2019 Youth League Rules

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CENTERTOWN RECREATIONAL PARK

RULES-REGULATIONS- CODE OF CONDUCT

Centertown Youth League Rules

 

1.       SCHEDULE GAMES

1.1   The youth league director will schedule the games for the season and tournament (unless assigned by the youth league director to someone else).

1.2    Centertown Recreational Park Board has set aside certain dates that games will not be schedule for play.

-          Centertown Elementary School (Grade K and 8th Grade) Graduation

-          Centertown Elementary School 8th Grade Banquet

-          Warren County High School Graduation

1.3   Youth League Director has own discretion on any other games not to be schedule for play.

1.4   Games dates and time during the season (not tournament) can only be change out with the youth league director and both coaches that are involved in it, all agree to it.

 

2.       WEATHER OR OTHER UNSEEN REASON CALL GAMES

2.1   Youth League Director has discretion to call off games prior to time of play.

2.2   After games begin, the youth league director, assistant youth league director and umpire in chief for that night/day will be responsible to call games off.

2.3   Youth League Director will reschedule the game at a later date and time, unless;

-          Toward the end of the season, the game doesn’t affect the division standings, than could be subject not to be play.

2.4   If game being play and reaches the inning that is listed in Section 6 Innings Play to become official game, this will be the outcome of the game and not reschedule to play.

2.5   Games will try to be called by the youth league director due to weather that day/night at 4:30 pm.

a.       A group text will be sent out around that time, or could be sent earlier than that by the discretion of the youth league director if seen to do.

b.       Youth league director will not answer any texts sent by individuals before this time due to;

-          Have to check condition of fields to see if able to played or get ready for played.

 

 

Note: If games are called due to weather, there will be no practice on fields or grass and should to applied to all and anyone getting in the fields. Sometimes this causing major rework issues to fix the fields to be ready for the next playing games.

 

3.       PLAYERS NEED TO START OFFICIAL GAME AND PICK UP PLAYERS

3.1

Division

Roster Players

To Start a Game

Can Pick Up Players from

Training

4

Or agree by other team to split the difference up from both teams to play the game (no forfeit Games)

Tee Ball

5

Can pick players from training division up to opposing team number or play with 4 roster players plus 1 pickup player.

(if not met, than game becomes a forfeit)

Coach Pitch

6

Can pick players from tee ball division up to opposing team number or play with 5 roster players plus 1 pickup player.

(if not met, than game becomes a forfeit)

Junior

6

Can pick players from coach pitch division up to opposing team number or play with 5 roster players plus 1 pickup player.

(if not met, than game becomes a forfeit)

Senior

6

Can pick players from junior division up to opposing team number or play with 5 roster players plus 1 pickup player.

(if not met, than game becomes a forfeit)

 

3.2 If a team roster player(s) shows up during the game and this team will have more   

       players than the other team, then the pickup player must be removed from the game

       and goes into their batting order spot. 

3.3 if team is still playing with less players than other team, than roster player(s) has to be

       added to the bottom of the batting order.

3.4 If picking up players you should try to pick-up match for players your missing on your

      roster, like boy for boy or girl for girl (not what the other team has) there is no penalty.

 

4.       GAME TIME LIMITS

4.1 All league games: one hour and fifteen minutes.

 

5.       GAME GRACE PERIOD

5.1   Training and Tee Ball Divisions: all games have a ten (10) minute grace period to get line-ups turn in and start the game.

5.2   Coach Pitch, Junior and Senior: only the first game of the night/day has the ten (10)  minute grace period to get line-ups turn in and start the game.

Penalty: If team doesn’t have enough players to start the game, it will become a forfeit.

 

6.       SPORTSMANSHIP:

-          Teach the players to have fun

-          There shall be no taunting of players during practice and game by a team or spectators.

 

7.       INNINGS PLAY

 

Division

Innings

Innings Needed for Official Game

Training

2

2 complete full innings

Tee Ball

3

2 complete full innings or home team winning in the 2nd  inning

Coach Pitch

5

3 complete full innings or home team winning in the 3rd  inning

Junior

5

3 complete full innings or home team winning in the 3rd  inning

Senior

6

4 complete full innings or home team winning in the 4th inning

 

8.       GAME RUN RULES

 

Division

 

Training

None (no score being kept)

 

Tee Ball

None (only in time if team already won the game and time allows to still play, than the score board will be turned on and complete the game)

Coach Pitch

8 runs maximum may be scored per inning by either team.

Note: if game is tie after 5 innings and goes extra innings, there is no run maximum limit set per inning.

Junior

1.       Twenty (20) runs after 2 complete innings or home team is leading by 20 runs during the 2nd inning.

2.       Twenty Four (24) runs after 2 ½ complete innings or team reach this during this inning. (if home team behind, they do not bat)

3.       Fifteen (15) runs after 3 complete innings or home team is leading by 15 runs in the bottom of 3rd inning.

4.       Ten (10) runs after 4 complete innings or home team is leading by 10 runs in the bottom of 4th inning.

Senior

1.       Twenty (20) runs after 2 complete innings or home team is leading by 20 runs during the 2nd inning.

2.       Twenty Four (24) runs after 2 ½ complete innings or team reach this during this inning. (if home team behind, they do not bat)

3.       Fifteen (15) runs after 4 complete innings or home team is leading by 15 runs in the bottom of 4rd inning.

4.       Ten (10) runs after 5 complete innings or home team is leading by 10 runs in the bottom of 5th inning.

 

9.       EQUIPMENT

9.1

 

Training

Tee Ball

Coach Pitch

Junior

Senior

Ball

RIF Level 1 or softer that’s compatible and approved by youth league

RIF Level 5 or compatible and approved by youth league

11” green dot

Core Max .44

Max 375 lbs.

11” green dot

Core Max .44

Max 375 lbs.

Girls: 11” green dot

Core Max .44

Max 375 lbs.

Boys: 12”

Core Max .44

Max 375 lbs.

Bat

Updated: April 11, 2019

Official Softball

SEE PAGE 7

FOR MORE DETAIL

Updated: April 11, 2019

Official Softball

SEE PAGE 7

FOR MORE DETAIL

Updated: April 11, 2019

Official Softball

SEE PAGE 7

FOR MORE DETAIL

Updated: April 11, 2019

Official Softball

SEE PAGE 7

FOR MORE DETAIL

Updated: April 11, 2019

Official Softball

SEE PAGE 7

FOR MORE DETAIL

Glove

Baseball or Softball

Baseball or Softball

Baseball or Softball

Baseball or Softball

Baseball or Softball

Batting Helmet

Meets NOCSAE  standards or above (must have both ear flaps) Face mask attach is optional.

See Section 8.3 for additional game rule.

Meets NOCSAE  standards or above (must have both ear flaps) Face mask attach is optional.

See Section 8.3 for additional game rule.

Meets NOCSAE  standards or above (must have both ear flaps) Face mask attach is optional.

See Section 8.3 for additional game rule.

Meets NOCSAE  standards or above (must have both ear flaps) Face mask attach is optional.

See Section 8.3 for additional game rule.

Meets NOCSAE  standards or above (must have both ear flaps) Face mask attach is optional. See Section 8.3 for additional game rule.

Pitcher Mask

 

None

None

Fielder Face Mask

Helmet is optional

See Section 8.4 for additional game rule

Fielder Face Mask

Helmet is optional

See Section 8.4 for additional game rule

Fielder Face Mask

Helmet is optional

See Section 8.4 for additional game rule

Catcher Mask/

Helmet

 

None

None

None

Meets NOCSAE  standards or above (must have both ear flaps)

See Section 8.5 for additional game rule.

Meets NOCSAE  standards or above (must have both ear flaps)

See Section 8.5 for additional game rule.

Shoes

 

Yes- See Section 8.6 for additional game rule.

Yes- See Section 8.6 for additional game rule.

Yes- See Section 8.6 for additional game rule.

Yes- See Section 8.6 for additional game rule.

Yes- See Section 8.6 for additional game rule.

Shirt

 

Yes- See Section 8.7 for additional game rule.

Yes- See Section 8.7 for additional game rule

Yes- See Section 8.7 for additional game rule

Yes- See Section 8.7 for additional game rule

Yes- See Section 8.7 for additional game rule

Pants /Shorts

 

Oh Yes- See Section 8.8  for additional game rule

Oh Yes- See Section 8.8  for additional game rule

Oh Yes- See Section 8.8  for additional game rule

Oh Yes- See Section 8.8  for additional game rule

Oh Yes- See Section 8.8  for additional game rule

  

9.2 Bat(s) All Divisions; All bats must meet approval by one or the other;

     - USSSA (United States Specialty Sports Association)

    -  ASA (Amateur Softball Association)

    -  NSA (National Softball Association)

    -  ISA (International Softball Association)

    -  ISF (United State Softball Association).

    - SSAA (Southern Softball Association of America)

 

9.3 Helmets

       a. Must be worn during practices and games.

       b. The batter, on-deck player and base runner(s)

       c. Make sure following division play rules regarding play of helmet.

 

9.4 Pitcher Mask

       a. Must be worn during practices and games.

       b. Make sure following division play rules regarding play of helmet.

 

9.5 Catcher Mask/Helmet

       a. Must be worn during practices and games.

       b. Make sure following division play rules regarding play of catcher Mask/Helmet.

 

               9.6 Shoes: Must be worn during practices and games.

       a. No steel cleats or wrap around steel cleats

       b. Coach Pitch, Junior and Seniors; no steel toe shores/boots and no boots at all.

 

9.7   Shirts

a.       Encourage parents to have player wear sponsor team shirt to all games

b.       Shirts must be worn during the practices and games

c.       No shirts to be worn at park that have any alcohol, drug, offences of any kind, and/or any other illegal name and/or slogan on it.

 

9.8   Pants/Shorts

a.       No pants or shorts that are loose and fall below the waist-line or dropping down when running the bases are allowed. Penalty; player will be removed from the game.

 

10                  PLAYER PARTICIPATION

10.1

Division

Ages

Dates

Training

 

Girls and Boys: 3 and 4

Start Date Age 3 by March 1

Cut Off Date: Age by May 1

Tee Ball

Girls: 5, 6 and 7

Boys: 5 and 6

Cut Off Date: Age by May 1

Cut Off Date: Age by May 1

Coach Pitch

Girls: 8, 9 and 10

Boys: 7, 8 and 9

Cut Off Date: Age by May 1

Cut Off Date: Age by May 1

Junior

Girls: 11, 12, 13 and 14

Boys: 10, 11, 12 and 13

Cut Off Date: Age by May 1

Cut Off Date: Age by May 1

Senior

Girls: 15, 16, 17, 18 and 19

Boys: 14, 15, 16, 17 and 18

Cut Off Date: Age by May 1

Cut Off Date: Age by May 1

 

10.2 A player can always play up one step division play, but not down.

10.3 All players must be registered to play in the Centertown Recreational League.

10.4 All players pay a registration fee set by the league officials.

    - To cover insurance by league (it’s a excess or secondary policy insurance provider.

    - To cover at the end of the season league participation thank you for playing.

    - Balance to go into the league and park funds to help with any other expenses that may

      rise that are not cover from concession, building and grounds needs.

 

11               PROTEST GAME

11.1. All umpires decisions that are judgment call will not be consider a protest.

11.2. The head coach of team only should issue any questions and/or protest after calling  

          timeout in regards to any rule interpretation, before the next batter takes a pitch.

                      11.3.If protest can’t be settled at the time of the incident regarding any rule interpretation

                                then the game will resume, however a protest can be call by the head coach at the 

                               moment to the home umpire and scorekeeper. (head coach to fill out protest 

                              document form turned into the scorekeeper).

 11.4. The youth league director, assistant youth league director and commissioner of that 

         division will review the protest authenticity and legitimacy. They are call the protest

         committee.

11.5. There will be protest fee of $100.00 to be pay along with the protest document form. 11.6 It will be giving $100 back if the team wins the protest, without having to re-schedule

         another game.  (to cover umpires and scorekeeper cost for another game)

11.7. No parent, player, and/or spectator can call for a protest.

11.8. In tournament play, all protest must be settled before the game can continue.

11.9. The protest committee will make final call. NO EXCEPTIONS.

 

 

CENTERTOWN YOUTH LEAGUE-SOFTBALL LEAGUE

INSURANCE PURPOSE: OFFICIAL SOFTBALL BAT SAFETY RULE

1.                USSSA, ASA, NSA. ISA, USA and SSAA; Association youth league approved official softball bat standards for Centertown Youth League.

 

2.                No Baseball bats, no wooden bates, fast-pitch softball bat must be approved under one of the above, item 1 softball association it will be allow in our youth league.

 

3.                Our Insurance will not cover any severe player injury claims if a bat has been altered and/or not approved by the league.

 

-          If a player, coach or league official on the playing field gets hit directly off a batted ball and is severely injury, the bat will be ejected from the game and subject to be tested, unless the owner of the bat can prove it’s a legal bat to be use for the above (number 1) list.

 

-          The owner of the bat is required paper work  from the bat distributer stating that it is legal to use for official softball in the Centertown Youth League list above (number 1), before using in the next schedule game or practice.

 

-          If the bat looks like it has been altered in anyway and/or damage it will be determined by the game officials on the field not to be use anymore.

 

-          If the insurance company requires the bat to be tested to cover the insurance claim. It will be the responsibility of the owner of the bat to pay for the testing and any other insurance and liability claims.

 

-          It is responsibility of the head coach of that team to check bats that are brought in by players to make sure they are safe to use in the game.

 

 Updated: April 11, 2019

 

LEAGUE BAT USE DURING THE GAME

1.                Whatever bat is brought to the game of play, both teams must align, bats around on-deck circle during the game. If the bat is pulled from the area, neither team can use that bat during the game. The bat will be put in the scorebox until that game is over. Unless requested by umpire to put in front inside of dugout for other safety reasons.

2.                Each team players in that game as the right to use that bat, no matter if it’s the home or visitor team and/or whom brought the bat to the game. (If you don’t won’t anyone else use it, it highly suggested not to bring to the park).

3.                For the protection of the bat owner, if a player does not own that bat causes damage to that bat due to misuse or throwing that bat against the fence, slamming to the ground, etc., that player will not be able to use that bat again and subject at their expense of replacing expense of the bat to the owner.

 

Updated: April 11, 2019

 For the Purpose of this rule, is to treat all our youth players equal when it comes to the game. Not just one team, but both. This is a Recreational League, not a personal team, traveling, school or sanction association. Whats on the playing field during the game is equal to all to use for fair play. Please take this message as we are here for all the kids in our "Recreational League".  

TRAINING LEAGUE

1.                 BATTING ORDER

 

1.1            Girl or boy may bat in any order of the line-up.

1.2            Each team will bat the total number of batters each inning.

1.3            If one team has more players, than the opposing team; opposing team to begin with will start at the top of the line-up until total batters have match.

1.4            The next inning will pick up from the last batter in previous inning and bat through until total batters match.

1.5            If player in line-up refusing to bat, it will still count as a batter for that inning. No adding any batters.

1.6            If player shows up late during the game, the player will be put at the bottom of the line-up in the batting order.

1.7            If player leaves the game, it will still count as a batter for that inning. No adding any batters.

a.                 Unless player becomes injury, then additional batter can be added.

 

2.                 BATTING

 

2.1            All players bat in the inning. If batter does not bat at the time, can’t add additional batter in place (unless injury rule)

2.2            The ball is placed on the batting tee by the home plate umpire.

2.3            The batter is allowed up to five (5) full swings to hit the ball in fair play.

2.4            If the batter does not hit the ball in fair play after five (5) swings, the batter will be awarded first base (all other advanced runners on a base will be awarded one base)

2.5            The ball must go beyond the fair play arc to become in play.

2.6            No outs per inning are counted, so all batters will be able to run the base.

2.7            On-deck batter must be at the exit area inside the dugout to be ready to bat next. No other players in the dugout should be on the playing field.

2.8            Last batter of the inning, along with all other runners on base will run to home plate either after the ball has been put into fair play or five (5) full swings. If player refuses to run bases or out of running order there will be no penalty.

2.9            If batter swings their bat while at bat-behind the field of play, then coach will help player to hold on the bat while hitting off the tee.(does count as a swing)

2.10       If batter swings their bat into the field of play, dead-ball will be call and batter will come back and the coach will help player to hold on the bat while hitting off the tee. (does count as a swing.)

2.11       Last batter will be announced by scorekeeper and umpire.

 

3.                 FIELDING

 

3.1            All players play the field, if player refuses to play the field, there will be no penalty.

3.2            Players playing the infield must be in the infield positions (such as first base, second base, third base, shortstop inside the mark infield box and one player in the pitching circle.

3.3            All other players must behind the base-running box.

3.4            Try to keep players in the positions until ball is hit off tee.

3.5            No player will be assigned to catcher.

3.6            Last batter will be announced by scorekeeper and umpire. Batted ball in fair play, the fielder who has the ball at the time, will run home with it and touch home plate. If the last batter doesn’t put the ball in play after five (5) swings, the batter and all runners must run the bases and touch home plate. No penalty if doesn’t happen.

 

4.                 BASE RUNNING

 

4.1            All players will be able to run bases in each inning. If a player refuses to run a base, there is no penalty. There are no curiosity runners.

4.2            Each player must touch each base advancing too. If running out of base path or skipping a base there is no penalty. Play will be stop by umpire.

4.3            Each player must run inside the base-path box line. If run outside no penalty. Play will be stop by umpire.

4.4            Any coach can help the runner to that base by holding their hand or running alongside of them.

4.5            No runners should be tag out or be force out by a fielder.

4.6            If runner gets hit by a batted ball or runs into a ball in play, dead-ball will be call by the umpire and all runners in play advance to their base.

4.7            If a pop of line-drive ball is caught, the batter and runners will advance to the base. Will have to say WHAT AN AWESOME PLAY.

 

5.                 COACHES ALLOWED DURING GAME

 

5.1            As many coaches you want and like to have, during batting, base running and fielding. We encourage all parents to participate with their child.

 

6.                 GAME TIME OUT RULE

 

6.1            Time is called by the umpire not the player, unless the coach wants to teach them the tee-ball rule. The ball must be in control by the defensive player and brought-inside the base path running box.

 

TEE BALL DIVISION

1.                 BATTING ORDER

 

1.1.          Girl or boy may bat in any order of the line-up.

1.2            Each team will bat the total number of batters each inning.

1.3            If one team has more players, than the opposing team; opposing team to begin with will start at the top of the line-up until total batters have match.

1.4            The next inning will pick up from the last batter in previous inning and bat through until total batters match.

1.5            If player in line-up refusing to bat, it will still count as a batter for that inning. No adding any batters.

1.6            If player shows up late during the game, the player will be put at the bottom of the line-up in the batting order.

1.7            If player leaves the game, it will still count as a batter for that inning. No adding any batters.

7.                 Unless player becomes injury, then additional batter can be added.

1.8            Batting out of Order

a.                 Improper batter still at bat:

-                     Replace the improper batter with the proper batter

-                     Proper batter assumes any existing swing counts

b.                 Improper batter on base, but no swing count yet to next batter.

-                     Send improper batter back to dugout.

-                     Nullify all action resulting from improper at-bat

-                     Identify the improper batter and call him out.

 

2.                 BATTING

 

2.1.          All players bat in the inning. If batter does not bat at the time, can’t add additional batter in place (unless injury rule)- will count as a batter in total batter count per inning.

2.2.          The ball is placed on the batting tee by the home plate umpire.

2.3.          The batter is allowed up to five (5) full swings to hit the ball in fair play.

2.4.          If the batter does not hit the ball in fair play after five (5) swings, the batter will be called out.

2.5.          The ball must go beyond the fair play arc to become in play.

2.6.          No total outs per inning are counted.

2.7.          On-deck batter must be at the exit area inside the dugout to be ready to bat next. No other players in the dugout should be on the playing field.

2.8.          Last batter of the inning, along with all other runners on base have to run to home plate from the base they are on, along with the batter and touching each base after the ball has been put into fair play. If not put into play after five (5) full swings. The inning is over, any runners don’t advance. (no tagging any other runner out or force out play)

 

2.9.          If batter swings their bat while at bat-behind the field of play, a warning during that bat will be call. If happens second time during that bat, additional bat swing will be added to swing count. (Example happens on 1st and 2nd swing count, their swing count will be 4 or happens on 3rd and 4th swing count, they will be call out.

2.10.     If batter swings their bat into the field of play, dead-ball will be call, no runners allowed to advance base, the batter will be given a warning plus swing count and bat over. The scorekeeper must make note in line-up and let the umpire know if happens the second or any other time during the game.

2.11.     If a pop fly or line drive caught by a fielder, umpire will call dead play and the batter will be call out and all play comes to a stoppage, any runners on base will stay or go back to base was occupying (no base runners can be call out)

a.                 If this is the last batter of the inning, the batter is still call out and all other runners must advance to home plate until the ball is brought to home plate by the fielder to end the inning. (not tagging any other runner out or force play out)

2.12.     Last batter will be announced by scorekeeper and umpire.

 

3.                 FIELDING

 

3.1.          All players play the field, if player refuses to play the field, there will be no penalty.

3.2.          Players playing the infield must be in the infield positions (such as first base, second base, third base, shortstop inside the mark infield box and one player in the pitching circle.

3.3.          All other players must be in the grass area of the outfield.

3.4.          The pitcher and infielders must not move outside the line markers.

a.                 Penalty: umpire must call as soon as possible before ball is hit off tee and warned the coach for the first time, if happens the second time during the same inning, the player must be assigned to the outfield area.

-                     If the ball is hit off the tee into fair play, it will be the umpire judgment call to make, if defensive player had impact on the batted ball in play to get someone out on or preventing a run. If this happens, the call will be all runners advance and batter gets first base and defensive player has no warning and must be move to the outfield position the rest of the game.

3.5.          No player will be assigned to catcher.

3.6.          Fielder interference with base running

3.7.          Last batter will be announced by scorekeeper and umpire. Batted ball in fair play, the fielder who has the ball at the time, will run home with it and touch home plate not tagging any other runner out or force play out. If the last batter doesn’t put the ball in play after five (5) swings, the inning is over, no other base running advancing.

                                                                                           

4.                 BASE RUNNING

 

4.1.           If a player refuses to run a base, there is no curiosity runner (exception injury player, the last batter of that inning can run for the player)

a.                 If not injury player than out will be call on the runner.

4.2.          Each base-runner player must touch each base advancing too.

a.                 If not touch appropriately than the runner can go back and touch it, if another runner has not passed them up and/or touching the same base.

-                     If the runner has passed the runner that has missed the base, the umpire will call time out and the runner is call out and all other players get their base awarded to them that passed the half-way base-path marker. If they didn’t pass it, they go back to previous base.

-                     If the base runners are touching the same base at the same time, the second runner is call out. All other players get their base awarded to them that passed the half-way base-path marker before time has been call. If they didn’t pass it, they go back to previous base.

4.3.          Each player must run inside the base-path box line. If run outside the base-path box, out will be call on that runner.  Play must be stop by umpire making the call.

4.4.          No coaches of the team has base-runners are not allowed to touch a runner while running to a base or on a base (until the umpires call time)

a.                 Penalty: it’s up to the umpire to seen it to make this call, not a coach, parent, fan, etc.

-                     If seen by the umpire out will be call on that runner

-                     If not seen by the umpire, no penalty.

4.5.          A base-runner can be force out and/or tag out.

4.6.          If runner gets hit by a batted ball or runs into a ball in play, dead-ball will be called by the umpire and all runners in play advance to their base. No outs will be call.

4.7.          The base-runner is awarded the base passing the half-way base path marker before time is call.

4.8.          Interference Play, the fielder has first right to make a play on the ball that is closes to it, if base runner runs into the fielder making the play, they will be call out and time call by the umpire. The runner has a six (6) foot wide base-path inside the base-path box to try and get around the fielder. All other players get their base awarded to them that passed the half-way base-path marker before time has been call. If they didn’t pass it, they go back to previous base.

a.                 If it involves any other defensive player and the runner runs into a player inside the base-path box. Time will be call and the runner will be awarded that base plus one.

5.                 COACHES ALLOWED DURING GAME

 

-                     One (1) coach at home plate to help the batter out. The coach can’t put their hands on the batter to help hit the ball off the tee into play. Can help to line up batting stance and swing with the ball off the tee. Penalty; if hit off the tee, dead play will be call and a pitch count will be on the batter.

-                     Three (3) coaches, one at each base. First base outside in foul ball lane, behind second base and at third base outside in foul ball lane. Remember the no touching runner

-                     Up to a total of 4 offensive coaches on playing field.

-                     Defensive Play up to a total of 3 coaches. Two coaches in the outfield on the grass. One coach behind the pitcher circle. No defensive coaches are allowed to touch the ball in play. Penalty; coach will be ask to remove from field during that inning.

-                     You may have as many you want as assistant coaches, but all others must be inside the dugout.

 

6.                 GAME TIME OUT RULE

 

6.1.          Time is called as soon as the ball is in control by the player holding the ball up above head inside the infield box by the player and player calling out TIME.

    COACH PITCH

 

1.       BATTING ORDER

1.1   Girl or boy may bat in any order of the line-up.

1.2   If one team has more players, than the opposing team; opposing team can pick up from tee ball division up to opposing team.

1.3   If player in line-up refusing to bat, it will still count as out for that inning. No adding any batters.

1.4   If player shows up late during the game, the player will be put at the bottom of the line-up in the batting order, unless replacing a pick up player, then will bat in their order.

a.       If player leaves the game, it will still count as a batter out for that inning. No adding any batters. Unless player becomes injury, then no out will be recorded, just move to the next batter.

2.       BATTING

2.1   All players on the team must bat. If batter does not bat at the time, then out will be call by the umpire and can’t add additional batter in place (unless injury rule), then proceed to next batter in line-up.

2.2   The batter is allowed up to five (5) pitches to hit the ball in fair play.

-          Fair play (will be arc drawn on playing field, seven feet away from front of home plate to each fair ball line marker.

2.3   If the batter does not hit the ball in fair play after five (5) pitches, the batter will be out.

2.4   The ball must go beyond the fair play arc to become in play.

2.5   Three outs per inning are counted. (or eight run rule)

2.6   On-deck batter must be at the on deck area ready to bat next or at the corner of the dugout area inside. All other players that are not base running must stay in the dugout.

2.7   If batter swings their bat on the field, dead-ball will be call by home umpire and batter will be giving a warning the first time and recorded by the scorekeeper for the rest of the game. On second time and after, the batter will be call out.

2.8    If batted ball strikes the coach pitcher, the umpire will call dead ball and no runners advancing, it counts as a pitch and batter bats again. (If it’s the 5th pitch, the batter will be allowed one more pitch)

2.9   Eight (8) runs per inning are only allowed to score per team. If team reaches the eight runs 

before three outs are recorded, then the inning will stop.(exception if game goes extra innings, all runs count before three outs recorded).

              2.10. No batting tee will be use.(unless approved by youth league director for reason).

            

3.       FIELDING

3.1   All players play the field, if player refuses to play the field, there will be no penalty.

3.2   All players must have on their fielding glove.

3.3   Infield players  must be in the infield positions (such as first base, second base, third base, and shortstop

-          Not in the base path.

-          Must be away from home plate.

3.4   Player pitcher must be inside the ten foot pitcher circle mark with both feet before coach pitcher pitches the ball to the batter.

-          If pitcher gets out of the pitcher circle before ball is hit, dead ball will be call by any umpire on field, no pitch count to batter and the pitcher will be warned. If happens the second time in the same inning, then the pitcher will have to be removed from that position remaining of that inning.

3.5   All other players must be in the grass area of the outfield.

3.6   No player will be assigned to catcher.

4.       BASE RUNNING

4.1    If a player refuses to run a base, out will be call. There are no curiosity runners, unless player becomes injury.

4.2   Each player must touch each base advancing too. If running out of base path or skipping a base it will be up to the umpire making the judgment to call time out and address the issue to determine if runner is out and what other runners are awarded.

-          If player misses home plate, they have the opportunity to come back and tag before time is call by home umpire.

-          If player doesn’t come back to tag, the coach has the opportunity to appeal the runner before next pitch is thrown. Home umpire then makes the call, out or safe.

4.3   Each base runner has three foot each way of the base path to run. If run outside the area, it’s the umpire judgment call to call time and call the runner out.

4.4   Base runner will be awarded the base attempting after they passed the halfway marker when time is call. If they haven’t passed the marker, then they go back to previous base.

4.5   Coach can’t touch a runner while running to and from a base or on a base until time is call.

Penalty: the runner will be call out by the umpire and all other runners get the base awarded at time happens.

4.6   Base runner(s) can be tag out or be force out by a fielder.

4.7   If runner gets hit by a batted ball or runs into a ball in play, dead-ball will be called by the umpire and out be call on runner. If the batted ball has touch fielder before this happens, it’s still fair play, no stoppage and out call.

4.8   If a pop or line-drive and fly ball caught, the batter will be out. All other runners are at their own risk of advancing and/or tagging up before time is call.

-          If the pitcher catches the ball inside the pitcher circle, batter is out, and time is call and no runners can advance. Must stay at occupied base.

              4.9 No infield fly rule.

 

5.       COACHES ALLOWED DURING GAME

5.1   Pitcher Coach

-          Must be 19 years or older.

-          Can communicate to the other coaches and players.(catcher, first base, third base and dugout)

-          Position in front of the batter they feel comfortable and safe at, they must not be in front of the team coach line distance, can be behind it and no further than front of the pitcher circle.. The coach is at their own risk of the game.

-          If the coach pitcher interferes with a ball in play then the batter will be out all any base runners will return to their original base.(doesn’t applied to a batted pitch ball)

5.2   First base coach and third base Coach

-          Must be 19 years or older.

-          Only can communicate with pitcher coach and base runners.

5.3   Catcher coach

-          Must be 19 years or older

-          Can communicate with pitcher coach and players.

5.4   Defensive coach

-          Must be 19 years or older

-          One defensive coach on field and must be in the grass area before batted ball in play.

6.       GAME TIME OUT RULE

6.1   Time is called by the umpire not the player.

6.2   Time is call as soon as the ball is in control of a player inside the pitcher circle. Control means in pitcher hand and inside the circle.

 

JUNIOR AND SENIOR

1.       BATTING ORDER

a.       Must be turn in to the scorekeeper

-          Ten minutes before game schedule.

-          First game has a ten (10) minute grace period if needed, the rest of the day/night games do not,

Penalty: may be subject to a forfeit game.

b.       Girl or boy may bat in any order of the line-up.

c.       If one team has more players, than the opposing team; opposing team can pick up from Junior League pick up coach pitch player. Senior League pick up junior league player up to opposing team, not more. (see page 2)

d.       If player in line-up refusing to bat, it will still count as out for that inning. No adding any batters.

e.       If player shows up late during the game, the player will be put at the bottom of the line-up in the batting order, unless replacing a pick up player, then will bat in their order.

a.       If player leaves the game, it will still count as a batter out for that inning. No adding any batters. Unless player becomes injury, then no out will be recorded, just move to the next batter.

2.       BATTING

a.       All players on the team must bat at least two times per game. Exception; if player leaves the complex, game run rule and/or injury.

b.       Batter, three (3) strikes and/or four (4) balls count. One foul ball after two (2) strikes.

c.       Three outs per inning are counted.

d.       On-deck batter must be at the on deck area ready to bat next or at the corner of the dugout area inside. All other players that are not base running must stay in the dugout.

e.       If batter swings their bat on the field, dead-ball will be call by home umpire and batter will be giving a warning the first time and recorded by the scorekeeper for the rest of the game. On second time and after, the batter will be call out.

3.       FIELDING

a.       All players play the field, at least one (1) full inning.

b.       All players must have on their fielding glove.

c.       Infield players must be in the infield positions (such as first base, second base, third base, and shortstop

-          Not in the base path.

d.       Outfield players must be in the grass area.

e.       Pitcher must have contact on pitcher plate and can’t release ball no more than three (3) off pitcher plate when releasing the ball.

4.       INFIELD FLY RULE: There is no infield fly rule in junior and Senior League. Updated April 11, 2019

5.       ALL OTHER GAME RULES

Are cover under the 2019 USSSA Softball Rule Book.