Keystone State League

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TEAMS

Keystone State Midget Football League

Ambler Whitpain Trojans
Cecil B Moore StingRays
Colwyn Comets
Conshohocken Bears
Crispin Gardens Crusaders
Harleysville Eagles
Ivy Hill Saints
Lower Providence Warriors
Mt Airy Bantams
NEO Outlaws
Overbrook Monarchs
Plymouth Whitemarsh Spartans
Roxborough Eagles
Southampton Knights
Upper Dublin Cardinals
Warminster Pioneers
Willow Grove Bears
Wissahickon Braves

Keystone State League (KSL) - MONTGORMERY/BUCKS & PHILADELPHIA COUNTIES

(Rules are below)

Playoff Guidelines:
 

1.     SIDELINE PERSONNEL: THE LISTED PERSONNEL ARE THE ONLY AUTHORIZED TO BE ON THE SIDELINE.

COACHING STAFF                       THOSE ON THE ROSTER

TEAM PARENTS                            2

STATISTICIAN                               1

FIRST AID                                      2

CAMERA PERSON                        1

PRESIDENT OF CLUB                    1           

ATHLETIC DIRECTOR                  1

ALL OTHERS WILL REMAIN BEHIND ROPES

 

NOTE: FOLLOWING PLAY ALONG SIDELINE, ONLY THE CAMERA PERSON WILL BE PERMITTED TO FOLLOW PLAY ALONG SIDELINE, BUT WILL NOT BE ALLOWED IN END-ZONE OR BEHIND END ZONE. THIS PERSON WILL REFRAIN FROM ANY COACHING OR SIGNALING TO COACHES.

 

NOTE: ALL OTHERS WILL REMAIN BETWEEN THE 30 YARD MARKERS INCLUDING MEDICAL STAFF.

  TWENTY-FIVE YARD MARKER. TWO COACHES AND TWO PLAYERS ARE PERMITTED AT THE 25-YARD LINE. NO OTHER ALLOWED. PENALTY CAN BE ACCESSED FOR VIOLATION.


AIR HORNS, DRUMS, ETC., ETC. WILL NOT BE TOLERATED.

Keystone State League uses National Federation of High Schools rules. They do have a few special rules that officials need to know.

1) 25 point rule. If a team goes up in score by 25 points, there will be no kickoff. The team losing gets the ball on the 50 yard line. The losing team can not refuse this. They have to take the ball at the 50 yard line.

2) Once a team gets up in score by 25 points, the clock becomes a running clock. At no time does the clock ever go back to a regulation clock. "CLOCK STAYS RUNNING ONCE A TEAM GOES UP BY 25 POINTS"
Clock will only stop for:
1 - Injury
2 - Time outs
3 - Scores

3) Extra point: Kick = 2 points , Run or throw = 1 point.