2019 11U CRAB LEAGUE RULES
MLB rules will be followed if not specifically addressed below.
Field Dimensions- 50ft pitching distance with 70ft bases. Leading/stealing/bunting allowed. Fake bunting allowed but player can not show bunt then pull back and hit the ball.
Game Length - (6) inning games (Doubleheaders) on weekends and (7) inning games for weekday play. 2 hour and 15 minute time limit on games and games can go extra innings if the time limit has not expired. Games can end in a tie if time limit is expired. Four (4) innings shall constitute an official game. If a game is stopped for any reason (weather, lightning, or darkness) and is unable to be resumed it will fall under one of two suspended game rules. Games that are stopped prior to (4) full innings or (3 1/2) innings for (7) inning games with the home team ahead will be considered incomplete. An incomplete game will be rescheduled and resumed from the exact point that it was called. Any used pitchers can not be reused and the batting order must stay the same. Games stopped at anytime after completing (4) full innings will be considered complete. The final score will be determined by the following. If a game is stopped at anytime in the 5th inning or beyond the score will revert back to the score at the end of the previous full inning of play. FOR EXAMPLE: The visiting team is losing 4-2 after (4) full complete innings. In the top of the 5th inning the visiting team scores (5) runs and is leading 9-2. In the bottom of the 5th prior to the third out the game is called due to weather. The score reverts back to the completed 4th inning and the home team would be declared the winner at 4-2.
Bench Side: In doubleheaders the home team will get their choice of bench side. They will not switch sides between games of the doubleheader. In (3) way games the home team gets their choice of sides for the 1st game, the team that is the visitor in the 1st game will remain on that same side for the 2nd game of the (3) way and will not move their stuff. For the 3rd game the team waiting to play the last game will take the side of the departing team from the 2nd game.
Protests- Umpires decision will be final.
Official Team Roster and Birth Certificates - No more then a (15) man roster. Rosters will be submitted prior to league play. Rosters may be modified due to unforeseen circumstances at the discretion of the Age Group Commissioner. Birth documents shall be maintained by each team in case of a player protest. Rosters will include player name, DOB, and uniform number. No player can turn 12 years old until 5/1/18 or after.
Umpires- With playing leads and steals two (2) umpires would be used per game. The HOME field location would be responsible for setting up or cancelling the umpires for ALL games payed at that field. Teams would split the umpire costs in cash at game time. Umpire fees for each location will be posted on our website so you know what those fees are before showing up at the game.
Baseballs - Each team will be responsible for two (2) new game balls per game then alternate a new or fairly new ball into the game if needed. Example of game balls would be Diamond DCR/DCR-1, Rawlings RCAL/RCAL-1 or equivalent.
Mercy Rule- A (10) run lead after (5) innings in a (7) inning game. The home team does not bat in the bottom of that inning if ahead by 10 runs.
Forfeited Game - A team can start with and must finish with a minimum of (8) players. Players showing up late will be added to the bottom of the lineup. Game time is forfeit time. If a team forfeits within (2) hours of the game being played then the team forfeiting will be responsible for paying ALL umpire fees for that game as well as a $100 forfeit fee to the league. This does not include games that are cancelled in advance and communicated to the league and other teams involved. All cancellations due to weather should be communicated to all teams playing at your field and should be done at the minimum of at least (2) hours in advance. The final score of a forfeited game will be 10-0.
Collision Rule- All runners must slide or otherwise attempt to avoid a fielder who has possession of the ball and is waiting to make a tag. If a runner does not slide and there is no collision and the umpire rules the runner safe, then the runner is safe. Players will only be ejected if the umpire rules that the contact was malicious in nature. All others will simply be called out if the umpire rules that it was a must slide situation and the runner did not slide. For double plays, if the player is not close enough to the bag to slide then veering off is acceptable.
Sliding -Head first slides at own discretion.
Jewelry/Distractions - No jewelry worn by players except for medical purposes. Phiten necklaces are allowed. White/Gray sleeves, sunglasses(safety prescription ok) or distractions worn by a pitcher must be removed. Molded cleats only. Sunglasses for batters ok as long as they are not mirrored. No chrome batting helmets. No player chanting, air horns, or intentional distractions once an inning has started.
Injury - If a player is injured and must leave the game then that spot in the lineup will be skipped with no penalty. If an injury occurs during an at-bat and the player can't continue the at-bat, the next batter will take over that at-bat and assume the count. If injury occurs while on the bath paths the last recorded out will take the place of the injured player on the bases. Once a player is removed from the game due to an injury, that player is not eligible to return to the game in any capacity once his next at bat is skipped.
Ejection - If a player, parent, or coach is ejected from a game then the manager of the team with the ejection must email the Age Group Commissioner (Craig Carpenter) within (24) hours describing the circumstances of the ejection. Any ejected player, coach, or manager must sit out the next league game. A second ejection in the same season by that individual for unsportsmanlike conduct will result in an automatic removal of that individual from attending any future games played in that season. Failure to abide will result in immediate removal of the team from the league. If a player is ejected from the game his spot in the lineup will be skipped or resumed by a substitute.
Pitching Rules- (4) inning max per day per pitcher. One pitch during and inning constitutes an inning. Any pitcher who enters a game and throws a pitch to a batter, is now the pitcher of record. Any pitcher withdrawn from the mound may not return to that position in the same game even if removed on a first visit. Any coach who goes onto the field of play (2) times in an inning to confer with a pitcher must make a pitching change. This resets for each new pitcher. The only exception is due to injury or equipment damage.
Bat Restrictions- 2 1/4 up to 2 3/4 with unlimited drop. Bat must have BPF 1.15 stamp or USA stamp. No altered bats allowed. If an illegal bat is discovered prior to a pitch being thrown the bat will simply be removed. Once a pitch occurs or anytime during the at bat but prior to the next batter receiving his first pitch the illegal bat is discovered the player will be called out. Runners would revert to the base they previously occupied if discovered after a hit. Once a pitch is thrown to a new batter there would be no penalty imposed on a previous discovery.
Bat Throwing: Each team will get their own warning when a bat is thrown from that team. After the warning, the sconde occurrence by any player on the team that already received a warning will be called out.
Line Up- Can bat anywhere from 9 up to entire roster. Once the number of batters is established it must remain the same throughout the game. All players (even those not in batting lineup) have free defensive substitution at anytime except a pitcher can not re-enter later in the same game as a pitcher. A substitute is any player not in the original batting order. As soon as a substitute bats or runs for another player, the substitute and original starter are locked into the batting lineup slot and either one may bat or run in that lineup spot only.
Courtesy Runner- Last batted out can run for pitcher or catcher.
Balks– No balk warnings. Step to third and throw to first will be a balk.
Dropped Third Strike- The catcher must catch the third strike when there are less then (2) outs and first base is not occupied or the batter may attempt to reach first base. The catcher must catch the third strike which would result in the third out when first base is occupied or not or the batter may attempt to reach first base.
InField Fly- In effect.
Cleats- Rubber or molded cleats.