Dunham Boys Baseball Organization Pinto Level Rules
DBBO Rules Across Divisions
Uniform and Equipment
Uniforms are not to be worn prior to the start of the season, or at any time except for a game after the season’s start. Uniforms issued by D.B.B.O. are to be worn for all sanctioned games.
Uniforms issued by the Organization shall not be altered in any fashion. An exception may be made for the printing of players and/or sponsors names on the jersey as deemed appropriate by the Board of Directors.
No steel spikes will be allowed in any division, except the Colt and Liberty divisions who will follow rules set by the NSYBA.
Section 1. Inventory. Within one (1) week following the close of the season, a team inventory checklist must be submitted to the Commissioner. This checklist must be complete and accurate. Failure to submit the checklist will result in loss of new equipment for the following season.
Section 2. Equipment Responsibility. The Manager and Official Coach are personally responsible for reporting, gathering, collecting, storing, inventorying, and issuing all team equipment.
Section 3. Baseballs and Bats.
A. Baseballs: Official League Baseball.
B. Bats: All bats with a 1.15 BPF Stamp or a USA Stamp are allowed. Pony, Colt and Liberty will follow restrictions as provided by the Board of Directors.
C. It is the responsibility of the Head Coach to insure the bats used by players meet the requirements of the DBBO bat rules. A batter is in violation of the rules when they step in to the batter’s box with an illegal bat. An illegal bat must be pointed out to the umpire prior to the first pitch to the next batter, or before all defensive players leave fair territory. Penalty: The batter is out. All outs recorded during the time at bat count. Runner(s) will not be allowed to advance on a batted ball. If there are (2) infractions by the same team during a game will result in a forfeit.
Section 4. Mitts.
Pitcher may not use white or gray glove. Catchers must use a Catcher's glove, except for the Pinto Division.
Section 5. Protective Gear.
Every Catcher MUST wear a protective helmet. All players MUST wear a jock style protective cup. Any Manager who knowingly allows his catcher or other players to play without this equipment will automatically forfeit the game.
Conduct of Managers, Coaches, Players and Fans
Section 1. Only team managers may discuss a call with an umpire and only if the discussion is a question about a rules call. Judgment calls are final.
Section 2. Players Ejected will have an out recorded in their position in the batting order.
Section 3. Ejections: Any manager, coach, or player ejected from a game, the following penalties will be assessed:
■ 1st Ejection: Will include a warning and up to a 1 game suspension
■ 2nd Ejection: Minimum 3 Game suspensions
■ 3rd Ejection: Subject to Board decision
Note: Any manager, coach, player, or family member ejected from a game for disciplinary reasons must be reported by both managers to the Commissioner within 24 hours.
Section 4. Team managers will be responsible for the conduct of their coaches, players and fans. Umpires are authorized to throw violators out of a game and ask them to leave the park or subject their team to a forfeit. (note: players may remain on the bench if not causing a disturbance)
Section 5. Players who throw a tantrum and toss their bat, helmet or any equipment in a dangerous manner will be ejected.
Section 6. All teams are asked to clean up their dugout and bleacher areas after each game.
Section 7. Home team will set up the diamond for play and will fill in all low spots on the diamond after the game by using the rakes provided in the boxes at each diamond.
General Rule of Play
D.B.B.O. will adhere to these rules for gameplay. When a rule is not addressed in the attached rules, the Rules of The Little League Baseball Association apply, except in Colt and Liberty Divisions.
Parent/League Contact Regarding Unfair Play
If a child is told to stay home from any game that is on the Official Schedule, or is asked or told to participate in action not in accordance with fair play and good sportsmanship, the parent(s) of the player is to contact one (1) of the Officers. Under no circumstance can a Manager suspend a player without approval of the Board. If the Commissioner is involved, it will be brought to the Executive Board.
General Rules applicable to all Divisions
A. For Bronco and Mustang, when the umpire has determined that a player has thrown a bat, the team shall get a team warning. A subsequent thrown bat in the game by a player on that same team, whether or not it was the originally warned player, shall result in a dead play and an out of the player. As the play is dead, no runners may advance. In Pinto, we do individual warnings, however.
B. No new inning may begin at the one hour forty-five minute mark of the game, except upon the unanimous agreement of the Managers and Umpire, unless there is a game scheduled to follow that game.
Substitute Players (replacement players for teams)
Section 1. Substitute players may be used for the following purpose:
A. To absolutely prevent the non-weather related cancellation of regularly scheduled games, (only if team is unable to have nine players available because of injuries to or absence of one or more players) and scheduled make-up games in accordance with the rules of the Dunham Boys Baseball Organization.
B. Commissioners will provide a "play up" list of players who request and are capable of playing in the division above their rostered/registered division.
C. To add a 9th or 10th player to the roster.
Section 2. The player selected (from the division below) must Have the consent of his parents and cannot have a scheduled game in his actual division at the same time as the substitute game.
Section 3. Usage of a Substitute
A. The player selected will be an official member of the team for that game. The player must be utilized during the game in accordance with the rules of the Dunham Boys Baseball Organization.
B. The substitute player selected may not pitch or catch for the team for which he is substituting, and the substitute player must bat last in the batting order. Failure to follow these rules will result in automatic forfeit.
C. If a substitute player is called and the regular team member shows, the substitute player is to play a minimum of two (2) innings in that game.
D. No player from a division may substitute for another team in that same division. The substitute must be a move up.
Home Team Responsibilities
Section 1. The Home Team automatically has the third (3rd) Base Line Bench.
Section 2. The Home Team is responsible for the following:
A. Install bases and pitchers’ mound on diamond and chalk the foul lines (as needed).
B. Provide two (2) new game balls.
C. Clean up diamond (raking in low spots on diamond, bases, dug-outs and gang box.)
Failure to observe above regulations by Home Team will result in forfeiture of game.
Field Nine (9) Players, Exception to Injured
Teams are nine (9) players, wearing complete uniforms. All uniformed players must play the minimum amount of innings required if they arrived prior to the first pitch of the third inning. If a team can only field 8 players, then the 9th spot in the lineup is an automatic out each time it comes up during the game. Exception: If a player gets injured during the course of play and cannot continue, leaving his team short on the number of players in the batting order, because the team has no substitute players, the team WILL NOT be charged an automatic out in that injured player’s spot in the batting order.
Section 1. All players must wear a protective helmet authorized by the D.B.B.O. while batting and as a base runner. The Batter-Runner and all other runners will be called out immediately if in the judgment of the umpire said player intentionally lost his helmet. This applies to all divisions.
Section 2. Courtesy Runners will be allowed for the pitcher and catcher scheduled to pitch in the next half-inning when there are two (2) outs. The courtesy runner must be the last batted out, and the Manager must announce the courtesy runner to the Umpire.
Section 3. Avoid Contact Rule. Runners must slide or otherwise attempt to avoid contact at any base where the defensive player has or is about to receive the ball to make a play. Runners do not have to slide if no play is being made at the base. If there is contact, and in the umpire’s judgment, the contact interfered with the fielder making the play, the runner shall be called out. The ball is dead and no other runners may advance. If there is contact away from the play, which in the umpire's judgment was deliberate or malicious, the runner, if at fault, shall be called out. At the umpire’s discretion, the runner may also be ejected from the game. If there is deliberate or malicious contact away from the play, which the umpire determined to be the fault of the fielder, the runner shall be awarded a minimum of one base. At the umpire’s discretion, additional bases may be awarded to the runner, and the fielder may be subject to ejection. If the umpire judges any contact to have been incidental and did not ultimately interfere with the play, no call shall be made.
Section 4. Fake bunting prohibited. Batters who show bunt must either bunt or take the pitch. The batter may not swing the bat at the ball after showing bunt. Batters will be called out whether they make contact with the ball or not and ejected from the game and that position in the batting order will be an automatic out in the lineup.
Section 5. No drop third strike in Bronco or Pinto divisions.
Section 6. No head-first sliding when advancing to a base in any division. No warnings will be issued, the player shall be called out. Safety is our primary concern here.
Infield Fly Rule
Mustang Division and above
“An INFIELD FLY is a fly ball (not including a line drive nor an attempted bunt) in fair territory which can be caught by an infielder with ordinary effort, when first and second, or first, second, and third bases are occupied, before there are two outs. The pitcher, catcher, and any outfielder who stations himself in the infield on the play shall be considered infielders for the purpose of this rule. When it seems apparent that a batted ball will be an Infield Fly, the Umpire shall immediately declare “Infield Fly” for the benefit of the runners. If the ball is near the baselines, the Umpire shall declare “Infield Fly, if Fair.” Although the batter is ruled "out" as soon as the Umpire declares an "Infield Fly", the ball is still live and the runners may advance at the risk of the ball being caught, or retouch and advance after the ball is touched, the same as on any fly ball. If the hit becomes a foul ball, it is treated the same as any foul. NOTE: If a declared Infield Fly is allowed to fall untouched to the ground, and bounces foul before passing first or third base, it is a foul ball. If a declared Infield Fly falls to the ground untouched outside the baseline, and bounces fair before passing first or third base, it is an “Infield Fly.”
Umpire Responsibility, Forfeit
Section 1. In case of rain during a game, the Umpire’s decision will be final.
Section 2. The Umpire may declare a game forfeited in favor of the opposing team before play begins if:
A. A team fails to appear upon the field within five (5) minutes of the time appointed for the game to begin.
B. The team fails to field eight (8) eligible players.
C. An ineligible player is used during the course of the game.
D. A forfeited game must be as a result of a written rule in the D.B.B.O. Rules only.
E. If an ejected Coach/Fan does not exit the park.
Section 3. Regulation Game. If the game must be called due to weather, darkness, or any other causes which make further play impossible, the following applies:
A. Bronco and Mustang (6 inning game): If after 3½ innings the Home Team is ahead, this constitutes a regulation game. If after 3½ innings the Home Team is behind, a full 4 innings must be played to constitute a regulation game.
B. Pony and Colt: follow the rules set by the NSYBA.
C. Any game that is called before it becomes an official regulation game will be replayed in its entirety.
DBBO Pinto Specific Rules
A. The Playing Field.
Pitcher’s mound at 42 ft.
Bases at 60 feet.
B. The Game
All games are six (6) innings. For a game to be an official game, the losing team must have had a chance to bat in the 4th inning.
Three (3) outs or one (1) time through the batting order per inning.
Games will be on a two (2) hour time limit if there is a scheduled game after. The time starts will be from first pitch, not scheduled time. No inning will start after 1 hour and 45 minute mark of the game has been reached.
A coach will pitch the first 3 innings and a player will pitch the remaining 3 innings. Coaches shall have no more than 5 pitches for this portion of coach pitch. At the half way point of the season the Commissioner will inform the Coaches to switch the pitching rotation. The player will pitch the first 4 innings and the coach the last two.
Coaches must pitch from the pitching rubber and overhand.
C. Rosters and Playing Time
Nine (9) players on the field. Each player must play a minimum of 3 innings or 9 outs in the field of a full six-inning game (or 2 innings in the field of a 5 and ½ inning game) and each team will bat all players in a continuous order.
If a team can only field 8 players, then the 9th spot in the lineup is an automatic out each time it comes up during the game. If a team starts with 9 but a player exits, that player’s spot is an automatic out unless there is a substitute. This will not apply to a player not being able to continue due to an injury
A 7 year old or younger player shall pitch at least one inning of a complete game regardless of the amount of innings actually played.
Pitchers have a two (2) innings (consecutive) maximum per game. (6 consecutive outs). Pitchers can not be replaced as a pitcher and re-enter as a pitcher at a later point in the same game. Players may not pitch consecutive days.
The above rule will not apply to rainouts; make up games, Play-Offs and Championship Games. Only Executive Board members can overrule by vote.
Pitchers have a maximum of 6 innings pitched per week, except for Play-Offs and Championship Games, where there shall be no limitations except for safety and health reasons imposed by the player’s respective manager.
D. Game Play
1. A coach pitching during the coach pitch portions of the game shall immediately leave the field of play, without causing any interference once the ball is hit into play. If a coach interferes, the player shall be called out, and the play is dead and runners reset.
A player pitcher who hits 2 batters in one inning with a pitched ball in a game requires the removal of the pitcher.
If a player pitcher hits a batter, the batter gets first base automatically.
2. No Walks: If a player pitcher has recorded (4) balls to the batter, the batter's coach will come in and finish pitching to the batter. The batter will retain the strike count that the child pitcher had pitched and the batter had accumulated. A maximum of 3 pitches will be allowed by a coach. If the player does not reach base, and did not foul off the 3rd pitch he will be called out. A player will not be out on an uncaught foul ball (common baseball foul ball rules shall apply), even if a foul ball is hit off the 3rd or later pitch. A player can foul off an unlimited number of pitches, except in those situations where a foul ball is caught by a defensive player.
3. No bunting
4. No stealing or lead-offs allowed.
5. No “Infield Fly” Rule.
Once the baseball reaches the infield and is controlled by an infielder who puts his hands up in the air with the ball in his hand or glove, he signifies to the umpire that the play is dead. The umpire must call the play dead. Players cannot advance to the next base, except if the runner is more than half way to the advancing base, that player will be allowed to advance in the umpire’s discretion. Additionally, once the infielder raises his hands with the ball in the air, he/she cannot tag a runner out or force out a runner, as the play has been called dead.
The home team shall mark the half way point between third base and home with chalk.
Example: If a ball is hit, all players can advance as many bases as they want until the baseball reaches the infield and is controlled by an infield position player, raising his or her hands in the air while in the infield and in fair territory. Upon the player “killing the ball” the umpire will call “Dead Ball” and all runners not more than half way will have to return to the base they came from. Runners that are more than half way will be granted the advancing base.
E. Scores, standings and playoffs
Official Scoring: Home team will keep the official scorebook. Please verify scores with opposing team every half inning.
Winning team manager or his designee must report the final score of games to the firstname.lastname@example.org, please included who pitched and how many innings,
no later than 48 hours after the end of the game.
Commissioners or their designee will post the game results on the league web site no later than seven days after the completion of the game.
All Dunham teams are eligible to participate in the end of season playoffs
Format to be determined by number of teams in the division by the Board of Directors, based on diamond availability when the regular season ends.
All teams must submit their player rating sheets prior to the start of the end of year playoffs. Failure to do so will result in the team forfeiting their playoff game.
Standings will be determined by winning percentage. Ties will count as 0.5 wins. For end of the year playoffs tie breakers will by broken by the following.
■ Head to Head play
■ Runs scored in head to head play
■ Runs scored total in season
■ Runs allowed total in season
■ Coin flip
F. Pregame warm-ups
Pregame warm-up time is NOT guaranteed. If available (i.e., the game scheduled on the same diamond for an earlier time finishes on time), each team will be allowed 15 minutes of warm up time prior to the game provided they arrive early enough. The home team should be the first to warm up. Use good judgment and courtesy in order to get the game started on time. If there is not 30 minutes of practice time available, the available time will be split in half with each team receiving equal time on the diamond for warm ups. The first pitch should be thrown at the time listed on the league schedule.