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Rules & Regulations

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RULES AND REGULATIONS

 

1.  TEAM LINE-UP

 

All Active Members Only. The ideal number of players per team is min. 10 to 15 players (maximum) as long as the team will follow the 5 Minutes Rule. All players must play a minimum of 5 minutes per period when the rule is in effect. 

 

2.  UNIFORMS

 

No player will be allowed to play without wearing the official team uniform/color (both short & shirt) during the game.

 

3.  Tempers/Arguments/Fights

 

Coaches and Technical Committee will be diligent regarding Tempers, Arguments and Fights in the game. 

 

Violation will result to automatic substitution of the player(s) involved. Referees should confer with the Technical Committee for appropriate action. 

Immediate warning from the referees may be called on argued calls. 

A technical foul may be called after the warning. 

Only the coach can talk to the referees to seek clarification on the calls made by the referees but only on dead ball situations. Captain ball will only be allowed in the absence of the coach.

Players involved will have to sit down 5 mins. Before they can come back in the game.

Players involved have to resolve any issues before they will be allowed to come back in the game.

 

4.  DURATION OF THE GAME:  

 

During the Eliminations: 

 

 

   Continuous 20 minutes for the first half and 24 minutes in the 2nd half except for the last 3    

   minutes of the second half. (Stop clock on all timeouts)

  Stop clock on substitutions and free throws in the last 3 minutes of the second half only. 

 

  OVERTIME DURATION: Overtime period is Two (2) minutes stop clock.Team fouls will be carried over the extension. Each team will have one 30 seconds timeout in overtime period. 

 

  OFFICIAL SUBSTITUTION: *5 MINUTE RULE - Automatic substitution every 5 minutes (2nd 5 or 3rd 5 if applicable) to allow all players to play in the first and second half. It will be coach's decision after. Stop clock on substitution.

 

  On injuries, the substitute will be the player who has not played yet based on the "5 Minute Rule". This rule applies in the 1st half and 2nd half. 

 

  If a player requests to be relieved for various reasons (fatigue, injury, etc.), he may do so during a dead ball situation and by communicating with the referees. Substitutions should be based on the "5 minute Rule". 

 

  TIMEOUT:

      Each team can call for (2) 30 sec. timeouts in the first half and (3) 30 sec. timeouts in the second half.        

      Substitutions can also be made at that time. 

      Only the coach or the captain ball is allowed to ask for a timeout at the official's table. 

      A technical foul will be given to the team who will call a timeout after the allowed numbers of timeouts have been used. 

      Two (2) free throw will be given to the other team plus ball possession. 

      Injury and referees timeouts are 20 seconds only.

 

PLAY-OFFS, SEMIS AND FINALS                                                             

   20 Minutes running time in the first half

   20 Minutes stop clock in the second half  

   Stop clock for any substitutions and free throws for the duration of game. 

 

  5 Minutes Rule applies in the 1st half only,    2nd half will be coaches decision.

 

  For substitution, all players should report to the official's table. Table officials will only allow substitution when there is a dead ball situation. 

 

  TIMEOUT:  

      There are two (2) timeouts for the 1st half 

      Three (3) timeouts for the 2nd half. No carry over

      Each timeout is 30 sec. 

 

  OVERTIME DURATION: Overtime period is five (5) minutes. (Running time for the first 3 minutes and stop clock in the last 2 mins.)                                                     

 

      . Each team will have one 30 seconds timeout in overtime period. Only the coach or the    

        captain ball is allowed to ask for a timeout at the official's table.

 

A technical foul will be given to the team who will call a timeout after the allowed numbers of timeouts have been used. Two (2) free throw will be given to the other team plus ball possession. Injuries and referees timeouts are 20 seconds only.

 

5. SHOT CLOCK:  

    30 second shot clock is in effect at possession of the ball. Shot clock will reset when the ball  

    hits the rim or after a foul was committed.

 

6.     BACK COURT VIOLATION:  

     Back court violation is 10 seconds.

 

7.     FOULS:  

     There are shooting and non-shooting fouls. Shooting fouls will result to 2 free throws. Non-  

      shooting fouls are just side out. 

 

8.     TEAM FOULS: 

     After 8th team foul, two (2) free throw will be given to the other team. 

 

9.     PERSONAL FOULS:

     Each player is allowed 5 personal fouls.

 

10.  TECHNICAL FOUL: 

      A technical foul will result to two (1) free throws and ball possession. 

     Technical fouls will be called for the following reasons (but not limited to):trash talking, swearing, arguing with the referees, fighting (in any form). Referee's discretion will be used. 

      In most cases, a warning will be called once before a technical foul is called.

     The player or the coach may be called for technical fouls. 

     Two technical fouls on the same player or coach in the same game will result to the player or the coach to be taken out of the playing court.

 

11.  FLAGRANT FOUL:  

     Flagrant foul may be called by the referees if the intention of the player is to cause harm or injury to another player. 

     Flagrant foul will result to the player taken out of the playing court. 

     One free throw will be given to the other player and ball possession to his team. The incident will be reviewed by a technical committee composed of representatives from all the teams. 

    The team rep whose player is the subject of a disciplinary action will be allowed to take part in    

     the discussion but will be asked to abstain in the decision making. 

 

    The first flagrant foul of a player may result to a one game suspension. 

    Two flagrant fouls by the same player may result to the player being suspended for the remainder of the games.

 

12.  WINNER BY DEFAULT:  

      Each team will be given 5 minutes grace period to complete the required number of players (five players). 

     The team who fails to complete after the 5 mins grace period will have their game considered as "loss by default". 

     The final score will be 20 - 0 in favor of the opposing/complete team. 

 

   A $50 penalty must be paid by the defaulting team and will be payable on the next game. This will be added to the league’s fund.

 

13.  TABLE COMMITTEE ASSIGNMENTS:

       The team that will not be playing (BYE) shall be the table committee (scorers, timekeepers) on that weekend. Team representatives are responsible to assign/schedule their players.

 

        A $200.00 penalty must be paid by the absentee team and will be payable on the next game. This will be added to the league's fund.

 

 

14.  GENERAL BASKETBALL RULES:  

     Travelling, over the back fouls, charging fouls, technical fouls, 3 seconds in the paint, 5 seconds to inbound the ball, 10 seconds to bring the ball to half court, and 30 seconds shot clock. 2016 FIBA  Basketball Rules will apply if not stated above. Team Representative is trusted to discuss these rules with his Team before the tournament begins. * Referees will be informed by the Games Committee.

 

MECHANICS OF THE GAME: 

 

      Single round robin system in the elimination round. 

 

      Play-offs:  (Top 8 teams will qualify for Quarter-Finals knock-out game)

      

                   Quarter-Finals: :     

                             (Bracket 1)  #1 vs #8,   #4 vs #5

                                  (Bracket 2)  #3 vs #6,   #2 vs #7

 

            •      Semi-Finals: 

                       1st game       Winners on Bracket 1

                       2ND game      Winners on Bracket 2

 

 

            •      Finals

                       1st game -              3rd place   L1 vs L2

                       2nd game              – Championship   W1 vs W2

 

NOTE:

 

In case of a tie between two (2) teams, the winner over the other rule shall apply. In case of three (3) or more ties, the quotient system shall apply. Only the games among themselves shall be considered. QUOTIENT = Points for / Points against.

 

ADDITIONAL GAME RULES FOR 2016:

1.          Teams shall be required to have a minimum 10 players per game. Teams with less than 10 players after 5 minutes of play will only be allowed to play 4 players after the first 5 minute substitution (5 against 4). Five players will be allowed back after the next 5 minute substitution. This will take effect in the 1st and 2nd half.

2.          Each player must have played a minimum of 4 games in the elimination round in order for him to be allowed to play in the playoffs, semis & finals. Committee to confirm attendance.

3.     After 4 games played, the team line up shall be final and no changes will be allowed.

4.     During the game, if ever there is a protest against a specific player (being inactive member, not in the submitted line up, etc.), he shall not be allowed to continue to play until such issue has been resolved.