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AMYAA GIRLS BASKETBALL RULE BOOK 2018-2019

 

Every team must be directed and supervised by an adult coach assigned by the League.  If the coach is absent and no responsible adult is designated to act as coach in the coach’s absence, is present, then the team forfeits the game.

 

PLAYER ELIGIBILITY

  1. Eligibility is determined by a player’s grade level starting from 1st Grade through 6th Grade.   (Number of Divisions are contingent upon over all enrollment)
    1. Pee Wee Division:  1st-2nd Grade Girls (Instructional)
    2. Mighty Mite Division: 3rd and 4th Grade Girls
    3. Junior Varsity Division:  5th & 6th Grade Girls

 

  1. Use of an ineligible player forfeits all games in which that player participated.  A player is eligible when all of the following has happened:
    1. The player’s parent/guardian completes a registration form and pays the registration fee (or has received a waiver and/or payment plan for the fee at the discretion of the board).
    2. The player is drafted or assigned to a team by the League president or his/her representative.

 

UNIFORM RULE

 

  1. Team shirts provided by the League must be worn at all games, (Lost shirts must be replaced by the player at the player’s expense). The designated home team will wear the white jersey and the designated away team will wear the maroon jersey.
  2. Black shorts are suggested, but are not the official uniform. 
  3. Sneakers must be worn. 
  4. Players wearing glasses must wear safety glasses or some type of protective goggles. 
  5. It is suggested that all players wear a protective mouth guard, especially those wearing braces
  6. Those players that fall under these categories and do not wear the proper protection will not be allowed to play.
  7. No jewelry other than stud earrings is allowed on the court. Have a coach or family member hold onto them until after the game.

 

GAME PLAY RULES

 

Official High School Rules - With the exception of specially noted rules below, our League play is governed by official High School rules.

  1. Every player active for the game must play a minimum of ½ the game except in cases where player injury prevents it or if the team member willfully forfeits/withdraws their participation.  In addition, a coach may limit playing time in the case of certain late arrivals, as outlined later)
  2. Each player must sit on the bench a minimum of 2 shifts, unless there are insufficient available players for the game.
  3. No player may play the full game, unless there are only 5 players available for the game.

 

  1. Game Time:
    1. There will be an 8 minute running clock, stopped only for timeouts, foul shots and at the referee’s discretion (for things such as injury stoppages, etc) unless otherwise outlined below
    2. The ref will stop the clock for substitutions in the middle of each quarter.  This is not a timeout and the transition should take no more than 30 seconds. Substitutions are not permitted at other times of the game, unless there is a player injury.
    3. The clock will stop in the last 2 minutes of the game.

 

  1. Time Outs:
    1. Each team will have 2 timeouts in the first half and 3 timeouts in the second half.
    2. No additional timeouts for the first overtime period.
    3. These timeouts are in addition to the automatic timeouts provided by the referees.

E.      Over Time:

    1. In the event of a tie score at the end of 4 quarters of regulation, there will be a 2 minute overtime period
    1. If the score is still tied after the overtime period, the game will go into a sudden death final period - first score wins.
  1. Defense:
    1. No Full Court Pressure Allowed. 
      1. Players must be allowed to clear the half court line.
      2. Defending team must go back within the 3pt arch until the ball has entered inside the 3pt arch at least one time on the possession.
    2. A player in possession of the ball cannot be guarded until the ball is advanced beyond the 3 point arch at least once on the possession. (This will be subject to change for the JV Division at mid season if agree upon by the coaches.)  Fast breaks are an exception and can be defended as soon as the ball passes half court. 
    3. Double team defense outside of the lane is not allowed
  1. Back Court Defense:
    1. Up to 3 warnings per game may be given to each team for illegal defense
    2. Additional violations may result in a team technical foul at the referee’s discretion
  1. Lane Violations:
    1. The counting occurs after the ball advances over half court.
    2. 5 seconds in the lane
      1. Up to 2 warnings per team may be given in the Mighty Mite division
      2. Up to 1 warning per team may be given in the JV division

 

  1. Over and Back:

a.     Once the ball is advanced past the half court line, a violation occurs if the offense returns the ball back over the half court line while still in possession.

 

      X.            Foul Line & Basket Height:

    1. Foul Line = 15 feet (may be adjusted at the referee’s discretion)
    2. Basket Height
      1. Pee Wee division:  8 feet
      2. Mighty Mite division:  9 feet
      3. Junior varsity Division:  10 feet

         K.            Fouls:

a.       Technical fouls - All technical fouls are 2-shot fouls.  A player is assessed a personal foul for each technical foul  she receives.  Technical fouls also count as team fouls

b.       Intentional fouls - Intentional hard fouls shall count as technical fouls; mere breakaway fouls are not counted as technical fouls

c.       Taunting - Subjects a player to a technical foul at the discretion of the referee

d.       After 10 fouls in a half, the opposing team will shoot 2 shots (still one-and-one after 7 team fouls in a half)

          L.            Fouling Out:  A player is disqualified after committing her 5th foul.  If a team only has 5 players for the game, the player fouling out may remain in the game.  However, any additional foul will automatically result in the player that is fouled receiving (a) two free throws and (b) maintenance of possession

 

     M.        Ball Size:

Pee Wee Division:  27.5”

Mighty Mite Division:  27.5”

Junior Varsity Division:  28.5”

 

N. Forfeits:  A team must start the game with five players.  The team has ten minutes from game time to avoid a forfeit

O. Suspensions:  Coaches may suspend players for just cause.  Both the player’s parents and the League President have to be notified within 24 hours and if a suspended player is at a game, the opposing coach must be notified of the suspension.  Players are suspended for the succeeding game if they are ejected for a game for technical fouls.  Coaches are suspended for the succeeding two games when ejected for a game for technical fouls. 

 

 

GAME DAY GUIDELINES

 

  1. No game will start without 2 monitors, one to manage the clock/scoreboard and the other to maintain the scorebook
  2. The home team is responsible for the clock and the visiting team is responsible for the scorebook.
  3. A team that fails to make reasonable effort to provide these personnel is subject to forfeit the game.   Such personnel does not need to be a parent/guardian from the team. It can be any reasonably responsible adult.  Youth at the middle school age or higher may be utilized to assist with the clock, provided there is oversight provided by an adult.
  4. It is also encouraged that each team designate a parent to periodically monitor the halls during the game.  Any hall monitoring is expected to simply include periodic check ins of the halls outside the court area, to address things such as running around or other such ‘horse play’.

 

PROTEST PROCEDURES

 

  1. Protests - The following constitutes an official protest:
    1. Protesting coach notifies the referee and opposing coach by the end of the game
    2. A note that says that a protest exists must be signed on the back of the score sheet by the referee and opposing coach
    3. A written protest is submitted to the League President within 48 hours.

 

  1. Handling of Protests –
    1. Protests - The following constitutes an official protest:
      1. Protesting coach notifies the referee and opposing coach by the end of the game
      2. A note that says that a protest exists must be signed on the back of the score sheet by the referee and opposing coach
      3. A written protest is submitted to the League President within 48 hours.

 

 

PLAYER AND COACHES CONDUCT

 

  1. Coaches Certification - All coaches must be certified by the Rutgers Program or the equivalent, with a copy of the card presented to the League for records/insurance purposes. Coaches are also subject to a criminal background check.

 

  1. Foul Language – Will not be tolerated.  Any player who is caught using foul language by an official will be ejected from the game and a technical foul will be given to the player.

 

  1. Physical Harm - Any coach or official who uses physical force on another person will be ejected and suspended for the rest of the season.  Additional disciplinary action may be enforced at the discretion of the league commissioner and board.

For any player using physical force on another player will be given a double technical foul and ejected from the game.  Additional disciplinary action will be evaluated on a case by case basis at the discretion of the league commissioner and board.

 

  1. Late Arrivals – Playing time for late players is at the discretion of the coach and coaches are advised to use their discretion
    1. Players, who arrive before the end of the first quarter, may play but must play the minimum ½ game if activated by the coach.
    2. Players who arrive before halftime may play, but the coach need not play them the minimum ½ game
    3. Players who arrive after halftime are ineligible to play on game night.
    4. If the game is suspended and additional players arrive to finish the suspended game, these players may play at the direction of the coach. 
    5. IMPORTANT - All such players are treated as a group, so a coach may not use discretion to play one or the other, but must play all or none.

 

  1. Unruliness - If a spectator gets unruly and out of control, they will be asked to leave the gym by the head coach of the team their child is on.  If they do not comply, the police will be called and the game will be stopped and forfeited.

 

REFEREES

 

A.      Referees are expected to adhere to provisions of the Player and Coaches conduct section where noted above

B.      Referees will be secured by the league, using an independent organization certified for officiating up to at least the High School level

a.       Exceptions may be made to use alternate volunteers at the discretion of the league president, typically for situations such as scheduling conflicts, make-up games and/or last minute cancellations

AMYAA GIRLS BASKETBALL RULES HIGHLIGHTS

Game Clock:        Four 8 minute quarters, running clock

Clock stops:         Foul shots, Coach timeouts, Referee Timeouts (including substitutions), last 2 minutes of 4th quarter for any game stoppage or after points scored

Defense:             Cannot be played outside the arc until offense has advanced the ball inside the arc line once on its possession. Exceptions are fast breaks and in last 2 minutes of game (Upper Division Only); no back court defense permitted at all, no double teaming outside the lane

Substitutions:    At or around the 4 minute mark of each quarter (at ref’s signal); only other substitutions allowed are for player injury.

Timeouts:            2 in first half, 3 in second half

Foul Limit:           5 fouls

Over & Back:      Not permitted

Lane Violation:  5 seconds

Basket Height:   Junior Varsity (5th/6th Grade) = 10 feet;  Mighty Mite (3rd/4th Grade) = 9 feet; Pee Wee (1st/2nd Grade) = 8 feet

Foul line:              Regulation (may be adjusted up to 2 feet closer at discretion of referee)

Ball size:               Junior Varsity (5th/6th Grade) = 28.5”;  Mighty Mite (3rd/4th Grade) = 27.5”; Pee Wee (1st/2nd Grade) = 27.5”

Team Jobs:         Home Team = Game clock/scoreboard

                                Away Team = Scorebook

 

See complete rule book for full details

2018-2019 Girls Recreational Basketball

 

The primary emphasis of the program is to teach basic skills to all players and enhance the skills of the more experienced players. The program encourages player creativity in the development of both individual and team skills. AMYAA’s goal is to create an atmosphere of fun and good sportsmanship for all players. Emphasis on only winning is not the purpose of our program. All players participate. 

 

DIVISIONS
Pee Wee:1st/2nd

Mighty Mite: 3rd/4th

Junior Varsity:5th/6th

 

Discounts for multiple family registrations - $20 off for the 2nd child; $30 off for the third child.

SEASON

10-12 game season with games typically on Saturdays for Pee Wee and Mighty Mite divisions, and typically on Monday evenings for the Junior Varsity Division. Teams will be formed by mid-November, with practices starting mid-late November and games beginning in early-mid December. (No games or practices or games are scheduled when school is not in session.) 

 

All teams will typically have one practice session each week.  Weeks with school holidays may result in less practice time that week.  Makeup and/or additional practice time will be offered as gym space and scheduling allows.  Times, locations and week night will depend on a combination of gym availability and scheduling by the head coach. 

 

Generally, teams will be made up after player evaluations to ensure that all teams are level and can compete fairly. We try to accommodate special requests but cannot guarantee a player's assignment to a specific team or coach. 

 

Enrollment is limited!

Due to restrictions of gym time, Pee Wee and Mighty Mite divisions will be capped at 40 registrations each, and Junior Varsity will be capped at 60 registrations. Players will be placed on teams on a first come, first serve basis. 

 

Registration fee includes a team shirt for each player. 

 

  

 

 

 

 Official Rule Book can be found here: