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Jackson Wiffleball Guidelines

Jackson Wiffleball Rules.

Article I;  General Rules:

  1. Three out innings

  2. Four innings per game

  3. Four players per team

    1. Each team must field 3 players

  4. One pitcher, Two fielders, One designated hitters

  5. Twenty dollar per player entry fee

  6. Winning team keeps 75 percent of money.

    1. The rest will go to improving the fields and for improvement

Article II; Hitting

  1. Traditional ghost base movement

  2. Ten run mercy rule after two complete innings

  3. Fifteen run mercy rule after One complete inning

  4. There are no resetting count

  5. If you are hit by a pitch on two strikes results in a base on balls

  6. No pinch hitting.You don't run the bases.

  7. The hitting team must say "tag" when there is a runner eligible to advance on a fly ball.

    1. EX: a runner on third no outs and there is a fly ball to the outfield in fair territory. The hitting team must say tag to allow the runner to try to score.

    2. The fielders feet must be behind the infield line.

  8. No base running

Article III; Fielding:

  1. Field a ball cleanly (bobbling a grounder is acceptable)

  2. If a ball stops moving it's a base hit.

  3. If the ball stops moving but continues to spin and is fielded it is ruled an out.

  4. Throw a ball at the home plate chair to get a double play if the force play is in place. The ball must hit the chair on a fly. It isn't allowed to bounce.

  5. When a runner is on third the tag up rule will be in effect. The hitting team must say tag prior to the catch being made.

  6. The fielder must hit the chair either on a bounce, roll, or fly to get the tagging up runner out.

  7. The defender is allowed to take Two steps (One crow hop) when trying to hit the chair to record both a double play and throwing a runner out tagging up.

  8. Errors will result in one base being awarded to the hitting team

  9. If a ball is hit with an arch to it and it lands in the infield, it is a base hit. Even if it is fielded cleanly.

Article IV; Pitching:

  1. Four balls for a walk.

  2. Three strikes for a strikeout

  3. No foul outs

  4. No reset counts

  5. Soft pitch until Two strikes are reached

  6. Balls do not count until after Two strikes.

  7. Following second strike, hard pitch will be acceptable

  8. Three man pitching rotation.

    1. A player pitches more than 3 innings in regulation, they have a mandatory 2 game rest.

  9. If a pitcher enters the game in relief, pitches Two innings or more, isn't allowed to pitch the following game.

    1. The previous pitching rules are not applicable in extra inning games. If a player comes in as a relief pitcher in extras, he is allowed to pitch as many innings necessary and still be eligible to pitch the following game.

  10. Once a pitcher is removed from the pitching position, he or she isn't allowed to pitch for the remainder of that game

Article V; Extras

  1. Keep it competitive.

  2. Keep it fun

  3. No Drugs or Alcohol

    1. If drugs or alcohol are found in possession by some one on the complex you will be kicked out of the complex, and the league without a refund