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GENERAL RULES

NOTE: Continuous batting line-ups are allowed

NOTE: USSSA bats ARE allowed.

1.   Brackets make with a 4 Team Pool and Pools can consist of a minimum of 3 teams.

2.   Trophies provided to 1st and 2nd place teams in each age group.

3.   Teams will play at least 3 games and more based on winning bracket.

4.   Every Team will be Entered and Seeded in a Single Elimination Bracket.

5.   Pitching Guidelines will be in effect per the rule section. 6U baseball CANNOT use flex balls if both coaches agree or standard balls, Used balls in good condition can be used in games. All balls need to be leather 5.9 ounces and all brands accepted.

6.   Teams will provide their own game balls per game.

7.   Travel teams with losing regular season records can enter but with director approval.

8.   Premier or All Star Select teams that play regular seasons games can enter but with contingent of Director.

9.   Bracket play starts can start Saturday based on the overall amount of teams signed up. Pool games can start Thursday's.

10. Pool Play Tie-Breakers (A) Head-to-Head Competition and then (B) Fewest Runs Allowed. The 3rd tie breaker if teams are still tied after the first 2 tie breakers will be Most Runs Scored

11.  Protest Fee: $100 cash (on rule interpretation)

12.  Game time starts after completion of coin toss.

13.  Home team is determined by flip of the coin at the home plate meeting. For Elimination games, the home team will be the HIGHEST SEEDED TEAM. The home team may have their choice of dugout, unless, the other team is currently occupying that dugout in a preceding game.  The home team will furnish the official scorekeeper and the visiting team will furnish the scoreboard operator. NO game will start until there is an official book and scoreboard operator.

14.  Championship games: do have time limits and see kine item #22. HOME TEAM FINISHES LAST AT BAT IF TIME RUNS OUT AND VISITING IS AHEAD. Run Rule is still in effect. Home team will be determined by coin. Tourney Director can change the game time to the regular time limits from pool games if delays were caused during the day pushing game times back. So for example, 8PM Championship game is pushed back to 10PM based on inclement weather, then Championship game times can be changed.

15. Pitching Rules: Please refer to the rule page

  1. Scorecards must be signed by both team managers to eliminate inning validation problems. (Managers are responsible for meeting the umpires immediately following the game at the pitchers mound.)
  2. If pitching rules are violated and the infraction is detected, the situation will be reviewed. Consequences may include elimination of a team from the event and suspension for the following year, coaches and/or players ejection.
  3. Tournament director shall have final decision on all tournament questions.

16. Bunting is allowed ages 9 and up, not allowed for KID PITCH. NO BUNTING FOR AGES 6-8.
17. For elimination games – higher seed will be home team
18. Home team keeps the official scorebook while visiting teams works the scoreboard.

19. Ties will count for Pool Play games – extra innings will not be played in pool play

20. In the event of a tie after 6 inning and/or time limit for elimination games – The next inning will start with one out and the last batted out will start at 2nd base. This will be the structure for each new inning that is required until  the game is won. DURING POOL GAMES, TIME RUNS OUT WITH TEAMS TIED, GAME ENDS IN A TIE.

21. Game times for BASEBALL AND SOFTBALL

AGE

GAME TIME

CHAMPIONSHIP GAME TIME

MAX INNINGS

6U

1:15

1:30

6

7U

1:15

1:30

6

8U

1:20

1:40

6

9U

1:20

1:40

6

10U

1:20

1:40

6

11U

1:20

1:40

6

12U

1:30

1:50

6

13-14U

1:30

1:50

6

 

22. In the event of a rain out where the games cannot be made up, winners will be declared based on highest seed from pool play that advanced the furthest, either in pool or bracket play. No refunds after 2 games have been played. In the event of rain where 2 pool games cannot be played, 1 pool game will determine seeding into bracket games. In the event of inclement weather where pool games are impacted and all scheduled games cannot be played, the top 1st and 2nd seeds of each bracket will be assigned to the championship games. As a last resort if where Sunday games cannot be played at all, trophies will be awarded to the top 2 seeds or the top 2 remaining teams. For example, if the 1st seed played a bracket game and was upset by the 4th seed, however the next round of games are rained out, the 4th seeded team became one of the top two teams remaining and would be awarded a trophy. The format may be changed to lesser time limits or fewer innings to complete the tournament. Coaches and players accept these conditions when entering the tournament. RAIN: In the event of rain, lightning or light failure a game is considered complete after 3 innings have been played (or 2½ if the home team is ahead at that time).

23. Uniforms: Numbers are mandatory, matching uniforms are recommended.

24. Protest: (On rule interpretation only) Protests must be made, to the ump and to one of the Tournament Directors during the inning the event takes place. Protests will be resolved prior to play being resumed. Ump may charge a visit to the mound to the protesting team. ($100 protest fee).

25. If a team withdrawals the week of the event, there is a $150 fee.

26. Based on demand and popularity, the director can start games on Wednesday or Thursday.

27. Teams cannot use more than one batting cage at a time.

28. All Star Promotions reserves the right to combine age brackets. (Example: 9U with 10U All Stars). This decision will be based on the number of teams that enter into each age group division.

29. Age Control Date is your age on or before May 1, 2017.

30. HOW TO DETERMINE SEEDING

(NOTE: Pool games, flip a coin to determine home team. Winner of coin toss has the right to pick Home or Away).

Bracket Play:

  • Overall pool record
  • Head to Head
  • Runs Against
  • Runs For
  • Coin Toss

31. Weather

In the event if the tournament is cancelled while in progress, final standings will be determined in the following way

1) for there to be any final standings, all teams in a specific division MUST finish at least one pool play game. The final standings will be based on the first completed game for every team, utilizing the criteria section for seeding to bracket play

2) If all pool play games are completed, the division will be seeded in the normal fashion prior to bracket play, and the bracket seeding becomes the official final standings. If not bracket round is completed, awards will only be given to the #1 and #2 seeded teams in each age group.

3) If the event is stopped during bracket play, the last fully completed round for the bracket will determine the official standings based on the seeded teams that would advance to the next round from the fully completed bracket round.  If no bracket round is completed, awards will only be given to the #1 and #2 seeded teams in each age group.

Refund Policy

There will be a $100.00 administration fee charged for complete rain outs; 1 game started = 50% of entry fee; 2 or more games started = no refund. Online payment service charges are non-refundable.

Cancelation Policy

If you communicate 15 days before the tournament start date, a full refund will be given. If you communicate 10 to 14 days before, 50 percent of your fee will be returned. If you call 9 or fewer days before, no refund will be given. Online payment service charges are non-refundable.

Weather Cancelations

There is a chance this tournament could be rained out. Please be aware that $75.00 of the entry fee will be kept to cover administrative costs if the tournament is cancelled due to inclement weather. Online payment service charges are non-refundable.

 

 

DETAILED TOURNAMENT RULES:

FAKE BUNTS: IN ALL AGE GROUPS: A batter may NOT show the intent to bunt and then swing away. Penalty: The play will be immediately called dead and the batter declared out, whether contact is made or not. Both teams will be warned that the next violation by either team will result in an ejection.

Pitching Guidelines will be in effect per the rule sections below. 

RUN RULES PER AGE GROUP:

  • 6u – 15 runs after 3 innings, 10 runs after 4 innings, 8 runs after 5 innings
  • 7u - 15 runs after 3 innings, 10 runs after 4 innings, 8 runs after 5 innings
  • 8u - 15 runs after 3 innings, 10 runs after 4 innings, 8 runs after 5 innings
  • 9u - 20 runs after 2 innings, 15 runs after 3 innings, 8 runs after 4 or more innings
  • 10u – 20 runs after 2 innings, 15 runs after 3 innings, 8 runs after 4 or more innings
  • 11u – 20 runs after 2 innings, 15 runs after 3 innings, 8 runs after 4 or more innings
  • 12u – 20 runs after 2 innings, 15 runs after 3 innings, 8 runs after 4 or more innings
  • 13u - 20 runs after 2 innings, 15 runs after 3 innings, 12 runs after 4 innings, or 8 runs after 5 or more innings
  • 14u - 20 runs after 2 innings, 15 runs after 3 innings, 12 runs after 4 innings, or 8 runs after 5 or more innings

PITCHING VISITS FOR AGE GROUPS 8-13:

Coaches are allowed 1 free visit per inning per pitcher. A second visit in that same inning will require you to make a pitching change. Once a pitcher has been removed he cannot re-enter as a pitcher again in that game UNLESS HE IS THE STARTING PITCHER. Definition of a "charged visit" is a trip in which the manager or coach does not remove the pitcher. After the three charged visits are used in one game, every trip to the mound will result in the pitcher being removed. In other words, start one pitcher, make 2 official visits in 1 inning for the same pitcher, then he/she must be taken out. A new pitcher enters, he/she can receive 1 more official visit and if another visit is required with that pitcher, he/she must be taken out. Now if another pitcher is added, the team has used all their official visits and must be taken out. 3 total official visits per game, per team and after the pitcher must be taken out if visited. If pitching rules are violated and the infraction is detected an immediate forfeit will occur.

GAME BALLS are provided by the teams and must meet the proper ounces. New and used balls can be put in play. Used based must be in good condition and approved by the umpire. No certain brand is required meaning any 5.9 leather baseball is acceptable. 

UMPIRES AND COACHES CANNOT MAKE THEIR RULES UP BEFORE THE GAME ON ANY AREA THEY ARE UNSURE OF. After reading the tourney rules and if necessary and still unsure, CALL THE TOURNAMENT DIRECTOR AT 404.268.6824 AND IN THE EVENT THERE IS DISPUTE DURING THE GAME, THE UMPIRE IS TO STOP THE CLOCK AND REVIEW THE RULES EITHER BY BRINGING THE LINK UP BELOW OR READ THE PRINTOUT COPY THAT WILL BE LOCATED AT THE DESIGNATED TOURNAMENT TABLE NEXT TO THE CONCESSION STANDS.

Any rule not covered below will default to Dizzy Dean. 

DIZZY DEAN RULES:

CLICK HERE FOR DIZZY DEAN RULES

 

 

6U YOUTH BASEBALL

Pitching Guidelines will be in effect per the rule sections below. 6U CANNOT use flex balls, must be standard ball.

Team must have at least 8 players to start a game and at least 8 to finish a game. No out will be charged if a team starts with 8 players. Teams dropping below 8 players will forfeit the game.

PLAYING FIELD:

A. Base distance is 60 feet.

B. Home plate arc shall be drawn 20 feet in front of home plate to designate the dead ball area.

C. A 10 foot diameter circle shall be drawn across the front edge of the pitching rubber (42') to designate location for youth pitcher.

D. A pitching line will be drawn from center of 20 ft. arc to the center of pitching circle at (42’).

GAME: A complete game shall be 4 innings OR 3 1/2 if the home team is leading after the visiting team completed the top of the 3rd inning in the event of inclement weather. No new inning may begin when the run differential reaches the point where a team is mathematically eliminated. 

Max runs per inning is 7 runs.

BATTER: Each batter shall receive 3 strikes (swing and miss or foul ball constitutes a strike) or 5 pitches, whichever comes first. A foul ball on the fifth pitch will not count or in other words can keep fouling the last pitch until swings and misses or puts the ball in play. Failure to swing at the fifth or any subsequent pitch will result in the batter being out. No bunting allowed off coaches.

Big barrel bats are allowed and must be BPF 1.15, must possess a "clearly identifiable manufacture's certification stamp. BBCOE bats are legal for ages 5-12 with no weight or height restrictions. USSSA bats ARE allowed.

BATTING ORDER: Must be every player.

PITCHER: The adult pitcher must pitch overhand. Adult pitcher must pitch with one foot in contact with or astride the pitching line. The youth pitcher must remain in the circle until the ball has been hit

ON-FIELD COACHES: 2 defensive coaches may be positioned in the outfield playing area as deep as the deepest outfielder.

DEAD BALL AREAS: Play shall be called dead when:

A. All advancement of runners is, in the judgment of the umpire, halted.

B. A batted ball does not travel beyond the 20 foot arc drawn in front of home plate.

C. A ball is thrown outside the fence, play becomes dead and each runner is entitled to one extra base.

BASERUNNER:

A. Stealing is not permitted. Runners may not advance on wild pitch or passed ball.

B. Runners must stay in contact with the base until the pitch reaches home plate. Penalty for leaving early is an out. Any runner who misses a base or leaves a base early when tagging up on a fly ball will be called out by the umpire when play stops.

C. There is no appeal in this tournament. Any runner who misses a base or leaves a base early when tagging up on a fly ball will be called out by the umpire when play stops.

DEFENSE:

A. Team will place 10 players on defense, using 4 outfielders and have free substitution. A short fielder is not allowed. Team must have a catcher with required catcher’s equipment.

B. Defensive players may not be positioned within the baseline. Penalty: Umpire shall instruct the coach to move the defensive player out of the baseline.

C. Outfielders must remain 5 yards behind the bases until the ball has been put into play by the batter. Penalty: If an outfielder is closer to the bases before a ball is put into play by the batter, the batter and all other base runners will be awarded 1 base and no out will be recorded. Umpire may instruct coach to move players back.

D. The youth pitcher is not allowed to field the ball and run to first, second or third base to record a force out. The youth pitcher will be allowed to run to home and record a force out. If the youth pitcher does field the ball and run to a base, play will be called dead at that time and the base runner will be ruled safe.

E. Time out cannot be called to prevent a runner from advancing to another base. The umpire will use his or hers discretion when granting time out.

F. Catcher's glove not required.

EQUIPMENT: Catcher must wear mask with throat protector, and chest protector. Shin guards are recommended.

 

7 YOUTH BASEBALL

Team must have at least 8 players to start a game and at least 8 to finish a game. No out will be charged if a team starts with 8 players. Teams dropping below 8 players will forfeit the game.

PLAYING FIELD

A. Base distance is 60 feet.

B. Home plate arc shall be drawn 20 feet in front of home plate to designate the dead ball area.

C. A 10 foot diameter circle shall be drawn across the front edge of the pitching rubber (42') to designate location for youth pitcher.

D. A pitching line will be drawn from center of 20 ft arc to the center of pitching circle at (42’).

GAME: A complete game shall be 4 innings OR 3 1/2 if the home team is leading after the visiting team completed the top of the 3rd inning in case of inclement weather. No new inning may begin when the run differential reaches the point where a team is mathematically eliminated. 

Max runs per inning is 7 runs and 10 in the 6th inning.

BATTER: Each batter shall receive 3 strikes (swing and miss or foul ball constitutes a strike) or 5 pitches, whichever comes first. A foul ball on the fifth pitch will not count or in other words can keep fouling the last pitch until swings and misses or puts the ball in play. Failure to swing at the fifth or any subsequent pitch will result in the batter being out. No bunting allowed off coaches. 

Big barrel bats are allowed and must be BPF 1.15, must possess a "clearly identifiable manufacture's certification stamp. BBCOE bats are legal for ages 5-12 with no weight or height restrictions. USSSA bats ARE allowed.

BATTING ORDER: all players must bat

PITCHER: The adult pitcher must pitch overhand. Adult pitcher must pitch with one foot in contact with or astride the pitching line. The youth pitcher must remain in the circle until the ball has been hit.

ON-FIELD COACHES: 1 defensive coach may be positioned in the outfield playing area as deep as the deepest outfielder.

DEAD BALL AREAS: Play shall be called dead when:

A. All advancement of runners is, in the judgment of the umpire, halted.

B. A batted ball does not travel beyond the 20 foot arc drawn in front of home plate.

C. A ball is thrown outside the fence, play becomes dead and each runner is entitled to one extra base.

BASERUNNER:

A. Stealing is not permitted.

B. Runners must stay in contact with the base until the pitch reaches home plate. Penalty for leaving early is an out.

C. There is no appeal in this tournament. Any runner who misses a base or leaves a base early when tagging up on a fly ball will be called out by the umpire when play stops.

DEFENSE:

A. Team will place 10 players on defense, using 4 outfielders and have free substitution. A short fielder is not allowed. Team must have a catcher with required catcher’s equipment.

B. Defensive players may not be positioned within the baseline. Penalty: Umpire shall instruct the coach to move the defensive player out of the baseline.

C. Outfielders must remain 5 yards behind the bases until the ball has been put into play by the batter. Penalty: If an outfielder is closer before a ball is put into play by the batter, the batter and all other base runners will be awarded 1 base and no out will be recorded. Umpire may instruct coach to move players back.

D. Time out cannot be called to prevent a runner from advancing to another base. The umpire will use his or hers discretion when granting time out.

F. Catcher's glove not required.

EQUIPMENT: Catcher must wear mask with throat protector, and chest protector. Shin guards are recommended. A regulation baseball will be used for game play.

INFIELD FLY: Does not apply at this age group.

 

8 YOUTH BASEBALL COACH PITCH

Team must have at least 8 players to start a game and at least 8 to finish a game. No out will be charged if a team starts with 8 players. Teams dropping below 8 players will forfeit the game.

PLAYING FIELD:

A. Base distance is 60 feet.

B. Pitching mound will be 40 ft.

C. Home plate arc shall be drawn 20 ft in front of home plate to designate the dead ball area.

GAME: A complete game shall be 4 innings OR 3 1/2 if the home team is leading after the visiting team completed the top of the 3rd inning in case of inclement weather. No new inning may begin when the run differential reaches the point where a team is mathematically eliminated. 

Max runs per inning is 7 runs.

BATTER: Each batter shall receive 3 strikes (swing and miss or foul ball constitutes a strike) or 5 pitches, whichever comes first. A foul ball on the fifth pitch will not count or in other words can keep fouling the last pitch until swings and misses or puts the ball in play. Failure to swing at the fifth or any subsequent pitch will result in the batter being out. No bunting allowed off coaches. 

Big barrel bats are allowed and must be BPF 1.15, must possess a "clearly identifiable manufacture's certification stamp. BBCOE bats are legal for ages 5-12 with no weight or height restrictions. USSSA bats ARE allowed.

BATTING ORDER: All players must bat.

PITCHER: The adult pitcher must pitch overhand. Adult pitcher must pitch with one foot in contact with or astride the pitching line. The youth pitcher must remain in the circle until the ball has been hit.

ON-FIELD COACHES: 1 defensive coach may be positioned in the outfield playing area as deep as the deepest outfielder.

DEAD BALL AREAS: Play shall be called dead when:

A. All advancement of runners is, in the judgment of the umpire, halted.

B. A batted ball does not travel beyond the 20 foot arc drawn in front of home plate.

C. A ball is thrown outside the fence, play becomes dead and each runner is entitled to one extra base.

BASERUNNER: A. Stealing is not permitted. Runners may not advance on wild pitch or passed ball.

Runners must stay in contact with the base until the pitch reaches home plate. Penalty for leaving early is an out. Any runner who misses a base or leaves a base early when tagging up on a fly ball will be called out by the umpire when play stops.

DEFENSE: A. Team will place 10 players on defense, using 4 outfielders and have free substitution. A short fielder is not allowed.

Team must have a catcher with required catcher’s equipment.

B. Defensive players may not be positioned within the baseline. Penalty: Umpire shall instruct the coach to move the defensive player out of the baseline.

C. Outfielders must remain 5 yards behind the bases until the ball has been put into play by the batter. Penalty: If an outfielder is closer before a ball is put into play by the batter, the batter and all other base runners will be awarded 1 base and no out will be recorded. Umpire may instruct coach to move players back.

D. Time out cannot be called to prevent a runner from advancing to another base. The umpire will use his or hers discretion when granting time out.

F. Catcher's glove not required.

EQUIPMENT: Catcher must wear mask with throat protector, athletic protective cup, and chest protector & shin guards. A regulation baseball will be used for game play.

INFIELD FLY: Does not apply to this at this age group.

 

KID PITCH AGES 

 

9 YOUTH BASEBALL

Team must have at least 8 players to start a game and at least 8 to finish a game. No out will be charged if a team starts with 8 players. Teams dropping below 8 players will forfeit the game.

PLAYING FIELD:

A. Base distance is 65 feet.

B. Pitching mound will be 46 ft.

RUN LIMIT: The offensive team may score a maximum of 10 runs per inning. 

GAME: A complete game shall be 4 innings OR 3 1/2 if the home team is leading after the visiting team completed the top of the 3rd inning in case of inclement weather.  No new inning may begin when the run differential reaches the point where a team is mathematically eliminated. 

BATTER: Dropped 3rd strike by the catcher will not be an out. Batter must be tagged out or thrown out at first base. Bunting is allowed but no showing bunt, pulling the bat back and then hitting or swinging. If that occurs and the ball goes into play, then it becomes an out. 

 Big barrel bats are allowed and must be BPF 1.15, must possess a "clearly identifiable manufacture's certification stamp. BBCOE bats are legal for ages 5-12 with no weight or height restrictions. USSSA bats ARE allowed.

BATTING ORDER: You have 4-choices for your lineup:  (1) Bat 9-straight, (2) Bat 9 with DH, (3) Bat 10/Play 9 with EH or (4) Bat the entire lineup (Continuous batting order with FREE Defensive Substitutions applies).  A team must start the game with at least 9-players but can finish a game with 8-players.  LINEUPS ARE ONLY COLLAPSIBLE if a player is incapacitated during a game and will not be available for the balance of the event.  If you do not have an eligible substitute to replace a player that is injured, ejected or cannot bat for any reason, it is an AUTOMATIC OUT when that players turn comes up in the batting order.  The lineup card must reflect the option chosen and ALL eligible substitutes MUST BE LISTED.  If a player is NOT listed on the lineup card, to include substitutes, they will NOT be eligible to play in that particular game.

If a team uses a line-up that contains substitute players, all starting players may be removed and re-enter the game once, but must re-enter in their original position in the batting order. Non-starters are not allowed to re-enter. When a starter re-enters,

the player in the starter’s batting position in the batting order must be removed from the game and is ineligible for the remainder of the game. If a team uses a line-up that contains ten (10) players, the player in the Extra Hitter position has free defensive substitution. If a team uses a continuous line-up, all

players other than the nine (9) defensive position players are Extra Hitters and may move freely in defensive positions with the exception of the pitching position.

When using the continuous lineup and a player has to leave the game for any reason, that position in the line-up becomes an out when that at bat comes around.

If a team does not follow these rules, it is the sole responsibility of the opposing team head coach to stop play. At that time the tournament director will review the situation and make a final decision.

PITCHING LIMITS: It is the responsibility of each team’s manager to challenge pitching violations by notifying the Umpire and then filing a protest with the tournament director.  A protest may be filed at any point after the pitcher in violation records any out beyond his legal limit AND while the pitcher in violation is in the game as the pitcher of record.  If such violation is the last recorded out of the game, the protest MUST be filed prior to the Umpire and the teams leave the field of play.  

AGE

ONE DAY MAX TO PITCH THE NEXT DAY

ONE DAY MAX

MAX FOR TOURNAMENT

8u - 12u

3

6

8

13u - 15u

3

7

8

     

 

DEFINITION OF “INNING PITCHED”: 1 RECORDED OUT EQUALS 1/3 OF AN INNING. 4 BATTERS FACED w/o recording an out EQUALS 1/3, WHICH EVER COMES FIRST.

BALKS: 1 warning per pitcher unless balk is obvious.

ON-FIELD COACHES: No defensive coaches are allowed on the field

DEAD BALL AREAS: Play shall be called dead when:

A ball is thrown outside the fence, play becomes dead and each runner is entitled to one extra base.

BASERUNNER:

A. Runners ARE NOT allowed to lead off. Runners CANNOT steal home. Stealing takes place once the ball crosses the plate. If a catcher throws down to the 3rd in an effort to pick the runner off and the ball gets by, the runner cannot score. If runners are on 1st and 3rd and the runner attempts to steal 2nd and throws down to 2nd, the runner on 3rd CANNOT advance to home. NO BALKS WILL BE CALLED UNLESS PITCHER FAKES TO BATTER and the pitch or non-pitch will be counted as ball.   Courtesy runner for catcher and pitcher – must be last batted out or player on the bench not officially in the game at the time. NO headfirst slides into home as it will result as an out.

B. Any runner who misses a base or leaves a base early when tagging up on a fly ball will be called out by the umpire when play stops. Play stops if the opposing coach calls time out before the next pitch is thrown and appeals if the baserunner left too early.

C. COURTESY RUNNERS: For the Pitcher AND Catcher ONCE they FIRST reach base!  A courtesy runner will not be allowed if a pitch has been made to the next better.  The courtesy runner MUST BE A LEGAL SUB currently NOT IN THE GAME, which includes STARTERS that have been substituted for but are eligible for re-entry. IF you are batting your entire roster, the courtesy runner MUST BE THE LAST BATTED OUT!  If a team only has one substitute or only 1-out has been recorded, the courtesy runner will revert back to the last batted out if the substitute is on base or the last batter in the lineup if the last batted out is on base

D. NO headfirst slides into home as it will result as an out.

DEFENSE:

A. Team will place 9 players on defense, using 3 outfielders and have free substitution unless batting 10 players and using reserve players. A short fielder is not allowed. Team must have a catcher with required catcher’s equipment.

The umpire will instruct the head coach to move his outfielders back if they are not positioned in the grass. A short fielder is not allowed. Team must have a catcher with required catcher’s equipment.

Defensive players may not be positioned within the baseline. Penalty: Umpire shall instruct the coach to move the defensive player out of the baseline.

EQUIPMENT: Catcher must wear mask with throat protector, athletic protective cup, and chest protector & shin guards. A regulation baseball will be used for game play. Catcher's glove required.

INFIELD FLY: Will apply.

 

10 YOUTH BASEBALL

Team must have at least 8 players to start a game and at least 8 to finish a game. No out will be charged if a team starts with 8 players. Teams dropping below 8 players will forfeit the game.

PLAYING FIELD:

A. Base distance is 65 feet.

B. Pitching mound will be 46 ft.

RUN LIMIT: The offensive team may score a maximum of 10 runs per inning. 

GAME: A complete game shall be 4 innings OR 3 1/2 if the home team is leading after the visiting team completed the top of the 3rd inning in case of inclement weather. No new inning may begin when the run differential reaches the point where a team is mathematically eliminated. 

BATTER: Dropped 3rd strike by the catcher will not be an out. Batter must be tagged out or thrown out at first base. Bunting is allowed but no showing bunt, pulling the bat back and then hitting or swinging. If that occurs and the ball goes into play, then it becomes an out. 

Big barrel bats are allowed and must be BPF 1.15, must possess a "clearly identifiable manufacture's certification stamp. BBCOE bats are legal for ages 5-12 with no weight or height restrictions. USSSA bats ARE allowed.

BATTING ORDER: You have 4-choices for your lineup:  (1) Bat 9-straight, (2) Bat 9 with DH, (3) Bat 10/Play 9 with EH or (4) Bat the entire lineup (Continuous batting order with FREE Defensive Substitutions applies).  A team must start the game with at least 9-players but can finish a game with 8-players.  LINEUPS ARE ONLY COLLAPSIBLE if a player is incapacitated during a game and will not be available for the balance of the event.  If you do not have an eligible substitute to replace a player that is injured, ejected or cannot bat for any reason, it is an AUTOMATIC OUT when that players turn comes up in the batting order.  The lineup card must reflect the option chosen and ALL eligible substitutes MUST BE LISTED.  If a player is NOT listed on the lineup card, to include substitutes, they will NOT be eligible to play in that particular game.

If a team uses a line-up that contains substitute players, all starting players may be removed and re-enter the game once, but must re-enter in their original position in the batting order. Non-starters are not allowed to re-enter. When a starter re-enters,

the player in the starter’s batting position in the batting order must be removed from the game and is ineligible for the remainder of the game. If a team uses a line-up that contains ten (10) players, the player in the Extra Hitter position has free defensive substitution. If a team uses a continuous line-up, all

players other than the nine (9) defensive position players are Extra Hitters and may move freely in defensive positions with the exception of the pitching position.

When using the continuous lineup and a player has to leave the game for any reason, that position in the line-up becomes an out when that at bat comes around.

If a team does not follow these rules, it is the sole responsibility of the opposing team head coach to stop play. At that time the tournament director will review the situation and make a final decision.

PITCHING LIMITS: It is the responsibility of each team’s manager to challenge pitching violations by notifying the Umpire and then filing a protest with the tournament director.  A protest may be filed at any point after the pitcher in violation records any out beyond his legal limit AND while the pitcher in violation is in the game as the pitcher of record.  If such violation is the last recorded out of the game, the protest MUST be filed prior to the Umpire and the teams leave the field of play.

AGE

ONE DAY MAX TO PITCH THE NEXT DAY

ONE DAY MAX

MAX FOR TOURNAMENT

8u - 12u

3

6

8

13u - 15u

3

7

8

     

 

DEFINITION OF “INNING PITCHED”: 1 RECORDED OUT EQUALS 1/3 OF AN INNING. 4 BATTERS FACED w/o recording an out EQUALS 1/3, WHICH EVER COMES FIRST.

BALKS: No balks will be called

ON-FIELD COACHES: No defensive coaches are allowed on the field

DEAD BALL AREAS: Play shall be called dead when:

A ball is thrown outside the fence, play becomes dead and each runner is entitled to one extra base.

BASERUNNER:

A. Runners ARE NOT allowed to lead off. Runners CANNOT steal home. Stealing takes place once the ball crosses the plate. If a catcher throws down to the 3rd in an effort to pick the runner off and the ball gets by, the runner cannot score. If runners are on 1st and 3rd and the runner attempts to steal 2nd and throws down to 2nd, the runner on 3rd CANNOT advance to home. NO BALKS WILL BE CALLED UNLESS PITCHER FAKES TO BATTER and the pitch or non-pitch will be counted as ball. NO headfirst slides into home as it will result as an out.

B. Any runner who misses a base or leaves a base early when tagging up on a fly ball will be called out by the umpire when play stops. Play stops if the opposing coach calls time out before the next pitch is thrown and appeals if the baserunner left too early.

C. COURTESY RUNNERS: For the Pitcher AND Catcher ONCE they FIRST reach base!  A courtesy runner will not be allowed if a pitch has been made to the next better.  The courtesy runner MUST BE A LEGAL SUB currently NOT IN THE GAME, which includes STARTERS that have been substituted for but are eligible for re-entry. IF you are batting your entire roster, the courtesy runner MUST BE THE LAST BATTED OUT!  If a team only has one substitute or only 1-out has been recorded, the courtesy runner will revert back to the last batted out if the substitute is on base or the last batter in the lineup if the last batted out is on base.

D. NO headfirst slides into home as it will result as an out.

DEFENSE:

A. Team will place 9 players on defense, using 3 outfielders and have free substitution unless batting 10 players and using reserve players. A short fielder is not allowed. Team must have a catcher with required catcher’s equipment.

The umpire will instruct the head coach to move his outfielders back if they are not positioned in the grass. A short fielder is not allowed. Team must have a catcher with required catcher’s equipment.

Defensive players may not be positioned within the baseline. Penalty: Umpire shall instruct the coach to move the defensive player out of the baseline.

EQUIPMENT: Catcher must wear mask with throat protector, athletic protective cup, and chest protector & shin guards. A regulation baseball will be used for game play. Catcher's glove required.

INFIELD FLY: Will apply.

 

11-12 YOUTH BASEBALL

Team must have at least 8 players to start a game and at least 8 to finish a game. No out will be charged if a team starts with 8 players. Teams dropping below 8 players will forfeit the game.

PLAYING FIELD:

A. Base distance is 70 feet.

B. Pitching mound will be 50 ft.

NO RUN LIMIT in effect.

GAME: A complete game shall be 4 innings OR 3 1/2 if the home team is leading after the visiting team completed the top of the 3rd inning in case of of inclement weather. No new inning may begin when the run differential reaches the point where a team is mathematically eliminated. 

BATTER: Dropped 3rd strike by the catcher will not be an out. Batter must be tagged out or thrown out at first base. Bunting is allowed but no showing bunt, pulling the bat back and then hitting or swinging. If that occurs and the ball goes into play, then it becomes an out. 

Big barrel bats are allowed and must be BPF 1.15, must possess a "clearly identifiable manufacture's certification stamp. BBCOE bats are legal for ages 5-12 with no weight or height restrictions. USSSA bats ARE allowed.

BATTING ORDER: You have 4-choices for your lineup:  (1) Bat 9-straight, (2) Bat 9 with DH, (3) Bat 10/Play 9 with EH or (4) Bat the entire lineup (Continuous batting order with FREE Defensive Substitutions applies).  A team must start the game with at least 9-players but can finish a game with 8-players.  LINEUPS ARE ONLY COLLAPSIBLE if a player is incapacitated during a game and will not be available for the balance of the event.  If you do not have an eligible substitute to replace a player that is injured, ejected or cannot bat for any reason, it is an AUTOMATIC OUT when that players turn comes up in the batting order.  The lineup card must reflect the option chosen and ALL eligible substitutes MUST BE LISTED.  If a player is NOT listed on the lineup card, to include substitutes, they will NOT be eligible to play in that particular game.

If a team uses a line-up that contains substitute players, all starting players may be removed and re-enter the game once, but must re-enter in their original position in the batting order. Non-starters are not allowed to re-enter. When a starter re-enters,

the player in the starter’s batting position in the batting order must be removed from the game and is ineligible for the remainder of the game. If a team uses a line-up that contains ten (10) players, the player in the Extra Hitter position has free defensive substitution. If a team uses a continuous line-up, all

players other than the nine (9) defensive position players are Extra Hitters and may move freely in defensive positions with the exception of the pitching position.

When using the continuous lineup and a player has to leave the game for any reason, that position in the line-up becomes an out when that at bat comes around.

If a team does not follow these rules, it is the sole responsibility of the opposing team head coach to stop play. At that time the tournament director will review the situation and make a final decision.

PITCHING LIMITS: It is the responsibility of each team’s manager to challenge pitching violations by notifying the Umpire and then filing a protest with the tournament director.  A protest may be filed at any point after the pitcher in violation records any out beyond his legal limit AND while the pitcher in violation is in the game as the pitcher of record.  If such violation is the last recorded out of the game, the protest MUST be filed prior to the Umpire and the teams leave the field of play.

AGE

ONE DAY MAX TO PITCH THE NEXT DAY

ONE DAY MAX

MAX FOR TOURNAMENT

8u - 12u

3

6

8

13u - 15u

3

7

8

     

 

DEFINITION OF “INNING PITCHED”: 1 RECORDED OUT EQUALS 1/3 OF AN INNING. 4 BATTERS FACED w/o recording an out EQUALS 1/3, WHICH EVER COMES FIRST.

BALKS: No warning, balks will be called

ON-FIELD COACHES: No defensive coaches are allowed on the field

DEAD BALL AREAS: Play shall be called dead when a ball is thrown outside the fence, play becomes dead and each runner is entitled to one extra base.

BASERUNNER:

A. Runners are allowed to lead off. Runners may steal home.

B. Any runner who misses a base or leaves a base early when tagging up on a fly ball will be called out by the umpire when play stops. Play stops if the opposing coach calls time out before the next pitch is thrown and appeals if the baserunner left too early.

C. COURTESY RUNNERS: For the Pitcher AND Catcher ONCE they FIRST reach base!  A courtesy runner will not be allowed if a pitch has been made to the next better.  The courtesy runner MUST BE A LEGAL SUB currently NOT IN THE GAME, which includes STARTERS that have been substituted for but are eligible for re-entry. IF you are batting your entire roster, the courtesy runner MUST BE THE LAST BATTED OUT!  If a team only has one substitute or only 1-out has been recorded, the courtesy runner will revert back to the last batted out if the substitute is on base or the last batter in the lineup if the last batted out is on base.

D. NO headfirst slides into home as it will result as an out.

DEFENSE:

Team will place 9 players on defense, using 3 outfielders and have free substitution unless batting 10 players and using reserve players. A short fielder is not allowed. Team must have a catcher with required catcher’s equipment.

The umpire will instruct the head coach to move his outfielders back if they are not positioned in the grass. A short fielder is not allowed. Team must have a catcher with required catcher’s equipment.

Defensive players may not be positioned within the baseline. Penalty: Umpire shall instruct the coach to move the defensive player out of the baseline.

EQUIPMENT: Catcher must wear mask with throat protector, athletic protective cup, and chest protector & shin guards. A regulation baseball will be used for game play. Catcher's glove required.

INFIELD FLY: Will apply.

 

13/14U YOUTH BASEBALL

CAN WEAR MEDAL CLEATS BUT NOT ON THE PITCHING MOUND.

Team must have at least 8 players to start a game and at least 8 to finish a game. No out will be charged if a team starts with 8 players. Teams dropping below 8 players will forfeit the game.

PLAYING FIELD

A. Base distance is 80 feet.

B. Pitching mound will be 54 ft.  

RUN LIMIT: No run limit per inning.

GAME: A complete game shall be 4 innings OR 3 1/2 if the home team is leading after the visiting team completed the top of the 3rd inning in case of inclement weather.  No new inning may begin when the run differential reaches the point where a team is mathematically eliminated. 

BATTER: Dropped 3rd strike by the catcher will not be an out. Batter must be tagged out or thrown out at first base. Bunting is allowed but no showing bunt, pulling the bat back and then hitting or swinging. If that occurs and the ball goes into play, then it becomes an out. Big barrel bats are allowed and must be BPF 1.15 or BBCOR .50. 13-14U division can use drop 5 bats as this age group is combined. USSSA bats ARE allowed.

BATTING ORDER: You have 4-choices for your lineup:  (1) Bat 9-straight, (2) Bat 9 with DH, (3) Bat 10/Play 9 with EH or (4) Bat the entire lineup (Continuous batting order with FREE Defensive Substitutions applies).  A team must start the game with at least 9-players but can finish a game with 8-players.  LINEUPS ARE ONLY COLLAPSIBLE if a player is incapacitated during a game and will not be available for the balance of the event.  If you do not have an eligible substitute to replace a player that is injured, ejected or cannot bat for any reason, it is an AUTOMATIC OUT when that players turn comes up in the batting order.  The lineup card must reflect the option chosen and ALL eligible substitutes MUST BE LISTED.  If a player is NOT listed on the lineup card, to include substitutes, they will NOT be eligible to play in that particular game.

If a team uses a line-up that contains substitute players, all starting players may be removed and re-enter the game once, but must re-enter in their original position in the batting order. Non-starters are not allowed to re-enter. When a starter re-enters,

the player in the starter’s batting position in the batting order must be removed from the game and is ineligible for the remainder of the game. If a team uses a line-up that contains ten (10) players, the player in the Extra Hitter position has free defensive substitution. If a team uses a continuous line-up, all

players other than the nine (9) defensive position players are Extra Hitters and may move freely in defensive positions with the exception of the pitching position.

When using the continuous lineup and a player has to leave the game for any reason, that position in the line-up becomes an out when that at bat comes around.

If a team does not follow these rules, it is the sole responsibility of the opposing team head coach to stop play. At that time the tournament director will review the situation and make a final decision.

PITCHING LIMITS: It is the responsibility of each team’s manager to challenge pitching violations by notifying the Umpire and then filing a protest with the tournament director.  A protest may be filed at any point after the pitcher in violation records any out beyond his legal limit AND while the pitcher in violation is in the game as the pitcher of record.  If such violation is the last recorded out of the game, the protest MUST be filed prior to the Umpire and the teams leave the field of play.  

AGE

ONE DAY MAX TO PITCH THE NEXT DAY

ONE DAY MAX

MAX FOR TOURNAMENT

8u - 12u

3

6

8

13u - 15u

3

7

8

     

 

DEFINITION OF “INNING PITCHED”: 1 RECORDED OUT EQUALS 1/3 OF AN INNING. 4 BATTERS FACED w/o recording an out EQUALS 1/3, WHICH EVER COMES FIRST.

1 RECORDED OUT EQUALS 1/3 OF AN INNING. 4 BATTERS FACED EQUALS 1 FULL INNING.

BALKS: No warning, balks will be called

ON-FIELD COACHES: No defensive coaches are allowed on the field

DEAD BALL AREAS: Play shall be called dead when:

A ball is thrown outside the fence, play becomes dead and each runner is entitled to one extra base.

BASERUNNER:

A. Runners are allowed to lead off. Runners may steal home.

B. Any runner who misses a base or leaves a base early when tagging up on a fly ball will be called out by the umpire when play stops. Play stops if the opposing coach calls time out before the next pitch is thrown and appeals if the baserunner left too early.

C. COURTESY RUNNERS: For the Pitcher AND Catcher ONCE they FIRST reach base!  A courtesy runner will not be allowed if a pitch has been made to the next better.  The courtesy runner MUST BE A LEGAL SUB currently NOT IN THE GAME, which includes STARTERS that have been substituted for but are eligible for re-entry. IF you are batting your entire roster, the courtesy runner MUST BE THE LAST BATTED OUT!  If a team only has one substitute or only 1-out has been recorded, the courtesy runner will revert back to the last batted out if the substitute is on base or the last batter in the lineup if the last batted out is on base.

D. NO headfirst slides into home as it will result as an out.

DEFENSE:

Team will place 9 players on defense, using 3 outfielders and have free substitution unless batting 10 players and using reserve players. A short fielder is not allowed. Team must have a catcher with required catcher’s equipment.

The umpire will instruct the head coach to move his outfielders back if they are not positioned in the grass. A short fielder is not allowed. Team must have a catcher with required catcher’s equipment.

Defensive players may not be positioned within the baseline. Penalty: Umpire shall instruct the coach to move the defensive player out of the baseline.

EQUIPMENT: Catcher must wear mask with throat protector, athletic protective cup, and chest protector & shin guards. A regulation baseball will be used for game play. Catcher's glove required.

INFIELD FLY: Will apply.