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  • League Rules
    BASIC RULES

    •4 minimum to play, 8 maximum
    •2 people play in each game – teams may switch out players at any time
    •2-3 matches per night, each game is best out of 3 games

    Object of the Game:
    •Score points by throwing and deflecting the flying disc and hitting or entering the goal
    •Game ends when a team scores exactly 21 points or “chogs” the disc for an instant win Players must get exactly 21, if you go over it reverts back to 17 points

    Game Play:
    •Frisbee flip (heads/tails) to determine which team goes first
    •After the 1st game, the starting team alternates
    •The game is broken up into turns (equal number of turns for each team) This does NOT apply in the case of an instant win

    •2 people from the same team stand at opposing ends of the playing field
    •Each Turn: 1 player throws the disk while the other player deflects it The deflector can use BOTH HANDS to slam/redirect the flying disc
    The deflector may NOT catch, carry or double hit the disc

    The original deflector then throws the disc back to the original thrower from his end The original thrower now becomes the deflector to complete their turn

    Points/Scoring:
    •NO points are awarded if the thrower goes over the line, or if the disc hits the ground before reaching the goal
    •1 point – Dinger
    The flying disc is deflected by your partner into the side of the kan

    •2 points – Deuce (a.k.a. “direct hit” or “direct”)

    The flying disc hits the side of the kan without help from the deflector

    •3 points – Bucket
    The flying disc is deflected through the top OR into the front slot

    •Instant Win – Chog
    When a player throws the disc into the front slot (in the middle of the kan) WITHOUT help from the deflector

    •In the Event of a Tie Each team has 1 more turn – the winner is the team that scores the most points
    1st team to exactly 21 points wins (no rebuttals)