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PTFHL Rules and Regulations

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PTFHL RULES

 

 PLAYERS:

           Each team shall consist of FIVE players on the floor (including the goalie).

  • Each team will be represented by a captain. The Captain is the only individual allowed to discuss with the officials any questions relating to the rules  
  • Any player other than the captain (on the bench or on the floor) whom makes a protest or interferes with play in any way is subject to a penalty.
  • Players that have been drafted as a goalie are not allowed to play out as a forward or defence, even if another member from the same team plays net.  Any player that has been drafted as a goalie must play 1 game more than 50% of games in order for his stats to be registered with the league. 

TRADES:

          Captains are eligible to make trades but all deals must pass through the commissioner for approval.

         Trade Deadline: February 2nd                

FORFEIT:

  • Four players are required to avoid a forfeit.  Grace period of 10 mins to start a game if less than 4 players.
  • If a team drops below four players from an ejection or injury, they may continue to play only if, in the opinions of the officials, they have a reasonable chance to win the game.
  • Teams may sub in a goalie from another team if their goalie is not present for a regular season game.  The goalie must be in the lower 3rd in statistics.

 

EQUIPMENT:

 

Players MUST use the following:

 

  • Team jersey (If a player does not have the team shirt a shirt of the same exact colour will be acceptable)
  • Plastic stick (Shaft and Blade)
    • The stick of choice is the DOM Elite
  • Shatter Proof Eye Goggles
  • Rubber soled shoes

 

Players are recommended to wear the following:

 

  • Hockey or Lacrosse gloves
  • Shin protectors
  • Mouth piece
  • Cup

 

Goalies MUST WEAR:

 

  • Helmet
  • Chest Protector
  • Catcher /Baseball Glove
  • Any full-length leg covering (jeans, sweat pants, wind breakers, etc.)
  • Goalie Pads

 

GAME:

Each game will consist of two 20-minute periods with a 1-minute break between periods (depending on time). The clock will run continuously until the final two minutes of the game, at which point the clock will only stop with timeouts, penalties, goals or injury (goal differential of three or less only).  Teams leading by more than 3 goals who call a time out, will stop the clock in the last 2 mins.  Teams will switch goals at the end of each period. Each team will receive one timeout per period. A timeout can only be called during a stoppage of play (ie  goalie cover, puck out of play, penalty or goal).  No timeouts can be called within last minute of the 1st half.  Play resumes with a pass intended for a teammate or shot.  A face-off will be used to begin a period. Officials may stop play for injuries or extenuating circumstances, but there will be atleast a 1 min runoff.   Teams who only have 4 or less + a goalie are granted 2 timeouts per half.

 

SUBSTITUTIONS:

Free substitution is allowed as long as the floor player is within one foot of the team's bench. Violation of this rule will result in a 90 second penalty that must be taken by any player on the floor.

 

NO HIGH STICKING-

High sticking is defined as the forward or backward arc of the stick going above the shoulder and making contact with an opposing player.  A shot follow through that strikes the opposing player in the face constitutes as a high stick unless the player face is bent at waist level.

 

NO BODY CHECKING- Contact should be minimal.

Any moderate to heavy contact with the body or stick will be penalized by the official. Any contact with the intent to harm will warrant the official to eject the player in question. Most contact penalties are 90 seconds.  Flagrant contact will result in severe penalty or ejection.  Further disciplinary action can occur.

 

SCORING:

 

A goal shall be scored when the entire puck has completely crossed the goal line of the net. The puck may deflect off a player or a piece of equipment but cannot be kicked, thrown, or deliberately diverted into the goal by means other than the stick. No offensive player’s body may be in the goal crease interfering (contact) with the goaltender at anytime.  Contact between the goalie and offensive player (when the goalie is in or close to the crease area) will result in a penalty to the offensive player.  If the defender is involved in directing the offensive player to the goalie, both players will receive penalties.

 

SHOOTOUT: 

All regular season games that end in a tie after regulation, will have a 3-player shootout.  Three players are selected to shoot. If no clear winner is determined, the game ends in tie. No player can shoot twice.  Order is determined by the home team.  Players penalized at the end of the game, are still able to take part in the shootout.  Goalies must be touching the goal line until contact has been made with the puck.

 

HANDLING THE PUCK AND THE STICK:

  • The goalkeeper may use either hands or stick to clear the puck away from the goal. However, the goalie may not throw the puck. The goalie is not exempt from penalties when they go outside the crease to play the puck. 

  • The puck may be caught by a player and thrown down immediately as long as an advantage is not gained/the puck is not advanced. Hand passes are change of possession, not penalties.

     

    GOAL CREASE:

    No offensive player or his stick may be in contact with the goalie.

     

    GAME STOPPAGE:

    If the puck goes out of play the team who shot it loses possession of the puck. The player will then get a 5 second count to pass or shoot the puck on goal.  The opposing team must give the player 4 feet of distance (length of stick shaft).  If the opposing team comes closer than 4 feet, the five second count will start again.

  • If the goalie stops the puck in their crease the whistle is blown.  Their team will have 5 seconds to play the puck forward.  If the player does not bring the puck behind the line and pushes forward, the puck is turned over into the corner,  The opposing team must not pass the back line during the 5 sec count (If the apposing team passes the back line, the five second count will start again).

  • If the puck gets caught on the net, possession to that team.  Player must pass or shoot when whistled in.  If the puck hits the basketball nets, everything is in play and live.  Goalies cannot cover the puck behind the black line.  If so, puck is turned over.  2nd time, a penalty for delay of game.  Within the last 2 minutes, play can be stopped if there is a delay on dropping the puck, player injured, or argument concerning the latest play.

     

    FACE-OFF:

  • Face - offs will take place at the nearest face-off area

  • Players must be on their side of the face off dot

     

     

    PENALTIES:

     

 

Penalty

Minor Violation:

90 Second

Major Violation:

3 Minute

Flagrant Penalty:

3 Minute + Ejection

Boarding

X

X

X

Butt-Ending

X

X

X

Charging

X

 

 

Interference / Goalie Interference

X

 

 

Cross Checking

X

X

X

Unsportsmanlike

X

 

 

Delay of Game

X

 

 

Fighting

 

X

X

High Sticking

X

X

X

Holding

X

 

 

Hooking

X

X

 

Playing w/ Broken Stick

X

 

 

Roughing

X

X

X

Slashing

X

X

 

Spearing

X

X

 

Too Many Men

X

 

 

Throwing Stick

X

X

 

Tripping

X

 

 

 

 

Note: All major and flagrant penalties can be reviewed by the commissioner and subject to further disciplinary action.  Any player who grabs the opposing team’s players during a scrum is subject to penalty.

  

FIGHTING- Any shove or push to the face/head is deemed “a blow or punch”.  This carries an automatic 3-game suspension (based on # of games in a season).  Whether intended or not, the suspension is applied regardless.  In the event a player is on the same team as the ruling body, the decision will be heavily aided by another party (Jim Buzaglo).

 

MISCONDUCT PENALTY- Any player who berates the referee’s and opposing players, leaves the bench to get involve in scrums may be given a misconduct penalty.  This penalty is given to the player himself and may not affect the team.  This can be called at any point in the game.  It can face further discipline.

 

PENALTIES DURING REGULAR SEASON:

Any player who receives 3 sets of penalties in a game will be ejected.  Double minors act as 1 set of penalties. Any player who receives 13 penalties in a season, will automatically be suspended 1 game.  If the 13th penalty occurs on the last game of the season, the suspension carries over to the next game, playoffs or start of next season. An additional 3 penalties will result in another 1 game suspension.  The 18th penalty results in a suspension for the rest of the season.  Penalized players will sit for their penalties in the bench directly across from them (when available).  Once the penalty has expired they can return to the floor or get to the bench which then another player can go on.  Penalties on the goalies may be served by any designated player on the floor at the time of the infraction.

 

PLAYOFFS:

Any player who receives 5 penalties in a round (series) will automatically be suspended 1 game.  Penalties will not be cumulative.  Each new round (series) will start at zero.  However if a player receives his 5th penalty in the last game of that round, his suspension will carry over into the next series or 1st game next season.

 

 

 

POSSESSION INFRACTIONS:

 

Possession infractions will now be whistled down and the puck will be placed where that infraction occurred.  Any possession infraction that occurs inside the offensive zone (inside the 3-pt line on the floor) will be placed at the closest mark outside the 3-pt line with the ability to either pass or shoot on goal.  Only the player that the infraction occurred on can take that shot.  Defenders must stand back 4 feet in distance to allow a pass or shot.

 

PENALTY SHOTS:

 

  • When a penalty shot is being taken, the players on both teams must stand to the sides of the floor behind the center line.  The shot can be taken by anyone on the team. The puck shall be placed at the center line. Only one shot allowed - no rebound shots.
  • The goalie must remain on the goal line until the puck is touched. The goalie may not throw his stick or glove – a goal shall be awarded if he is in violation. If during a penalty shot, any player on the opposing team causes a distraction or interference, a second penalty shot shall be awarded (providing the first attempt was unsuccessful).

 

EJECTIONS:

 

If a player receives a flagrant penalty or three minor penalties in one game, they will be ejected from that game. They must leave the gym immediately.  Any official who feels a penalty was severe in nature may eject a player at any time. Fighting will be an automatic ejection and lead to further discipline.  Altercations after the final buzzer will result in further disciplinary action including 1-game suspension.

 

POWER PLAYS:

Power play scenarios will work as follows: "4 on 3" actually refers to 5 players (4 FLOOR players and a goalie) vs. 4 players (3 FLOOR players and a goalie).* Minor penalties will result in 90 second power plays. Major penalties will result in 3-minute power plays.  If a team commits a minor penalty, the opposing team will receive a 4-on-3 power play. If the same team commits a second penalty while short-handed, the team will receive a 4-on-2 power play and the second penalty starts while the first penalty continues.  Coincidental penalties will remain 4 on 4.  In offsetting penalties, a player will not be allowed on the floor until the play has stopped.

 

TIEBREAKERS FOR FINAL STANDINGS:

Points, PCT, Head to Head, Wins in Regulation, GF vs GA differential

 

 

STANDINGS POINTS:

3 pts-win, 2 pts-tie, 1 pt-shootout loss

Official order

 

 

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