Rules

The 2016 official High School Basketball Rules will be in effect for all age groups except where superseded by our house rules.

AGE GROUP AND DATE OF BIRTH

5-6 GIRLS CLINIC: 9/1/10 - 8/31/12

7-8 GIRLS: 9/1/08 - 8/31/10

9-10 GIRLS: 9/1/06 - 8/31/08

5-6 BOYS CLINIC - 9/1/10 - 8/31/12
 
 

7 YEAR OLD BOYS - 9/1/09 - 8/31/10 

8 YEAR OLD BOYS - 9/1/08 - 8/31/09
9-10 BOYS - 9/1/06 - 8/31/08
11-12 BOYS - 9/1/04 - 8/31/06
13-14 BOYS - 9/1/02 - 8/31/04

15-17 BOYS - 9/1/99 - 8/31/02


TEAM SELECTION
1-A: It is the express policy of the GPRC Basketball Board to achieve competitive balance among the teams in each division. The selection of the teams shall be undertaken in a manner consistent with this overriding objective, and under the direction of the Board and its Commissioners.

1-B: Each team will have at least seven (7) and no more than nine (9) players. This rule will be implemented by the League Commissioners.

1-C: In divisions where teams are formed via a coach's draft, each team is limited to two designated volunteer coaches prior to the draft. The children of the volunteer coaches are automatically assigned to their team in the round for which they are slotted. In situations where three volunteers wish to work together, the two designated volunteer coaches are welcome to select the third volunteer's child during the draft process. In situations where the volunteers' children have ratings that might compromise competitive balance (i.e. - two first-round picks), the Board reserves the right to deny the volunteers' request to work together. 



PARTICIPATION

1-A: Substitutions must (and can only) be made at each five (5) minute increment of a half (i.e., 15, 10, and 5 min). No other substitutions are allowed except for injuries, player with three (3) fouls in the first half or a player being disqualified. An injured player may return to the game at the next substitution point. A player with three (3) or more fouls is exempted from the mandatory substitution during the first half.

1-B: Stoppage of play for scheduled substitutions is not a time-out for coaches to gather a team and strategize. Players on the bench rotating in at each substitution point must be at the scorer’s table ready to enter immediately at the planned substitution point. At the discretion of the referees, coaches who do not complete substitutions in a timely manner will be assessed a timeout. If no timeouts remain, then a technical foul will be assessed.

1-C: Each player must sit on the bench for at least one five (5) minute period per half. Each player must play at least four (4) five (5) minute segments of a game. (Exceptions: Only five (5) team members present. For six (6) team members present, each player must sit on the bench for at least one five (5) minute period per game.) All players on the bench must rotate in at the substitution point (except for players in foul trouble in the first half).

1-D: In the event of an overtime period, coaches may place any player on the court during the first overtime period regardless of the time the player played in the regulation game time. Substitutions are not required during the overtime period. If there is more than one overtime period, coaches must substitute all players on the bench during the break between periods.

2-A: Every player present at the start of the game must play at least half the game, according to the rules outlined above. Failure to comply with this rule will result in the forfeiture of the game (first offense). A second failure to comply will result in a two-game suspension for head coach. A third failure to comply will result in removal of the head coach. Each instance will be reviewed on a case-by-case basis by the GPRC Basketball Board. 


2-B: A player reporting to the game after the completion of the first half of the game may play at the discretion of the coach but there is no guaranteed playing time.

2-C: Teams may play with 4 players. Teams playing shorthanded may insert their late players immediately into the game by calling a time out or waiting for the referee’s whistle. If one team has 4 players, the game will be played until a 20 pt. score differential is reached, at which time the game will be terminated (Mercy Rule). Less than 4 players, the team automatically forfeits after the customary 15-minute grace period. Coin flip at the beginning of game will determine possession with alternating possessions throughout the game in regulation time.

2-D: Games start on time as long as there are 5 players present from each team at game time. Shorthanded teams have a 15-minute grace period to field their complete team (5 players).

2-E: Players who miss practices and/or games on a regular basis may be subject to reduced playing time at the discretion of the coach but only with the knowledge and approval of the League Commissioner.


GAMES
3-A: Regulation time: Instructional clinic (5-6 Boys and 5-6 Girls) plays two 20-minute running time halves, with no score. All other divisions play two 20-minute running time halves, with stop time in the last minute of the second half (and overtime). The clock does not stop for substiutions, with the exception of the 5-minute mark in regulation. At the last substitution point in regulation (5 minutes remaining), the clock stops. 

3-B: Overtime: There is no overtime in the clinic divisions. All other divisions play a two-minute stop time overtime. If, after the first overtime, the game is still tied, teams will play one-minute stop time overtimes until a winner is decided. If there is no winner by the end of the hour allotted time, the game results in a tie.

3-C: Fouls: Bonus (1-and-1) takes effect on 7th foul in each half; two (2) shots on the 10th foul in each half. Player disqualification occurs on the 5th foul.

3-D: Free throws: Instructional clinic will shoot free throws from the short free throw line. All other divisions will shoot free throws from the regular free throw line. In the 7-8 division, players may shoot free throws from the short free throw line at the discretion of the officials.

3-E: Jump ball will start game; thereafter, alternating possessions. Jump ball will start any overtime period.

3-F: Time-outs: Three per game; one per overtime. Unused regulation timeouts are not carried over to overtime.

3-G: Pressing: In the 5-6 Boys Clinic and 5-6 Girls Clinic, defense is never permitted to pick up above the top of the key extended. In the 7 Boys and 7-8 Girls, defense is never permitted to pick up above the top of the key extended, and offense cannot stall (i.e. - must make attempt to advance ball toward basket). In the 8 Boys, defense is not permitted to pick up above the top of the key extended, except for the final minute of regulation (and overtime), when they can extend to halfcourt. In the 9-10 Girls, defense is not permitted to pick up above the top of the key extended, except for the final minute of regulation (and overtime), when they can extend to fullcourt. In the 9-10 Boys, defense is permitted to pick up at halfcourt, and in the final minute of regulation (and overtime), backcourt pressure is allowed. In the 11-12, 13-14, and 15-17 Boys divisions, backcourt pressure is allowed at any point during the game. In all divisions, if a team is leading by 10 or more points, extended pressure (halfcourt for younger divsions, backcourt for older divisions) is not be permitted. 


3-H: Three-point field goal is in play for all divisions except for instructional clinic.

3-I: Uniform shirts must be tucked in at all times. Jewelry of any kind is not permitted.

3-J: The winning coach is responsible for notifying the League Commissioner of game results within three (3) days. Game results and league standings will be posted on the GPRC Basketball website.


DISCIPLINE
4-A: Any player, in the opinion of the officials, who exhibits poor sportsmanship will be assessed with a 2 shot technical foul. A second technical foul will result in ejection from the game.

4-B: Any player who is ejected from a game for poor sportsmanship will serve an immediate one game suspension. A second ejection will result in an immediate two game suspension. A third ejection will result in a season ending suspension.

4-C: Any coach who is ejected from a game for poor sportsmanship will serve an immediate one game suspension. A second ejection will result in a season ending suspension. Any coach that receives a single technical foul over multiple games will serve an immediate one game suspension. Continued technical fouls will be reviewed by the GPRC Basketball Board for disciplinary action.

4-D: In addition to rules 4-A and 4-B, any player or coach may be suspended for an indefinite period by the GPRC Basketball Board for any action that is deemed detrimental to the best interests of the Program.

4-E: Parents and spectators or who use foul language, are verbally abusive, and/or display poor sportsmanship will be evicted from the gym and be suspended for the next game, regardless of whether it is the regular season or postseason. Failure to comply will result in a forfeit for that parent/spectator’s team. At the discretion of the GPRC Basketball Board, they may also be expelled from the program. Additionally, they could be subjected to countywide banishment from all programs, as well as criminal prosecution. The League reserves the right to review the re-admittance of those offenders for the next season or make the expulsion permanent.


POSTPONEMENTS
5-A: A decision by Baltimore County to close schools, or to close schools early, will cancel weekday games and practices. The decision to cancel weekend games will be made by the GPRC Basketball Board.

5-B: The League Commissioner will notify each coach of a weekend game cancellation. Coaches will be responsible for notifying his/her players.

5-C: The rescheduling of postponed games will be within the discretion of the GPRC Basketball Board.


CHAMPIONSHIPS AND POST-SEASON PLAY
6-A: Except for the 5-6 Boys Clinic, 7's Boys, 6-7 Girls Clinic, and 8-9 Girls divisions, all other divisions will have a post-season, single elimination tournament. Tournament winners and runners-up will receive trophies. Tournament seeding is determined by winning percentage. In the event of a tie, the first tiebreaker is head-to-head. The second tiebreaker is strength of schedule. The third tiebreaker is a coin toss.

6-B: Regular season rules apply to tournament games. There are no ties in tournament games. Overtimes will continue to be played until a winner is decided.