House Fastpitch Rules

Click here to download a copy of the rules.

 

OBGC follows National Federation of State High School Associations Rules for Fastpitch Softball with the following modifications. The modifications are intended to address the developmental aspects of the younger leagues, ensure player safety and facilitate the equitable participation of all players.

The following are the rules for OBGC house fastpitch. OBGC rules will be used at all games. Please do not deviate from these rules. The home team for each game will be determined by a coin flip prior to the start of each game. Each team should provide a game ball for each game. OBGC will provide the machine and generator for all games in the 8U division. 

 

8U

10U

13U

HSE

Ages

Girls in

K - 3rd Grade

Girls in

4th - 5th Grade

Girls in

6th - 8th Grade

Girls in 9th - 12th Grade

Size of Ball

11”

11”

12”

12”

Distance for Bases

55’

60’

60’

60’

Distance to Pitcher

35’

35’

40’

43’

Pitcher1

Machine

Player and Coach

Player

Player

Length of Game2

Complete 6 innings or 120 minutes

Complete 6 innings or 120 minutes

Complete 7 innings or 120 minutes

Complete 7 innings or 120 minutes

Minimum Number of Players

8

7

7

7

Maximum Players in Field

10

9

9

9

Minimum Playing Time (Defense)3

At least 3 innings

 (1 in infield)

At least 3 innings

(1 in infield)

At least 3 innings

(1 in infield)

At least 4 innings

(1 in infield)

Maximum Playing Time4

3 innings maximum at any one position

3 innings maximum at any one position

3 innings maximum at any one position

4 innings maximum at any one position

Batting Lineup5

All players

All players

All players

All players

Runs allowed per inning6

5 runs

Does not apply to last inning

5 runs

Does not apply to last inning

5 runs

Does not apply to last inning

5 runs

Does not apply to last inning

Field Coaches

1st and 3rd base coach and two defensive coaches positioned outside the lines in the outfield

1st and 3rd base coach

1st and 3rd base coach

1st and 3rd base coach

Umpires7

Offensive and Defensive Coaches

Provided by OBGC

Provided by OBGC

Provided by OBGC

Balls and strikes

No
(8 pitches that cross the plate in the strike zone)

Yes

(but no walks)

Yes

Yes

Stealing/ Advance on passed ball

No

3rd base & home only

Yes

Yes

Sliding

Yes
(feet first only)

Yes
(feet first only)

Yes
(feet first only)

Yes
(feet first only)

Advance on overthrows - to First Base8

No

Yes – at own risk but maximum of 1 base

Yes

Yes

Advance on overthrows - to Third Base8

No

Yes
except throws from catcher to 3rd on an attempted steal

Yes

Yes

Advance on dropped third strike

No

No

Yes

Yes

Intentional Walks

N/A

No

No

No

Intentional Bunting

N/A

No

Yes

Yes

Courtesy Runner9

No

Yes

Yes

Yes

Dead Ball - batted ball hits pitching machine

Yes
Runners advance one base.

N/A

N/A

N/A

Infield Fly Rule

No

No

Yes

Yes

Initial Position of outfielders

Anywhere in the field of play within the spirit of the game.

On outfield grass.

On outfield grass.

On outfield grass.

Number of Batters a Pitcher Can Hit before She MUST Be Removed10

N/A

3

3

N/A

Stopping Play (Defense)

Player in possession of ball within the base line as called by the Coach Pitcher

Time called by umpire

Time called by umpire

Time called by umpire

Collision Rule

N/A

Called by umpire

Called by umpire

Called by umpire

10 foot rule11

Yes

No

No

No

Thrown Bat

One warning for EACH team. Next thrown bat, ball is dead and batter is out

One warning for EACH team. Next thrown bat, ball is dead and batter is out

One warning for EACH team. Next thrown bat, ball is dead and batter is out

One warning for EACH team. Next thrown bat, ball is dead and batter is out

 

Notes 

1.     Pitcher – 10U Division

·         There are NO walks. Once a player pitcher has thrown ball 4, the offensive team's coach steps in and throws a maximum of 5 pitches. The strike count continues from where the player pitcher left off. The batter will either get a hit, strike out, or be called out after the 5th pitch from the coach. In addition, players on base when a coach is pitching may not steal or advance on a passed ball. Note: Pitches should be thrown with as little arc as possible. The coach pitch ball should not go above the pitcher’s head.

2.     Length of Game – All Divisions

·         The last inning is the inning whose top half begins 90 minutes (80 minutes in the fall) after the scheduled start time of a game. All games will have a 120 minute limit (100 minutes in the fall).  This time limit is from the scheduled start time of the game. If a batter is up at the time limit, the batter will get to finish their at bat.

3.     Minimum Playing Time – All Divisions

·         Applies only to players that are present for the entire game. Also catcher is considered an infield position in the 10U, 13U, and HSE divisions

4.     Maximum Playing Time – 10U, 13U and HSE divisions

·         Playing time limit does not apply to the catcher in the 10U, 13U, and HSE divisions.

5.     Batting Lineups – All Divisions

·         Players who arrive after the first pitch of the game will be added to the end of the lineup. If a player leaves the game and is unable to bat, her place in the lineup is skipped and an automatic out is NOT taken.

6.     Runs allowed per inning – All Divisions

·         Play shall stop after the 5th run has scored in an inning unless additional runs are scored as a result of the natural progression of a play. Example: Four runs have scored and the bases are loaded. The batter hits the ball to the outfield and two base runners cross home plate prior to the end of the play. In this instance, both runs count.

7.     Umpires – 8U Division

·         The 1st base coach makes all calls at 1st base and fair/foul balls on the 1st base side of the infield.

·         The 3rd base coach makes all calls at 3rd base and fair/foul balls on the 3rd base side of the infield

·         The Coach Pitcher makes all calls for plays at second base, at the plate, determining the 10 foot rule, strikeouts and determines when play stops on defensive plays.

8.     Overthrows - 10U Division

·         A batter/base runner CAN advance to second base on an overthrow at first base during a defensive play but cannot proceed any further. This limitation applies only to the runner at first base. All other runners on base at the time of the overthrow are not limited to one base.  If the ball is still in play on an overthrow to first, the defense can attempt to make a play on a runner going to second base after an overthrow without liability of giving up any additional bases to that runner (i.e., runner limited to one base).

·         A base runner on first base CANNOT advance to second base on an overthrow as the result of a pickoff attempt of that base runner by the catcher. The runner MUST return to first base.

·         A base runner at third base CAN advance home on an overthrow during a defensive play made on a batted ball or on a pickoff attempt of that base runner by the catcher. A base runner stealing third base CANNOT advance past third base on an overthrow by the catcher.

9.     Courtesy Runner – 10U, 13U and HSE divisions

·         A courtesy runner may be used for the player who starts the next inning in the catcher or pitcher position and may be inserted at any time after the player has safely reached base.

·         The courtesy runner should be the player who made the last out of the inning. If there are no outs, then the courtesy runner is the last runner who scored a run. If there are no outs or no runs in the first inning, then the courtesy runner is the last batter in the batting order.

10. Number of Hit Batters – 10U and 13U Divisions

·         No more than 3 above the knee during the game.  After the 3rd hit batter, pitcher MUST be removed and cannot pitch the remainder of the game.

11. 10 Foot Rule – 8U Divisions

·         A batted ball must go forward at least 10 feet on the ground in fair territory to be a fair ball.  Defensive players can make plays on all foul pops, including those hit behind the plate, that go over the batter’s head (i.e., if the ball is caught, the batter is out).

 

Other Important Safety Rules

 

Suspending play for Lightning (from OBGC’s Lightning Policy)

·         If at any time lightning is seen or thunder is heard at the field, all play must be stopped immediately and all players, coaches, and fans need evacuate the area and seek shelter. Play cannot continue until there has been a 30-minute waiting period after the last lightning flash is seen. Even if weather conditions appear to have improved within the 30-minute window, you must wait the required time. Lightning can strike from as far as 10 miles away.

·         The onus of removing a team or individual from an athletic site in the event of lightning activity is on the coach supervising the activity. The safety of all team members rests with that coach.

 

Concussion Awareness (from OBGC’s Concussion Awareness Policy - new 2012)

·         If a player has a suspected concussion during a practice or game, that player is to be immediately removed from that activity and is not allowed to participate in a practice or game until they have a note from a doctor allowing them to play. Coaches should report these incidents to the appropriate point of contact at softball@obgc.com.

 

Warming up Pitchers

·         Anyone under the age of 18 who is warming up a pitcher prior to or during a game must wear a catcher’s mask. This applies to both players and non-players.

 

Jewelry

·         All jewelry should be removed prior to the game.

 

Helmets

·         Batting helmets must be worn at all times when the batter/runner is in the field of play.

 

Batting warm-ups

·         Batting warm-ups must take place in an area that is out of play and away from spectators. The on deck batter may warm-up in the batter’s circle but must be alone. All warm-ups with toss, tees, hitting sticks, bat sleeves or any other equipment other than the player’s bat, must take place in an area out of play and away from spectators.