules" which can be found by clicking on "pages" near the top of the welcome page.
2. When running from first base towards second base, all base runners MUST Slide or Avoid the second baseman or the shortstop covering the bag. We do not want player-to-player contact. Unavoidable contact during a clean slide is just a part of the game with which we have to live. Making contact with an infielder's upper torso while coming in standing up (contact with your shoulder, elbow, hip or knee) is entirely another story. Please slide into the bag or peel away. If you do it correctly and the fielder drops the throw, you will be called safe.
3. When running from first base, if you are put out at second while you are still far away from the second base bag, GET OUT OF THE WAY and do not block the defensive player's throwing lane. You could get drilled unless the defensive player voluntarily opts to alter his throw so as to avoid your forehead.
As our former Commissioner Bob Johnson put it, if a player cannot go to work on Friday, because of something like this that happened with us on Thursday, then it was not a good night.
Top Fourteen Things To Know About the Warriors Softball League
2. To accomplish that we only allow the use of league-furnished, ASA approved bats, in 26oz, 27oz, 28oz and 29oz weights. Any other bat, other than those provided by the league, is prohibited, except for players 69 years of age, or players turning 69 that year. These players may use any bat of their choosing. Currently we use the Mizuno "Craze" and the Mizuno "Frenzy" composite bats.
3. We use a 375/.44 polyurethane-core softball.
4. We re-draft teams each season, so players are not with the same teammates each and every season. Eventually, everyone plays with (and against) everybody else.
5. We have "AAA"-type tournament-quality players, and we have "A"-type recreational-quality players, and everything in between.
6. We have 45-year-old players and we have age 70+-year-players and every age in between.
7. We have a true draft, but even though we do not make promises or issue guarantees, we bend over backwards to make every effort to try to make special accommodations to players who need to be on the same team for whatever reason (siblings, carpool together from afar, etc.)
8. We allow the use of courtesy runners once a batter reaches first base.
9. Outfielders must station themselves behind an arc of orange cones until a ball is struck by a batter. If a batted ball touches the outfield grass, the batter can do no worse than a single and does not need to run/walk/crawl/get to first base. Batters may not be put out at first base on a throw from any outfielder.
10. We hire our own real paid umpires.
11. Every team participates in the first round of the post-season playoffs.
12. Every player receives a new shirt each season and it's theirs to keep forever. We do not issue faded, shrunken, ill-fitting hand-me-down shirts to our players.
13. The league hosts all players, from all teams, to a pizza party immediately after conclusion of each season's championship game, at no charge to the players. At the party, usually attended by 60-70 players, the Brad Betz Memorial Award is presented to the league's "best teammate". For information on this award, click on the Brad Betz tab on the left side of this homepage near the top.
14. All games have not only a fully-stocked first aid kit on site, but also a cardiac defibrillator at each backstop. Most league players have been trained on how to use it.
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