MC Mini Masters Tournament Rules
1. The Order of Play Rule
All players shall hit their first putts before any player hits his/her second shot. EXCEPTION: If a player’s first putt is within six inches of the hole and/or directly blocking the most direct path to the hole and/or any remaining member of that player’s playing group requests that player putt again, that player may putt until either his/her ball is no longer in the direct putting path of other players or he/she has put the ball into the cup. The player closest to the hole after all first putts have been taken will putt until his/her ball is in the hole, until he/she is no longer the player whose ball is closest to the hole, or until he/she records a six. The next closest player will do the same, and so on.
2. The JoAnn Dillard Rule
Any ball deflected by another player’s ball on that player’s first putt must remain in its new location. This is in effect even if the ball is deflected into the hole. If, however, a player’s ball is deflected out of bounds by another ball, the ball which left the putting surface may be replaced at the spot where it left the putting surface without an out-of-bounds stroke penalty. A ball which is deflected by another player’s second, third, fourth, or fifth shot may be left at its new spot or returned to the original spot by its owner. If a ball that has been shot once is deflected into the cup by another ball, it counts as a hole-in-one. A moving ball which has just been putted and caroms off another player’s ball and out of bounds is subject to out-of-bounds rules.
3. The Wombat Rule
A player may move his/her ball six inches outward from a barrier, hazard, wombat, or bordering wall in order to make a putt possible. The ball must be moved on a line perpendicular to said object, hazard, or wall and may not be moved within one foot of the cup. If a wall, barrier, wombat, or hazard is less than 12 inches from the cup, the ball may be moved outward from its location halfway between the object and the hole. If the ball rests on an incline and cannot be made to stand pat where it is placed outward from the object or wall, it may be placed at the nearest flat spot, or it may be stepped on to press into the putting surface, or it may be dropped onto the incline and allowed to roll to its new location.
4. The Gallery Rule
After completing their round, golfers are encouraged to stand around the 18th green and cheer on all golfers that come after them until all tournament golfers have completed their rounds. Shouting "You da man!" or "You go girl!" and "Get in the hole!" is strongly encouraged.
5. The Senseless Violence Rule
You may not hit your ball while it is in motion. To do so will result in a two-stroke penalty and placement of the ball where it last rested. EXAMPLE: Kristianne hits her second shot, doesn’t like where it is heading, and whacks it again while it is still moving. The ball is placed at the spot where it was before her second shot, and her next shot counts as her fifth. Players are discouraged from intentionally striking a ball in motion because they assess the two-stroke advantage as being less damaging than the place the ball would end up.
6. The Jeff Schmidt Rule
Any player taking five putts without putting the ball in the cup shall pick up the ball and record a six for that hole.
7. The Skip Landt Rule
No profanity, pyrotechnic devices, nuclear weapons, illegal drugs, electromagnets, air horns, tranquilizer darts, biological weapons, mind control devices, trebuchets, torture devices, air guns, time travel vehicles, or items of interplanetary espionage are allowed on the courses at any time.
8. The Jean van de Velde Rule
At no time may a player replay a shot. Your shot counts, end of story. You don’t like it? Bummer. It sucks? Too bad. At least you didn’t choke and make a triple bogey on 18 to blow the British Open!
9. The Gratuitously Prolix Rule (Out of Bounds Rulings)
If a ball leaves the putting surface, it is considered out of bounds. The player whose ball lands out of bounds has three options: a) play the ball where it lies; b) replay the ball from its position before the shot was taken which resulted in the out-of-bounds lie and take a one-stroke penalty; c) place the ball where it left the putting surface and take a one-stroke penalty. However, if the ball leaves the putting surface via the tee area, option (b) is not allowed (see Rule 16). EXAMPLE: I hit the ball out of bounds on my first putt. I replace the ball where it left the green. My next shot counts as my third.
If an attempt to play the ball from out of bounds results in another out-of-bounds lie, the player may place the ball where it originally left the putting surface and take a two-stroke penalty in addition to the stroke(s) taken out of bounds. Swinging and missing counts as a stroke when the ball is out of bounds, but not when it is in bounds.
Also, please note if a player's ball is knocked out of bounds by another player's ball, the ball knocked out of bounds may be placed where it left the putting surface WITHOUT penalty.
10. The Golden Rule
Do unto others as you would have them do unto you.
11. The Josh Altergott Rule
A player whose ball is entirely within a hazard WITHIN the putting surface (e.g. rock pits at Action Territory) may follow any of the choices for an out-of-bounds ball described in rule #9 above.
12. The Any Loose Debris on the Green May Be Moved Without Penalty Rule
Any loose debris on the green may be moved without penalty.
13. The Anti-Jerk Rule
Any player seen cheating on a hole or interfering intentionally with another player’s lie will receive an automatic six for that hole, regardless of whether he/she has finished the hole. A second offense results in sixes for the remainder of the course. A third offense results in disqualification, and all of us will scream and throw heavy or sharp objects at the offending player. (We’re here to have fun. Don’t mess with others’ fun.) Any sixes given as a result of this rule do not count toward the "most sixes" booby prize.
14. The Criminal Damage to Property Rule
Please replace your divots. Better yet, don’t make any.
15. The Billiards Rule
The ball may be struck with the putter face in a normal putting fashion or struck with the shaft of the club in a billiards-cue-style fashion. No pushing or lifting of the ball when putting is allowed.
16. The Boomerang Rule
Any ball that rolls back past the tee area is considered out of bounds and must either (a) be replaced anywhere within the tee area with the out-of-bounds penalty applied or (b) played where it lies.
17. The Teed-Off Rule
Tee shots must be taken from rubber mats where they exist on courses unless the player instead places their ball on the putting surface no closer to the hole than a few inches in front of the rubber mat. A rubber mat may be rolled back and the ball played within the area the mat covered, at holes where this is possible. At courses where a larger tee area is indicated by a three-sided frame, the putt must originate from a point within the imaginary rectangle which would be created if another board or border were used to complete the frame.
18. The Yummy Rule
Mick likes strawberry frosted donuts. Kudos to Lisa Curran and Skip Landt for noticing this in the past and bringing appropriate offerings.
19. The Cup Is Half Empty Rule
A ball counts as "in the cup" when it comes to a rest at the bottom of the hole and must be retrieved from the cup. If a ball comes to a stop on the lip of the cup, the player may wait up to twenty seconds for the ball to fall on its own. If it does not, the ball must be putted into the hole. If the ball falls on its own after twenty seconds have passed but before it is putted, an additional stroke must still be counted. A ball that bounces off the edge or bottom of the cup and comes to a rest on the putting surface does not count as "in the hole." EXCEPTION: On any shot other than the tee shot, if a ball hits the very bottom of the cup and bounces out, coming to a rest on the putting surface, and the putting player and at least one other player witnessed the unfair bounce up close, the putt counts as in the cup. This is meant to eliminate the unfair bounces at shallow holes.
20. The Jon Katz Rule
In the event of invisible/unnoticeable course deterioration (e.g., a problem with a hidden tube, rail, slide, or chute in which balls are getting stuck out of sight), the course employees will be summoned to correct the problem if possible before the issue impacts other players. The player will then have an opportunity to rehit the ball (without penalty) into that tube so the normal momentum they would have had if the hole were functioning properly can be regained. If the course cannot correct the issue, then the player may replay the hole from the beginning without penalty, and may choose to take the risk or not. Players who have not yet played the hole that round will be made fully aware of the situation.
Please note this differs from visible course deterioration (e.g., a missing brick in a bordering wall, a torn green, a jagged cup lip), where the player has the opportunity to be aware of the magnitude of the potential risk before putting.
21. The Wacky Hole Rule
One hole on each course is that course’s designated Wacky Hole. Each player will have to make all of his/her shots on that hole with an unusual object or in an unusual manner designated by the tournament director.
22. The 108-Hole Limit Rule
No player may play any holes on any of the day's courses ON TOURNAMENT DAY for practice before playing the actual tournament round. For instance, one may not leave the day's third course while scores are being tallied, drive to the fourth course and play a practice round there before the rest of the field arrives to play the tournament round. The only practicing allowed on tournament day is on the practice putting greens provided at Aloha Falls and Action Territory. To repeat: no one may play any tournament courses on tournament day EXCEPT for rounds that actually count for the tournament standings.
23. The Arrangement of Playing Groups
No group shall consist of fewer than three players. Players may determine their own groups until the final round, when the groups will be determined in the same manner as the final round of a professional golf tournament. The players with the four best scores to that point will play in the final foursome. The 5th-8th place players will play in the penultimate group, etc.
24. The There Are Definitely Stupid Questions, But You Can Ask Them Anyway Rule
Any questions on rules may be brought to tournament director Mick Cullen, who reserves the right to laugh at you loudly and point, but probably won't.
25. The Thirty Helens Agree Rule
Promptness is important. This is a miniature golf tournament with thirty-to-fortyish people going to six courses in one day. Timing is essential. If you arrive at a course more than five minutes after the rest of the field, you may be disqualified at the tournament director's discretion. We just don't have the time to sit around and wait. We do our best to caravan so this does not happen.
26. Special Hole Rules
a) Par-King Red's 14th hole
If the ball goes completely within the shoe and gets kicked back out at you, do not count a penalty stroke. Hit it back into the shoe without adding to your score.
b) Par-King's 18th holes
On the roulette wheel holes that finish each Par-King course, the numbers on the roulette wheel shall correspond to the following hole scores:
0 or 1 on roulette wheel: scored a hole-in-one
any other score on roulette wheel: scored a two
c) Wisconsin Adventure's 18th hole
Scores are capped at three.
1. If there are at least three players age 12 or under, there shall be a Junior Division with its own champion.
2. The Puttz Division will consist of:
a) Players who have posted the lowest overall score of all players in a previous MCMM;
b) Players who have posted the low score in the Putterz Division three times; and
c) Players who elect to play in that division.
Players who play in this division may only win one course trophy per tournament. The winner of this division receives a championship trophy.
3. All other players will compete in the Putterz Division. This division will award trophies for 1st, 2nd, and 3rd place.
Awarding of Prizes
1. The player with the fewest total putts on each course receives the trophy for that course as well as a special gift from our sponsors. In case of a tie, if one of the players tied for the lead has never won a course title, he/she takes the trophy automatically. If that does not apply, the tiebreakers are as follows.
a) most holes-in-one on course
b) most holes under par on course
c) fewest holes over par on course
d) fewest previous courses won, career
e) best score on back nine
f) best score on the course’s par 3s
g) arm wrestling
h) coin flip
Please note that Puttz Division players may win only one course trophy per tournament, and Putterz Division players may win no more than two course trophies per tournament.
2. The player who a) has never won or tied for a course title on the given course; b) does not win the overall Most Improved trophy for the day; and c) scores a total the most strokes below his/her previous career best on that course receives the Most Improved individual course trophy. In case of a tie, if one player has never won a Most Improved trophy, that player takes the trophy. Otherwise, the tiebreakers will be:
a) most holes-in-one on course
b) most holes under par on course
c) fewest holes over par on course
d) best score on back nine
e) best score on the course’s par 3s
f) fewest sixes on course
h) coin flip
3. The player in each division with the fewest cumulative strokes after six courses will receive the championship trophy for that division. The overall winner will receive the Ugly Jacket. In case of a tie, we will have a sudden-death playoff at the final course, starting with the 1st hole of the course or another hole the tournament director deems appropriate (currently: the 3rd hole at Par-King Black). If there are two players in sudden death, the first player to record a lower score than the other player on one hole is the winner. If there are more than two participants in sudden death, each player who does not tie for the lowest score on any given hole will be eliminated.
4. The player with the most holes-in-one after six courses will receive the Most Holes-in-one trophy, unless he/she is also the overall tournament champion, Putterz Division champion, or rookie of the year, in which case it will go to the player with the next-highest total. In case of a tie, if one player has never won the most holes-in-one title before, he/she will take the trophy. If that does not apply, the tiebreakers will be:
a) low overall score
b) cumulative score under par on holes which he/she holed in one
c) fewest sixes
d) fewest fives
e) fewest fours
f) most twos
g) watermelon seed spitting contest
h) coin flip
Note: in the event the tournament proceeds to sudden death, no holes-in-one earned during sudden death will count toward this trophy.
5. The player scoring the most sixes shall receive the coveted Most Sixes Birdhouse. In case of a tie, if one player has not previously won the birdhouse, he/she takes it. If this does not apply, they can fight over it if they really wanna. If they don’t wanna fight, here are the tiebreakers:
a) high overall score
b) fewest holes-in-one
c) cumulative score over par on holes which he/she "sixed"
d) fewest twos
e) fewest threes
f) poetry slam
g) coin flip
6. The player who posts a cumulative score the most strokes below his/her previous best cumulative score shall win the Most Improved trophy. In case of a tie, the tiebreakers are:
a) lower previous career best
b) fewest sixes
c) most holes-in-one
d) most top-10 finishes (ties included) on courses during the day
e) fewest fives
f) most twos
g) fewest fours
h) coin flip
7. The rookie player who posts the low cumulative score of the day shall receive the Rookie of the Year trophy. In case of a tie, the tiebreakers are:
a) most holes-in-one
b) fewest sixes
c) most course titles (ties count as titles)
d) most top-10 course finishes (ties included)
e) most twos
f) fewest fives
g) youngest in age
8. The Mick Cullen Award (formerly the Spirit of the Game Award) shall be given to the player(s) who, in the tournament director's judgment, most embodied the spirit of the M.C. Mini Masters on tournament day.
9. In all cases, the tournament director reserves the right to award trophies to people who have lost tiebreakers if it serves to even out the distribution of trophies. For instance, if one person has won two trophies on a given day and another has not won any, and the person who has won two trophies is tied for another trophy with the person who hasn't won any, the tournament director may give the trophy to the individual who would have no trophies otherwise.