Bulletin Board
Subscribe to our Newsletter
Warmup:
Before every game, both of the two teams will receive a two minute warm-up to shoot and get loose, without the interference of their opponent. Each team is allowed to cancel their warm-up if they would like to.
Clock:
There are two eight minute halves. In the first half, the clock will continuously run, including when the ball rolls far away from the court, until the one minute mark, where the clock will stop on all dead balls. In the second half, the clock will continuously run, including when the ball rolls far away from the court, until the four minute mark, where the clock will stop on all dead balls. The clock will also stop on all made baskets within the final minute of the second half.
Deciding Who Shoots for Ball to Start Game:
When two teams are matched up, the team who is higher in the standings gets to choose which player from their own team shoots for ball. However, if the hosting team is playing, they are allowed to choose which player from their own team shoots for ball, regardless of the standings.
Ball Possession To Start Game:
A player will shoot the ball from behind the three point line at the top of the key. If the player makes the shot, his team decides whether they would like to receive the ball first or second. If the player does not make the shot, the other team decides whether they would like to receive the ball first or second.
Checking Up The Ball:
After every scored basket and dead ball, the ball must be checked up behind the three point line at the top of the key as quickly as possible. The defending player must pass the ball to the opposing player, and can’t cross the three point line until the ball is in possession of the other player. If the defender crosses the line before eligible, their team is given a warning, and every penalty after that is a team foul
Three Point Line Rule:
After every change of possession, a player must be in full possession of the ball and have one foot behind the three point line before his team can score the ball. The opposing team is allowed to defend prior to the crossing of the three point line, however, fouls will be called much heavier in this time to give the offense a better chance of crossing the three point line. If a player does not cross the necessary line and scores the ball, the opposing team is awarded two points.
Jump Balls:
When a jump ball occurs, the possession flips to each team according to who the ball at the last jump ball or half start.
Disagreed Calls:
If the two teams disagree on a call made in the game, the players on the sideline most vote on their thoughts about the play to determine what happens. The clock will stop during these periods, as they are considered a timeout.
Fouls:
All fouls, including shooting fouls, are put on the ground, except for when a player is fouled while attempting to shoot a three point shot. When this happens, the player will receive three free throws. There are team fouls and once a team reaches five fouls, their opponent is in the bonus for the entire game. From five fouls and on, the team in the bonus and shoots a one and one on all fouls for the rest of the game.
Offensive Fouls:
When an offensive foul occurs, the player’s team is charged with a team foul. However, if their opponent is in the team foul bonus, they do not get to shoot a set of one and one free throws.
Fouls Plus The Bucket:
When a player is fouled and makes the shot, his team receives the points for the made shot and a team foul is given to the other team. However, the fouled player does not get to shoot his extra free throw.
Late Game Intentional Fouls Rule:
Late in the second half when a team intends, the two teams can agree to go through this process to improve the pace of play. To start the process, the team must commit a foul on the opposing team. Once a foul is committed, the fouling team must tell the opposing team and sideline about their intentions to use this rule. If all three parties agree to this, then the rule is put into place. For every foul the defending team is away from the bonus, that many seconds is ran off of the clock. After that, the shooting team can choose who they would like to shoot the one and one free throws. From there on, the fouling rules are played like normal. The rule is no longer in place once the team reaches five fouls.
Late Game Possessions:
If a team has the ball under the last 15 seconds of the game, they can hold it out until the buzzer sounds without the risk of being penalized for stalling.
Flagrant Fouls:
If a player commits an extremely hard and unnecessary foul during play, and is deemed intentional, the flagrant foul rule is put in place. The fouling team is charged with one team foul, their opponent shoots two free throws, and receives the ball afterwards, no matter the situation before. There will be no bonus free throws if the team is in the bonus during the foul.
Free Throws:
A player is given 10 seconds to shoot a free throw, and a sideline official can pass the ball to the shooter if he would like it.
Regulation Timeouts:
Each team will have two timeouts for the entire game, after which the ball will be checked up as normal. The timeouts are roughly one minute long.
Stalling:
The sideline can give out a stalling warning to a team who is intentionally holding the ball and not shooting. A stalling is when a player holds or dribbles the ball at the top of the key away from play for around seven or eight seconds. If the sideline notices it again, the team is given a stalling penalty, and the ball is awarded to the other team. This is considered a dead ball and designed to keep a good pace of play.
First Overtime:
If the score is tied at the end of regulation, the two teams will compete in a two minute overtime. All of the gameplay rules will be the same as regulation, where the clock will operate like the final two minutes of the second half. Each team will have one timeout, regardless of how many each had at the end of regulation. The fouls will remain the same as they were in regulation.
Multiple Overtimes:
If the score is tied at the end of the first overtime, the two teams will compete in a one minute overtime. All of the gameplay rules will be the same as regulation, where the clock will operate like the final two minutes of the second half. Each team will have one timeout, regardless of how many each team had at the end of the first overtime. The fouls will remain the same as they were in regulation.
Ball Possession in Overtimes:
To start the first overtime, the team who did not shoot for ball at the beginning of the game gets to go through that process. After the process is completed, the possession arrow is flipped back and forth like in normal regulation. If the game enters multiple overtimes, the team with the possession arrow shoots for ball at the beginning of each one.
Injuries:
If a player gets injured during a game and can’t continue to play, an idle substitute is allowed to play in the player’s spot. If there are no available substitutes, the player’s team will cancel their remaining games for the day and those games will not go against their record.
Sideline:
Every game will have a clock operator, two statisticians, an official who helps with free throws and balls that roll away from the court, and an on-call cameraman. Every player on the sideline must pay close attention to the current game, because they vote on disputes in the game. The games will be played on another date.
Game Ball:
The game ball will be a 28.5 size ball for every game, chosen by the hosting court or home team.
Goal Height:
The goal will always be roughly eight and a quarter feet tall, no matter the hosting court.
