Rules

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COSUMNES RIVER BASKETBALL LEAGUE

2009 OFFICAL RULES



Rule No. 1 General Rules of Play:
Game starts with a jump ball – then alternate inbounding from mid court at start of each period. All games will consist of six periods and each period shall last six-minutes. There will be a running clock for all periods, except for the final two minutes of the 3rd period and 6th period. The clock will stop during the shooting of free throws. There shall be one minute between periods and two minutes between halves to allow for substitutions. Rim height shall be nine feet (9’) for 3rd-4th grade teams, ten feet (10’) for 5th - 6th grade teams. Black line is out-of-bounds

Fouls and Violations

FOULS

Personal fouls: Personal fouls include any type of illegal physical contact.
• Hitting
• Pushing
• Slapping
• Holding
• Illegal pick/screen -- when an offensive player is moving. When an offensive player sticks out a limb and makes physical contact with a defender in an attempt to block the path of the defender.
Personal foul penalties: If a player is shooting while a being fouled, then he gets two free throws if his shot doesn't go in, but only one free throw if his shot does go in.
• Inbounds. If fouled while not shooting, the ball is given to the team the foul was committed upon. They get the ball at the nearest side or baseline, out of bounds, and have 5 seconds to pass the ball onto the court.
• One & one. If the team committing the foul has seven or more fouls in the game, then the player who was fouled is awarded one free throw. If he makes his first shot, then he is awarded another free throw.
• Ten or more fouls. If the team committing the foul has ten or more fouls, then the fouled player receives two free throws.
Charging:.An offensive foul that is committed when a player pushes or runs over a defensive player. The ball is given to the team that the foul was committed upon.

Blocking: Blocking is illegal personal contact resulting from a defender not establishing position in time to prevent an opponent's drive to the basket.

Flagrant foul:. Violent contact with an opponent. This includes hitting, kicking, and punching. This type of foul results in free throws plus the offense retaining possession of the ball after the free throws.

Intentional foul:. When a player makes physical contact with another player with no reasonable effort to steal the ball. It is a judgment call for the officials.

Technical foul/Unsportsmanlike Conduct: A player or a coach can commit this type of foul. It does not involve player contact or the ball but is instead about the 'manners' of the game. Foul language, obscenity, obscene gestures, and even arguing can be considered a technical foul, as can technical details regarding filling in the scorebook improperly or dunking during warm-ups. This may result in the player or coach being removed from the game. If any player or coach receives two technical fouls in the same game, that player or coach shall be eject from the game. Any player or coach that is ejected from a game shall not be allowed to participate in the following game.

Players Shall Foul Out at Five Fouls: After accumulating 5 personal fouls, the player has fouled out of the game and may not play for the duration of the game.


VIOLATIONS

Walking/Traveling:. Taking more than 'a step and a half' without dribbling the ball is traveling. Moving your pivot foot once you've stopped dribbling is traveling.

Carrying/Palming: When a player dribbles the ball with his hand too far to the side of or, sometimes, even under the ball.

Double Dribble: Dribbling the ball with both hands on the ball at the same time or picking up the dribble and then dribbling again is a double dribble.

Held ball: Occasionally, two or more opposing players will gain possession of the ball at the same time. In order to avoid a prolonged and/or violent tussle, the referee stops the action and awards the ball to one team or the other on a rotating basis.

Goaltending: If a defensive player interferes with a shot while it's on the way down toward the basket, while it's on the way up toward the basket after having touched the backboard, or while it's in the cylinder above the rim, it's goaltending and the shot counts. If committed by an offensive player, it's a violation and the ball is awarded to the opposing team for a throw-in.

Backcourt violation: Once the offense has brought the ball across the mid-court line, they cannot go back across the line during possession. If they do, the ball is awarded to the other team to pass inbounds.

Time restrictions: A player passing the ball inbounds has five seconds to pass the ball. If he does not, then the ball is awarded to the other team. Other time restrictions include the rule that a player cannot have the ball for more than five seconds when being closely guarded and, in some states and levels, shot-clock restrictions requiring a team to attempt a shot within a given time frame.

Ten-Second Rule: Teams have 10 seconds to bring the ball out of the backcourt.

Three Second Violation: The three second violation will be enforced on offensive players in the key.

Special League Rules

Playing Time: All players must play, no less than three periods during the game. Each player must sit one period during the game. (Exception to this rule: is when a team has only five available players).

Substitutions: No free substitutions are allowed during the period. Substitutions are only allowed during breaks between periods. Substitutions are allowed for an injured or fatigued player.

Backcourt Pressure: No backcourt pressure is allowed in the 3/4 grade bracket. Backcourt pressure is allowed in the 5/6 bracket, only in the second half of the game.

Timeouts: Each team is allowed one timeout during each half of the game. A timeout may be called by a player or coach of the team that is in possession of the ball or during a stoppage of play.

Overtime: There is no overtime play during the regular season. The game ends in a tie. Playoff/Tournament Games will have a three minute overtime period. The clock will stop during the shooting of free throws. Each team is allowed one timeout. If the first overtime period ends in a tie, a second period will be played. The second overtime period is sudden victory. The first team to score in the second period wins the game.


MERCY RULE: If a team is ahead by 20 points, the following rules apply: The leading team may not press. The team that is behind by 20 points may continue to play full-court defense. After a steal or rebound, the player must make at least one pass, before shooting. No fast-break baskets are allowed by the team that is ahead. Once the team that is behind has brought the score to within ten points, normal game rules will apply. Coaches please use reasonable judgment on how to handle the Mercy Rule. We don’t want to discourage the players on the losing team.


TEAM RESPONSIBILITIES:

1. No player may play on a team lower than his grade.

2. The coaches for both teams for the first game of the day (practice or game days) are responsible for setting up the facility for play or practice (Example: Setting rim at required height, dry mopping court, moving items off court, etc.)

3. The coaches for both teams for the last game of the day (practice or game days) are responsible for cleaning up the facility for play or practice (Example: Raising rim to full height, dry mopping court, moving items back onto the court, etc.)

4. Each team at every game must provide a score keeper or time keeper. One team will keep the official score book for the game and the will operate the game clock. The coaches will inform the referee of which score keeper will do what before the game starts.

5. The coaches must adhere to the Coaches Code of Conduct.